We need finally FPV view for Monorail and......Kelp( Object), high big rocks and Natural looking Walls and Waterfalls for the Lagoon !

I´m with You ,but till Frontier confirms that the whole team switched to work on JWE III, .... I hope that some DLC´s for JWE II could still be waiting for us in 2024. ( JWE III will for shure not on old gen consoles...)

The Park Manager's Collection seems like final DLC material to me so I wouldn't get your hopes for any more DLC. Especially since we know JWE3 is likely coming in 2026, I wouldn't expect much more than bug fixes and performance updates for the remainder of the year. Glad we got kelp before the end even if it isn't exactly the way many of us wanted it to be implemented.
 
The Park Manager's Collection seems like final DLC material to me so I wouldn't get your hopes for any more DLC. Especially since we know JWE3 is likely coming in 2026, I wouldn't expect much more than bug fixes and performance updates for the remainder of the year. Glad we got kelp before the end even if it isn't exactly the way many of us wanted it to be implemented.
1.) The Fact that each DLC brings Frontier a good amount of Profit ($$$), and the fact all users of old gen consoles can´t buy JWE III could lead to 1-3 more DlC´s for JWE II till end of 2024.
If Frontier is willing to burn money, than they will not use " Chaostheory" to sell some DLC`S in 2024.
DLC are allways a cost/profit calculation for Gamedevs. and a 4 Creature dlc with some species that not need a new rig ( because they have some relatives with reusable rig need only a new model and some skins...even most animations can be reused) would make a huge amount of profit for a relative low cost-investment. So we will see what 2024 brings for JWE II.
2.) JWE 3 will for shure come between 2. June and 31. December 2025 to profit from synergyeffects for sales with the help of huge marketting-campaign for "JP/JW 7 " !
LOL.... A release in 2026 would lead to a lot less initial sold copys of JWE III ..... and that´s for shure not Frontiers goal ;) !
The only scenario JWE III would come as late as 2026 is, if "JP/JW 7" would not start in 2025 but 2026 cause of delays .
 
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1. While it's true the DLCs do bring them a lot of money, they only have 2ish years to work on JWE3 and if it is going to knock people's socks off then it will need their full focus. I do have an idea for what could come for JWE2 later down but I would not expect any further DLC after today.

2. JWE2 We have confirmation that the new movie is coming in 2025 and the new game in 2026. Remember that we now have Chaos Theory and Jurassic Park Survival, plus other projects to keep people hyped and introduce new animals til JWE3 comes out. There will be plenty of hype to capitalize on in 2026.

As an aside, you are expecting DLC to come for JWE2 in 2024 AND a new game to come sometime in 2025. Even without the massive layoffs Frontier has suffered recently, that would be completely unrealistic from a development standpoint and would be super unhealthy for the team to try and pull off. It would also likely result in a vastly inferior product than what would be get if they take their time to get it done right. While I appreciate your enthusiasm, please a little more realistic in your expectations.
 
1. While it's true the DLCs do bring them a lot of money, they only have 2ish years to work on JWE3 and if it is going to knock people's socks off then it will need their full focus. I do have an idea for what could come for JWE2 later down but I would not expect any further DLC after today.

2. JWE2 We have confirmation that the new movie is coming in 2025 and the new game in 2026. Remember that we now have Chaos Theory and Jurassic Park Survival, plus other projects to keep people hyped and introduce new animals til JWE3 comes out. There will be plenty of hype to capitalize on in 2026.

As an aside, you are expecting DLC to come for JWE2 in 2024 AND a new game to come sometime in 2025. Even without the massive layoffs Frontier has suffered recently, that would be completely unrealistic from a development standpoint and would be super unhealthy for the team to try and pull off. It would also likely result in a vastly inferior product than what would be get if they take their time to get it done right. While I appreciate your enthusiasm, please a little more realistic in your expectations.
To do a few more 4-Animal DLC´s , with species that will return in JWE III would not be a problem because the work would literally payoff twice ;) !
JWE III will most likely come out allmost simultanioslly to " JP/JW 7" mid of 2025.
JWE III will loose a lot of buyers anyway if it will no longer be playable on old gen. consoles, so it would make a lot of sence to try Selling at least some nice DLC´s for JWE II still in 2024.
I just remind you that Planet zoo is much older now than JWE II and still gets new DLC´s.
What 2024 still brings for JWE II nobody but the team of frontier knows ,... and for shure not you ...lol !
 
And for sure not you though we do have leaks and information to which I am referring, even some things directly from Frontier themselves.


I would also like to add that I studied video game design in college, so I have a fairly good idea of how the industry operates and what sort of timelines and deadlines can be expected.

