I like many others here had been waiting for this game for many years. Over the years, visiting Frontiers website and these very forums for news on the elusive 'Elite 4'.
A good few years ago there was a glimmer of hope "We will start work on 'Elite 4' after we have finished working on 'The Outsider'" and then after many years (and no sign of 'The Outsider') I was pointed in the direction of Kick-starter and there it was .. Elite: Dangerous ...
I was really hoping for an updated version of the original '84 Elite with the scope/size of FE2/FFE and to be fair, that is what I have now and I do really like it .. but there are issues (for me)
The problem for me is that Elite '84 was a mind blowing concept that changed the way we looked and played computer games .. FE2 and FFE showed us the impossible in it's sheer size.
Innovation, where is that in Elite: Dangerous?
In effect we have nothing new from the original games here (multiplayer is hardly an innovation
)
The game style, do whatever you want whenever you want was given to us in Elite '84 .. the size of the galaxy was done in FE2/FFE (maybe not to the same scale, I don't remember, but it's the same 'trick')
So far the additions, the main content in the updates, have done nothing FOR ME in the game.
1.1 - Community Goals - personally couldn't give a fig about repeating the exact same tasks over and over to climb some arbitrary ladder.
1.2 - Wings - O.k this needed adding and I guess it's the implementation of 'Alliances' from the DDF/DDA but not of much use to me. (in fact this pushed me back into 'Mobius')
1.3 - Power Play - personally couldn't give a fig about repeating the exact same tasks over and over to climb some arbitrary ladder. this time with pictures
And also the implementation of story in the game through the injected news story's in GalNet could use some in-game help.
Truth is, if you don't read the story's (which I don't, even in the newsletters) you wouldn't even notice what was going on in the galaxy unless you pay an incredible amount of attention.
I am going from MY experience here .. I have no idea what is happening in regards to the story.
Nothing in-game (apart from the story's in GalNet) seem to reflect whats going on as I fly about. if there is a war going on in a system, I shouldn't have to visit a Conflict Zone to see it's effects.. the entire system should feel like it's at war.
If a major dignitary is passing through the system I am in I should be made aware of it, larger police presence .. more stop and search with comments from the police making me aware of the situation that is supposedly happening.
You could even have a message sent to you when you enter a new system telling you of any changes in the story that affect that system.
The game needs a personal touch, little things that bring life the the galaxy and the background story far more than it needed Power Play in my view.
Things like comments from NPC's asking if you heard that the president is dying/dead .. contacts on the BB calling you by name once your rep got to a certain point.
Missions being given outside of stations, Persistent NPC's (we all want that one right?), Distress calls to answer, minor Allied factions calling for your help if they are in danger of being taken over.
Just little touches (I'm sure they aren't 'little' to implement) that make the game world feel alive .. because as it stands, for me it is kinda dead feeling.
Bring life into Elite: Dangerous before you start to add more "Bring the peoples together' Multi-player stuff - Make me feel part of the game world before trying to make me play well with others - that's my view anyway.
Edit: Just wanted to say that I still think that ED is going in the right direction, but it needs just that, Direction
A good few years ago there was a glimmer of hope "We will start work on 'Elite 4' after we have finished working on 'The Outsider'" and then after many years (and no sign of 'The Outsider') I was pointed in the direction of Kick-starter and there it was .. Elite: Dangerous ...
I was really hoping for an updated version of the original '84 Elite with the scope/size of FE2/FFE and to be fair, that is what I have now and I do really like it .. but there are issues (for me)
The problem for me is that Elite '84 was a mind blowing concept that changed the way we looked and played computer games .. FE2 and FFE showed us the impossible in it's sheer size.
Innovation, where is that in Elite: Dangerous?
In effect we have nothing new from the original games here (multiplayer is hardly an innovation
The game style, do whatever you want whenever you want was given to us in Elite '84 .. the size of the galaxy was done in FE2/FFE (maybe not to the same scale, I don't remember, but it's the same 'trick')
So far the additions, the main content in the updates, have done nothing FOR ME in the game.
1.1 - Community Goals - personally couldn't give a fig about repeating the exact same tasks over and over to climb some arbitrary ladder.
1.2 - Wings - O.k this needed adding and I guess it's the implementation of 'Alliances' from the DDF/DDA but not of much use to me. (in fact this pushed me back into 'Mobius')
1.3 - Power Play - personally couldn't give a fig about repeating the exact same tasks over and over to climb some arbitrary ladder. this time with pictures
And also the implementation of story in the game through the injected news story's in GalNet could use some in-game help.
Truth is, if you don't read the story's (which I don't, even in the newsletters) you wouldn't even notice what was going on in the galaxy unless you pay an incredible amount of attention.
I am going from MY experience here .. I have no idea what is happening in regards to the story.
Nothing in-game (apart from the story's in GalNet) seem to reflect whats going on as I fly about. if there is a war going on in a system, I shouldn't have to visit a Conflict Zone to see it's effects.. the entire system should feel like it's at war.
If a major dignitary is passing through the system I am in I should be made aware of it, larger police presence .. more stop and search with comments from the police making me aware of the situation that is supposedly happening.
You could even have a message sent to you when you enter a new system telling you of any changes in the story that affect that system.
The game needs a personal touch, little things that bring life the the galaxy and the background story far more than it needed Power Play in my view.
Things like comments from NPC's asking if you heard that the president is dying/dead .. contacts on the BB calling you by name once your rep got to a certain point.
Missions being given outside of stations, Persistent NPC's (we all want that one right?), Distress calls to answer, minor Allied factions calling for your help if they are in danger of being taken over.
Just little touches (I'm sure they aren't 'little' to implement) that make the game world feel alive .. because as it stands, for me it is kinda dead feeling.
Bring life into Elite: Dangerous before you start to add more "Bring the peoples together' Multi-player stuff - Make me feel part of the game world before trying to make me play well with others - that's my view anyway.
Edit: Just wanted to say that I still think that ED is going in the right direction, but it needs just that, Direction
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