July 2nd 2025, which is when JW7 comes out, would be one of the absolute earliest dates JWE3 could be released and I just don't see that happening especially if we are expecting to get a lot of the day one improvements that would be necessary for the game sell well at launch. The loss of old gen consoles won't effect sales as much as the game feeling like a glorified expansion as opposed to a proper sequel, so investing time, money and energy into making a good first impression will be paramount to its success. I also want to note that we have the Chaos Theory show as well and if it follows the same 5 season structure as Camp Cretaceous then JWE3 would likely launch alongside the 5th and final season, which would be the perfect time to launch the game. We also have other Jurassic games coming out such as Jurassic Park Survival which would likely compete with JWE3 in sales, so holding off for now would be a good strategy.

I think it would be highly optimistic to expect anymore DLC for JWE2 especially if we want JWE3 to launch polished and with many of the new features and improvements people want. As an example I'll list 5 things I want to see and you tell me how long you think it would take to implement. Then think about the things you want like 1st Person POV mode improvements among others, which I also believe needs to be a Day 1 thing.

1. Lagoon improvements.
2. Management improvement.
3. New Vehicle Attractions (Helicopter Tour, River Kayaks, Submersibles)
4. Bigger, better, more varied story driven campaign.
5. Micro-exhibits (similar to walkthrough exhibits in PZ) for smaller animals such as Compsognathus, Microceratus and Jeholopterus.

This doesn't even include things like engine improvements or better terrain tools that would be necessary to make some of these features work. Or any of the new animals we want to see.

Taking all of that into account, alongside the layoffs and Universal calling the shots in regards to the Jurassic IP and do try to temper your enthusiasm with a bit of understanding. Also consider the mental health ramifications for Frontier employees. I can't see JWE3 coming out next year without severe crunch and strain on the devs and I also can't see the game launching in a state many of us would be happy with under such circumstances.

If we are going to get anything more for JWE2, I think it will most likely be in November for the game's third Anniversary. A DLC would be nice, but I wouldn't expect it. At most, I would expect to see maybe a free animal like the Smilodon. Frontier could always surprise us and give us both a DLC and a free anniversary update animal, but again, I am tempering my expectations with realism.

Also PZ isn't attached to a movie franchise like JWE, so they can release DLCs at their own pace for as long as they wish. They're not being hounded by movie and TV execs to release a sequel in time for the next movie or show, so take that into account as well. How the Planet series of games and the Evolution series of games operate in terms of development cycles are not comparable.

I hope this explains my reasoning and I hope JWE3 is the send off the JWE series deserves. I always appreciate conversing with you and hashing out our ideas and expectations.
 
And for sure not you though we do have leaks and information to which I am referring, even some things directly from Frontier themselves.


I would also like to add that I studied video game design in college, so I have a fairly good idea of how the industry operates and what sort of timelines and deadlines can be expected.

July 2nd 2025, which is when JW7 comes out, would be one of the absolute earliest dates JWE3 could be released and I just don't see that happening especially if we are expecting to get a lot of the day one improvements that would be necessary for the game sell well at launch. The loss of old gen consoles won't effect sales as much as the game feeling like a glorified expansion as opposed to a proper sequel, so investing time, money and energy into making a good first impression will be paramount to its success. I also want to note that we have the Chaos Theory show as well and if it follows the same 5 season structure as Camp Cretaceous then JWE3 would likely launch alongside the 5th and final season, which would be the perfect time to launch the game. We also have other Jurassic games coming out such as Jurassic Park Survival which would likely compete with JWE3 in sales, so holding off for now would be a good strategy.

I think it would be highly optimistic to expect anymore DLC for JWE2 especially if we want JWE3 to launch polished and with many of the new features and improvements people want. As an example I'll list 5 things I want to see and you tell me how long you think it would take to implement. Then think about the things you want like 1st Person POV mode improvements among others, which I also believe needs to be a Day 1 thing.

1. Lagoon improvements.
2. Management improvement.
3. New Vehicle Attractions (Helicopter Tour, River Kayaks, Submersibles)
4. Bigger, better, more varied story driven campaign.
5. Micro-exhibits (similar to walkthrough exhibits in PZ) for smaller animals such as Compsognathus, Microceratus and Jeholopterus.

This doesn't even include things like engine improvements or better terrain tools that would be necessary to make some of these features work. Or any of the new animals we want to see.

Taking all of that into account, alongside the layoffs and Universal calling the shots in regards to the Jurassic IP and do try to temper your enthusiasm with a bit of understanding. Also consider the mental health ramifications for Frontier employees. I can't see JWE3 coming out next year without severe crunch and strain on the devs and I also can't see the game launching in a state many of us would be happy with under such circumstances.

If we are going to get anything more for JWE2, I think it will most likely be in November for the game's third Anniversary. A DLC would be nice, but I wouldn't expect it. At most, I would expect to see maybe a free animal like the Smilodon. Frontier could always surprise us and give us both a DLC and a free anniversary update animal, but again, I am tempering my expectations with realism.

Also PZ isn't attached to a movie franchise like JWE, so they can release DLCs at their own pace for as long as they wish. They're not being hounded by movie and TV execs to release a sequel in time for the next movie or show, so take that into account as well. How the Planet series of games and the Evolution series of games operate in terms of development cycles are not comparable.

I hope this explains my reasoning and I hope JWE3 is the send off the JWE series deserves. I always appreciate conversing with you and hashing out our ideas and expectations.
Nobody knows what this game is actually going to be called. IGN and some others are not actually confirming for fact it's called JWE3, they're assuming because it makes sense and Frontier never actually said it will be called that. This is the actual, official report on the game on Frontier’s official website under Investors > RNS reports:


I'm not saying it won't be called that, nor am I saying I don't want it to be that. It's just sticking to what is actually known for a fact. Journalists have always made big, viral, mistakes as I've experienced for several long years because they're mostly no different from us regular folks online. Most other journalists at least did their job in saying what is officially known on the topic though and not jump into overhyped assumptions like IGN and some others I saw did.


It is also worth noting that this game has been in development since at least September of last year, because in their financial results report PDF on that month, they said the game was still in scoping stages. Only a few weeks later in the same month, in their annual report PDF did they say it's finally in actual development. Frontier confirmed, on a Newsweek interview article a couple years ago, they moved on (or at least, much of the team) from JWE1 to develop JWE2 after finishing up the RTJP expansion pack for the first game to explore more storytelling opportunities with Universal's collaboration in a sequel format. Compared to JWE1's game stories, JWE2's focused on a new approach that fitted within Universal's canon from a narrative and storytelling perspective, as well as several other smaller games meant to be "what ifs" for each movie. This game, on the other hand, looks like it’s being developed by another team.

From what I've seen, both JWE games are designed to be as authentic to their source material, which is Universal's Jurassic canon, and they seem to have a lot of creative control of how things go when it comes to content adding in general, just like any other collaborating, licensed IP owning company, compared to games like during the 1990s-2000s and Ludia's mobile games when it comes to in-game content. So, who knows what this game will be like, because I don't believe it will be anything near or close to the likes of Planet Zoo, Zoo Tycoon 2, or Prehistoric Kingdom in terms of animal choice (for the latter two, partly) and zoo customization as I'm seeing so many overhype for.

JWE2 was overhyped for for over two years before its official reveal announcement for a more “perfected game” with loads of prehistoric animals (besides dinosaurs, sea reptiles, and flying reptiles), loads of dynamic and immersion realism aspects, loads of new zoo and division management gameplay style aspects, and loads ways to customize your parks, all in the level like those said games above and related games as well, and look where we are today. Fan overhyping on anything unconfirmed is a problem because it ultimately leads to major disappointment for setting the bar too high for potentially nothing in the end.l, and it’s something that is hardly learned from.

Whatever this new Jurassic CMS game us, it could be a full-fledged sequel under the title “Jurassic World Evolution 3”, or it could be something else that isn’t directly related to the two JWE games while still being a creative management simulation (CMS) game in some way or another.
 
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And for sure not you though we do have leaks and information to which I am referring, even some things directly from Frontier themselves.


I would also like to add that I studied video game design in college, so I have a fairly good idea of how the industry operates and what sort of timelines and deadlines can be expected.

July 2nd 2025, which is when JW7 comes out, would be one of the absolute earliest dates JWE3 could be released and I just don't see that happening especially if we are expecting to get a lot of the day one improvements that would be necessary for the game sell well at launch. The loss of old gen consoles won't effect sales as much as the game feeling like a glorified expansion as opposed to a proper sequel, so investing time, money and energy into making a good first impression will be paramount to its success. I also want to note that we have the Chaos Theory show as well and if it follows the same 5 season structure as Camp Cretaceous then JWE3 would likely launch alongside the 5th and final season, which would be the perfect time to launch the game. We also have other Jurassic games coming out such as Jurassic Park Survival which would likely compete with JWE3 in sales, so holding off for now would be a good strategy.

I think it would be highly optimistic to expect anymore DLC for JWE2 especially if we want JWE3 to launch polished and with many of the new features and improvements people want. As an example I'll list 5 things I want to see and you tell me how long you think it would take to implement. Then think about the things you want like 1st Person POV mode improvements among others, which I also believe needs to be a Day 1 thing.

1. Lagoon improvements.
2. Management improvement.
3. New Vehicle Attractions (Helicopter Tour, River Kayaks, Submersibles)
4. Bigger, better, more varied story driven campaign.
5. Micro-exhibits (similar to walkthrough exhibits in PZ) for smaller animals such as Compsognathus, Microceratus and Jeholopterus.

This doesn't even include things like engine improvements or better terrain tools that would be necessary to make some of these features work. Or any of the new animals we want to see.

Taking all of that into account, alongside the layoffs and Universal calling the shots in regards to the Jurassic IP and do try to temper your enthusiasm with a bit of understanding. Also consider the mental health ramifications for Frontier employees. I can't see JWE3 coming out next year without severe crunch and strain on the devs and I also can't see the game launching in a state many of us would be happy with under such circumstances.

If we are going to get anything more for JWE2, I think it will most likely be in November for the game's third Anniversary. A DLC would be nice, but I wouldn't expect it. At most, I would expect to see maybe a free animal like the Smilodon. Frontier could always surprise us and give us both a DLC and a free anniversary update animal, but again, I am tempering my expectations with realism.

Also PZ isn't attached to a movie franchise like JWE, so they can release DLCs at their own pace for as long as they wish. They're not being hounded by movie and TV execs to release a sequel in time for the next movie or show, so take that into account as well. How the Planet series of games and the Evolution series of games operate in terms of development cycles are not comparable.

I hope this explains my reasoning and I hope JWE3 is the send off the JWE series deserves. I always appreciate conversing with you and hashing out our ideas and expectations.
I designed 3D modells of RC planes and implemented them in RC flightsims.
I know how long Skulping, rigging and implementing for a new species takes and for 4 Species, that only need new models and use existing rigs/animations of similar looking ingame spacies, it´s not that long.
Even with a small team it would for shure not need to much work and would payoff BIG.
Such "new" species are in fact more like "skinavriants" of existing species.

I highly doubt that you are working in Gamedesign right now ...lol.
Here the reasons why, in order to the suggestions you made above.

"1. Lagoon improvements." ( ??? not speciffic enough ! Could be all from a Guppy to whole new Terraintools! .... a Dev team would just laugh about such a piont ..lol )

"2. Management improvement." ( Same as 1. ... What kind of improvement ??? giving us the option to decide the hight off "ticketrpices" to make parks more empty would need a few weeks f.e. Other than that a team would need a list of the new features that you wish.)

"3. New Vehicle Attractions (Helicopter Tour, River Kayaks, Submersibles)"
Hey cool , first piont that has a clear strukture of features that you want to see.
Helicopter Tour has allmost all needed 3D objects ingame right now. If you place more than 1 JP Heli-pad in sandbox ( say 3-5 ) you have even the "illussion" of Heli-Tours . Animation for Helis etc. is all done ! ..... To implement a simple methode that one Heli flies to Heli-P 1 than 2 than 3....and finally back to 1 would need a few weeks with most of it for testing and get rid of possible bugs.
River Kayaks would need new gamemechanics and this would need much more time ( a few months) and will for shure not happen for JWE II and maybe not for basegame of JWE III.
Submersibles ....better known as "Submarine"....and in our case here as Microsubmarines would not need new Gamemechanics, because our ROV ( Submarine Drone) HAS ALL NEEDED . All our ROV would have needed would have been a new " Microsubmarine-skin",...and even the Harbour/entrancebuilding for such tours is "ingame"......
--->Lagoonhatcheries!
So ...if Universal don´t forbit it, it would just need a few weeks to implement it.
"4. Bigger, better, more varied story driven campaign." ( lol .... thats something no body can say till we now how close the storie will be to the new Movie ;) ! ...( ehh and "Bigger, better etc.. er all very realtive descriptions ! )
"5. Micro-exhibits (similar to walkthrough exhibits in PZ) for smaller animals such as
Compsognathus, Microceratus and Jeholopterus."
That´s an terrible Idea !!!! It would be a HUGE stepp backwards !
Compys, Microceratus and Jeholopterus are big enough to work as normal Species when you build the Enclosoures right ;) ! ....all of them work pretty nice in small aviaries with Gyrosphere tour and Aviarie-galleries.
All I would wish for , would be normal Sound for all creatures in the aviaries and more decos like "natural looking Waterfallfountains" ,smaller plants, foggenerators and fountains that look like naturall rapids that could be placed to conect visiually shallow water of different hight-levels. If You want to walk through the aviary or lagoons, a glasstunnel as attraction would be much better and that would basically just be a longer "Viewinglogg" build on the groundlevel of Aviaries and Lagoons. ----Again ,... all Gamemechanics for that are existing in JWE II right now.

PS: A much better option to get a Ride that drives in shallow water would be to implement that Gyrosphertracks could be build in Water too ! That would need a few weeks to work it out, but wouldn´t need new gamemechanics like "Kayak-Tour".
 
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I designed 3D modells of RC planes and implemented them in RC flightsims.
I know how long Skulping, rigging and implementing for a new species takes and for 4 Species, that only need new models and use existing rigs/animations of similar looking ingame spacies, it´s not that long.
Even with a small team it would for shure not need to much work and would payoff BIG.
Such "new" species are in fact more like "skinavriants" of existing species.

I highly doubt that you are working in Gamedesign right now ...lol.
Here the reasons why, in order to the suggestions you made above.

"1. Lagoon improvements." ( ??? not speciffic enough ! Could be all from a Guppy to whole new Terraintools! .... a Dev team would just laugh about such a piont ..lol )

"2. Management improvement." ( Same as 1. ... What kind of improvement ??? giving us the option to decide the hight off "ticketrpices" to make parks more empty would need a few weeks f.e. Other than that a team would need a list of the new features that you wish.)

"3. New Vehicle Attractions (Helicopter Tour, River Kayaks, Submersibles)"
Hey cool , first piont that has a clear strukture of features that you want to see.
Helicopter Tour has allmost all needed 3D objects ingame right now. If you place more than 1 JP Heli-pad in sandbox ( say 3-5 ) you have even the "illussion" of Heli-Tours . Animation for Helis etc. is all done ! ..... To implement a simple methode that one Heli flies to Heli-P 1 than 2 than 3....and finally back to 1 would need a few weeks with most of it for testing and get rid of possible bugs.
River Kayaks would need new gamemechanics and this would need much more time ( a few months) and will for shure not happen for JWE II and maybe not for basegame of JWE III.
Submersibles ....better known as "Submarine"....and in our case here as Microsubmarines would not need new Gamemechanics, because our ROV ( Submarine Drone) HAS ALL NEEDED . All our ROV would have needed would have been a new " Microsubmarine-skin",...and even the Harbour/entrancebuilding for such tours is "ingame"......
--->Lagoonhatcheries!
So ...if Universal don´t forbit it, it would just need a few weeks to implement it.
"4. Bigger, better, more varied story driven campaign." ( lol .... thats something no body can say till we now how close the storie will be to the new Movie ;) ! ...( ehh and "Bigger, better etc.. er all very realtive descriptions ! )
"5. Micro-exhibits (similar to walkthrough exhibits in PZ) for smaller animals such as
Compsognathus, Microceratus and Jeholopterus."
That´s an terrible Idea !!!! It would be a HUGE stepp backwards !
Compys, Microceratus and Jeholopterus are big enough to work as normal Species when you build the Enclosoures right ;) ! ....all of them work pretty nice in small aviaries with Gyrosphere tour and Aviarie-galleries.
All I would wish for , would be normal Sound for all creatures in the aviaries and more decos like "natural looking Waterfallfountains" ,smaller plants, foggenerators and fountains that look like naturall rapids that could be placed to conect visiually shallow water of different hight-levels. If You want to walk through the aviary or lagoons, a glasstunnel as attraction would be much better and that would basically just be a longer "Viewinglogg" build on the groundlevel of Aviaries and Lagoons. ----Again ,... all Gamemechanics for that are existing in JWE II right now.

PS: A much better option to get a Ride that drives in shallow water would be to implement that Gyrosphertracks could be build in Water too ! That would need a few weeks to work it out, but wouldn´t need new gamemechanics like "Kayak-Tour".

1. When we get a new species it does often have all the same animations to other species, but often several unique ones and many that are slightly tweaked to better fit the animal and it's overall vibe.

2. They are not all like skin variants, because we have those and know the difference.

3. I AM in fact working in game design right now. I'm working on my own private projects with a small team. Myself, two artists, a 3D modeler, coder and QA assistant. Our coder also makes music.

4. Lagoon improvements I kept vague because there so many improvements that need to be made. Lagoon terrain tools and expanding the environmental needs of aquatic species. More interaction between lagoon, aviary and terrestrial animals. Proper aquatic foliage. The kelp was a good step but could improved upon.

5. Another I kept vague because there are many improvements that need to be made. JWE2 was a big step up from JWE1 but there's still room to grow. I think expanding on guest types and preferences from JPOG would be one way. Maybe adding in a VIP guest with a favorite dinosaur they want to see and boosting your park's reputation. Expanding the reputation system already in JWE2. Bringing back factions from JWE1 and the Dominion Malta expansion. Economic rebalancing. Scientist improvements, like giving them more personality and effect on the gameplay. Ticket prices. Better shop customization.

3. Some attractions would be easy to implement as you say, other would not. The Helicopter is already in the game. I know many people want the Balloons from JPog. I think we could get both, JPog being the JP era version, Helicopters being the JW. The river kayaks would require an improvement to both the engine and terrain tools. The reason gyrosphere can't go through water right now, is because of engine limitations. The Submersible I wouldn't want to be half-baked. The drone isn't a good model for how it should function. I would want it to be more like the tour trucks, but they would have to code in how it interact with marine species, the pathing, how interacts with foligage and decorations. It would be a lot more complicated if we want to get a really good submersible attraction.

4. I wouldn't want the campaign to follow only the newest movie but to encompass the story of all the movies or have it's own unique story that takes elements from all the movies and shows throughout it. I don't want any more piddly, itty bitty campaigns like we've gotten in JWE2. While I appreciate the Chaos Theory mode, I feel like it took away from the campaign we received in base games which was half a tutorial. The Biosyn and Malta campaigns weren't much better. It was a huge downgrade from JWE1 imo.

5. Many of the smaller animals in JWE2 are extremely difficult to see in normal exhibits. They get obscured by grassy terrain and even when fully zoomed in on are difficult to see in the same amount of detail as the larger animals. Adding a smaller exhibit structure similar to the aviary in JWE2 on a much smaller scale would make being able to see and appreciate them properly much easier. It would be a massive improvement, especially for consoles who don't have access to the necessary mods and external capture software PC players use to view such animals up close. I can't even imagine how bad it is for Nintendo Switch players who play on the go.

6. Many of those features could be done way better if given more time. Why settle for waterfalls or rapid decorations when we could have actual waterfalls and rapids in the game with improved terrain tools. Fog machines would be a great addition but I think would be better used as part of an improved dinosaur management system such as humidity/temperature system. Hot/cold and Wet/Dry. Even if it was very simple like that it would so much more personality and depth to the game. A shark tunnel is a great idea but I don't think it would be as easy as you make it sound. The viewing log uses the mechanics introduced in the Bioysyn expansion. I think it would probably function more like a mix of the normal pathing system and the zipline.

7. The reason gyrospheres can't go through water is an engine limitation, not a mechanical one. It is something the engine itself for JWE2 cannot do, not something the devs won't do. If they could find a way to add bridges over the current the water system for both gyrospheres and normal paths, that would be great, but even that might be extremely difficult to do with JWE2.

8. JWE2 got a lot of flak and lost a lot fans and players for not having enough improvements at launch. That would be and has been far more costly to Frontier. Squeezing out a few more DLCs would ultimately lose them money if it takes away from the development time and features of JWE3. I do think we need to be sent off on higher note than the Park Manager's Pack however so I hope they skip the next dinosaur pack and instead focus their time on giving us a proper farewell expansion in November. I know it would be asking for a lot and given how limited the recent updates have been, I'm hoping that's the plan.
 
1. When we get a new species it does often have all the same animations to other species, but often several unique ones and many that are slightly tweaked to better fit the animal and it's overall vibe.

2. They are not all like skin variants, because we have those and know the difference.

3. I AM in fact working in game design right now. I'm working on my own private projects with a small team. Myself, two artists, a 3D modeler, coder and QA assistant. Our coder also makes music.

4. Lagoon improvements I kept vague because there so many improvements that need to be made. Lagoon terrain tools and expanding the environmental needs of aquatic species. More interaction between lagoon, aviary and terrestrial animals. Proper aquatic foliage. The kelp was a good step but could improved upon.

5. Another I kept vague because there are many improvements that need to be made. JWE2 was a big step up from JWE1 but there's still room to grow. I think expanding on guest types and preferences from JPOG would be one way. Maybe adding in a VIP guest with a favorite dinosaur they want to see and boosting your park's reputation. Expanding the reputation system already in JWE2. Bringing back factions from JWE1 and the Dominion Malta expansion. Economic rebalancing. Scientist improvements, like giving them more personality and effect on the gameplay. Ticket prices. Better shop customization.

3. Some attractions would be easy to implement as you say, other would not. The Helicopter is already in the game. I know many people want the Balloons from JPog. I think we could get both, JPog being the JP era version, Helicopters being the JW. The river kayaks would require an improvement to both the engine and terrain tools. The reason gyrosphere can't go through water right now, is because of engine limitations. The Submersible I wouldn't want to be half-baked. The drone isn't a good model for how it should function. I would want it to be more like the tour trucks, but they would have to code in how it interact with marine species, the pathing, how interacts with foligage and decorations. It would be a lot more complicated if we want to get a really good submersible attraction.

4. I wouldn't want the campaign to follow only the newest movie but to encompass the story of all the movies or have it's own unique story that takes elements from all the movies and shows throughout it. I don't want any more piddly, itty bitty campaigns like we've gotten in JWE2. While I appreciate the Chaos Theory mode, I feel like it took away from the campaign we received in base games which was half a tutorial. The Biosyn and Malta campaigns weren't much better. It was a huge downgrade from JWE1 imo.

5. Many of the smaller animals in JWE2 are extremely difficult to see in normal exhibits. They get obscured by grassy terrain and even when fully zoomed in on are difficult to see in the same amount of detail as the larger animals. Adding a smaller exhibit structure similar to the aviary in JWE2 on a much smaller scale would make being able to see and appreciate them properly much easier. It would be a massive improvement, especially for consoles who don't have access to the necessary mods and external capture software PC players use to view such animals up close. I can't even imagine how bad it is for Nintendo Switch players who play on the go.

6. Many of those features could be done way better if given more time. Why settle for waterfalls or rapid decorations when we could have actual waterfalls and rapids in the game with improved terrain tools. Fog machines would be a great addition but I think would be better used as part of an improved dinosaur management system such as humidity/temperature system. Hot/cold and Wet/Dry. Even if it was very simple like that it would so much more personality and depth to the game. A shark tunnel is a great idea but I don't think it would be as easy as you make it sound. The viewing log uses the mechanics introduced in the Bioysyn expansion. I think it would probably function more like a mix of the normal pathing system and the zipline.

7. The reason gyrospheres can't go through water is an engine limitation, not a mechanical one. It is something the engine itself for JWE2 cannot do, not something the devs won't do. If they could find a way to add bridges over the current the water system for both gyrospheres and normal paths, that would be great, but even that might be extremely difficult to do with JWE2.

8. JWE2 got a lot of flak and lost a lot fans and players for not having enough improvements at launch. That would be and has been far more costly to Frontier. Squeezing out a few more DLCs would ultimately lose them money if it takes away from the development time and features of JWE3. I do think we need to be sent off on higher note than the Park Manager's Pack however so I hope they skip the next dinosaur pack and instead focus their time on giving us a proper farewell expansion in November. I know it would be asking for a lot and given how limited the recent updates have been, I'm hoping that's the plan.
Hey ..you have some good points there ;) !
But you can´t compare the resorces of your micro game studio with 6 Devs to work on projects...lol.
Frontier has still a lot more people working allone on minor updates to eliminate bugs after the last DLC/free update!

Now to point 1. and 2. :
a.)The 2 Skinvariants of Dimorphodon are so different in size and rig ( because of the Bodyplan) that this are basically 2 Differnt species with all animations and skins are different ! ... In fact lots of carnivores of different species use much more animations together!
b.) I never said that every possible species would be easy to implement and use rig and animations of one similar creature! ...
but here are 3 creatures for example that would need a minimum on "Special animations".
--- Temnodontosaurus could work with all animations of shonisaurus , when around 12m long ingame. The one extra animationwork would be for the Sharkfeeder ;) ! (Size, bodyplan for the rig etc fit perfect)
--- Pliosaurus Funkei (12-15m) would work the same way with animations and rig of kronosaurus,.... and here you would´t even need a new animation, because it has even the "sharkfeederanimation" !
--- Hatzegopterix (11m wingspan) would work nice with rig and animations of Thanatosdrakon..... (For JWE III this and all other Pterosaurs should get finally walkinganimations)

To piont 3 and 7: The ROV can be driven in FPV mode like a microsubmarine and has even a collision-object, so it would be a good base for at least a 2 seater "Rangersubmarine".
You know that Gyrospheres can be driven manually fpv through shallow water right now without any problem ???
Hey .... build a nice ramp with a stone and a tent and you can even jump into the lagoons and drive 1m hovering above the ground underwater as kind of "microsubmarine " ! That´s no joke ...it works !
So.....that we can´t build a "Gyrospher-track" in water is because of the coding and NOT a enginelimitation .
I seeeee ......you didn´t use much of the nice glitches yet...lol.
With some skill you can even build the pillars of the Monorail to drive in, and under water in the lagoons!
With this pillars you can build bridges for Jeeps etc. that work to drive FPV even over complete lagoons!

To Point 4: Just no comment ...lol.

To Point 5: I play JWE II with my Kids on Ps4 pro and now on PS5 ! If you use the right viewinggalleries and on the right spots sand and no grass, you can make nice enclosoures for small species. An option for smaller grass or better a brush "moss and lichens" would be helpful. Aviary-galleries are strange enough best to use for small species because they have not so much viewingrestrictions.

To Piont 8: Sorry ,... you might really be working on small Gamingprojekts, but you have not really much clue about marketing. JWE II was a HUGE suchess for Frontier ,despite some features that where not implimented right from start! .....And ,as writen before, just read a bit for your own good about "Synergy effects" in Companys ;) !
A smart manager would for expample give the fans some 4 Species, just like the 3 I mentioned above, in a DLC-Pack for JWE II and.......... use the same in the new JWE III right from the start together with the extra animations that the new Gamemechanics only allow !!! ( Walkinganimation for Hatzegopterix f.e.)
That way you DON`T take artists away from work on JWE III, but you keep fans happy and make a nice extra money which can in fact be invested in the dev. of JWE III .

That said, .....Yes a last big Expansion for JWE II would be nice , but........ THAT would really need lots of devs for JWE II that can´t work on JWE III and so the chance is much, much,much, much worse than for getting 1-3 Animal DLC´s with some minor free decos for JWE II till end of 2024!
 
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1-3 animal packs? You can't be serious. 1 would be great but unlikely. 2+ is still completely unrealistic to expect with JWE3 coming in only roughly two years. I think the only way we might even get a second expansion this year is if they take one they previously did work on and finish it up. There were leaked audio files for Dilong, Austroraptor, Microraptor and Segisaurus found around the time of the Cretaceous Predator pack I think. They would still have to add one more animal since the Segi got included in the Park Manager's Pack.

Also management, finance, marketing and narrative development is my primary role. 😂 You don't know anything about game development and it shows. Maybe do some research into it before putting down what people who do have to say.
 
1-3 animal packs? You can't be serious. 1 would be great but unlikely. 2+ is still completely unrealistic to expect with JWE3 coming in only roughly two years. I think the only way we might even get a second expansion this year is if they take one they previously did work on and finish it up. There were leaked audio files for Dilong, Austroraptor, Microraptor and Segisaurus found around the time of the Cretaceous Predator pack I think. They would still have to add one more animal since the Segi got included in the Park Manager's Pack.

Also management, finance, marketing and narrative development is my primary role. 😂 You don't know anything about game development and it shows. Maybe do some research into it before putting down what people who do have to say.
LOL... Do we have heard or seen any Game of your Company ????...NO!!!!
I Know for sure a lot more about Implementing 3D Modell & Animations in games than You do ...LOL.

Hey ...You really tell me I ´can´t be serios about 1 to max 3 Small Animal Packs????.... and YOU WROTE a few days earlier all by yourself ....
" I hope they skip the next dinosaur pack and instead focus their time on giving us a proper farewell expansion in November. "
lol...lol..lol...lol ! Do you even read what you wrote sometimes , before you write the exact opposite a few days later ???
Sorry,.... but you think an BIG Expension as late as November is more likely to happen ??? :rolleyes:o_O😵‍💫🥴
A BIG expansion this late in the year 2024 is MUCH more unrealistic than any 4 Animal-Pack !
If your role in your "Micro Gamestudio" is ..." management, finance, marketing and narrative development" ...than good luck !!!
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2 Years are a loooooong time and BIG Studios can´t afford it to sell nothing of their work for such long time.
They need money to pay their employes!

So If a Company has the chance to make a good amount of money with a DLC for a existing game with a realtive low amount of investment , It takes the chance ;) ! ...that´s all I´m saying.

"One More species" , beside the 3 leaked ones that where not in the last pack; could be Becklespinax from the new CT show ;) !
..... Just remember ALL the last CC animals came as 1 Animal per 4 Creature Pack to us !
Eh... and I wrote FACTS , you wrote bla..bla..bla...but NO FACTS !
You are not from Frontier !
You HAVE no clue what they will do till JWE III will come out , most likely between July 2025 and December 2025 !
Synergyeffects are something that you clearly can´t get in Your mind....lol !
You don´t work on making 3D models and animations in a BIG COMPANY !

So hey,... You can have your opinion, that´s ok ! .... BUT Don´t tell people they have not the right to have other opinions !!!!!
People like YOU didn´t even think that we will get another 4 Animal-Pack after the 4 HybridsPack,....
But ....., Frontier gave us only a few weeks later 4 very cool new Species for the game with some great free Content too!

I Don´t know if frontier will stop working on updates and DLC´s for JWE II right now or not, but no one that not works for frontier can say that for shure!


Just one Last thing ... Me and a Lot of other People wrote a lot of ideas to make JWE II a better game, here in the forums, over the last few years.
And guess What ??? Some of that Suggestions found open ears and eyes from DEV´s and are now part of the Game.
That´s really Cool and that´s what I really like from Frontier as Company !!!
Ehhh... and You write here only for a few month and made not one single own thread for some usefull suggestions.
That´s sad...

From now on I want to keep this thread clean form Trolls that don´t want to make Suggestions but lead it off topic.
So I get back to the Topic of this thread and write about Things that would be nice in the last Updates(s) for JWE II or to have from the start in JWE III.
 
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Here are "The Things" I would like to see in the last updates for JWE II in 2024 or for JWE III ( Working title) in the new basegame.

My list of most needed Decoration Objects:
1. Natural looking Fountains that look like Waterfalls ! ( We have a few nice Artificial ones but sadly not one " Natural looking")
2. "Fishfeeder "that looks like Rapids and connects two shallow waters of differnt hight levels. ( For JWE II I would be happy with an "invisible cage")
3. really BIG / HIGH rocks for the lagoons ( size of Lagoonplattform and Lagoondome ) and the Naturall looking rocks walls with shore of the "mediteranian Natural Lagoon ! ( In JWE II there could just some of the existing decorocks be resized to 200-300% with collisionobject of the Dome)
4. Some HIGH kelp as placeable objects ( at least 3 differnt versions) . ( YEAHHHHHAAAA ....this piont we have now ingame ;) !) Thank U Frontier!

My List of most needed Animals to bring new Animations in the game . ( Some exsting animals should later on get equal animations)
1. Hatzegopterix ( 12m wingspan) : first Pterosaur with walking animation , can even hunt walking .
2. Temnodontosaurus ( 12m Long ) : Ichthiosaur that can use the sharkfeeder and jump like humpbag whale ;) !
3. Sarcosuchus ( 12m long) : Big Crocodylian that can use lagoonplattform and natural shores of the "natural lagoon" to go on land . attack animation for dinosaurs next to them ! ( For JWE there could be Machimosaurs Rex ( 10m Long) as lagoonplatform (only) animal instead. )
4. Austroraptor ( 7m long): Animation to use Fishfeeder and the new Narturall looking "Rapids " version. ( Austroraptor could use all animations from Spinoraptor ( because it is very similar in size and bodyplan) and be a "non Hybrid" option of a piscivore Raptor ;)! )

Most needet update for existing Atraction:
Monorail shoud get pillars that can build in differnt length , so that it can even drive in and out of lagoons ! ( JWE II)
  • inside FPV view of the Monorail ! (JWE III)
  • JP skin for Monorail ( At least in Sandbox ) for all plattforms ( JWE II)
  • Heli VIP Tour with the existing Helis ! ( Acting like Taxis to connect far away areas of the park . Simply H päds to place as connection to the paths. ( JWE II or JWE III)
 
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