We need Mac version! Please support MacOS!

Joël

Volunteer Moderator
As far as I am aware there are no plans to bring Planet Zoo to macOS. That is not because Frontier doesn't want to, but because Planet Zoo requires DirectX in order to run.

DirectX doesn't work on macOS. The latest version of the competing variant of DirectX on macOS, OpenGL, is no longer supported by Apple at this time. Because of this, Planet Zoo cannot be developed for macOS.

There is a solution that works for owners of Mac computers that want to play Planet Zoo; use BootCamp. This works for a lot of players, but do know that it is not officially supported by Frontier.
 
As far as I am aware there are no plans to bring Planet Zoo to macOS. That is not because Frontier doesn't want to, but because Planet Zoo requires DirectX in order to run.

DirectX doesn't work on macOS. The latest version of the competing variant of DirectX on macOS, OpenGL, is no longer supported by Apple at this time. Because of this, Planet Zoo cannot be developed for macOS.

There is a solution that works for owners of Mac computers that want to play Planet Zoo; use BootCamp. This works for a lot of players, but do know that it is not officially supported by Frontier.

Can you offer DirectX 11 support via Apple Metal?

Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader application programming interface (API) developed by Apple Inc., and which debuted in iOS 8. Metal combines functions similar to OpenGL and OpenCL under one API. It is intended to bring to iOS, macOS, and tvOS apps some of the performance benefits of similar APIs on other platforms, such as Vulkan (which debuted in mid-February 2016) and DirectX 12.
Quote from https://en.wikipedia.org/wiki/Metal_(API)
 

Joël

Volunteer Moderator
Can you offer DirectX 11 support via Apple Metal?

Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader application programming interface (API) developed by Apple Inc., and which debuted in iOS 8. Metal combines functions similar to OpenGL and OpenCL under one API. It is intended to bring to iOS, macOS, and tvOS apps some of the performance benefits of similar APIs on other platforms, such as Vulkan (which debuted in mid-February 2016) and DirectX 12.
Quote from https://en.wikipedia.org/wiki/Metal_(API)
I personally don't think that Frontier will offer DirectX 11 support via Apple's Metal API.
 
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I personally don't think that Frontier will offer DirectX 11 support via Apple's Metal API.

Can you help with this suggestion?

According to Wikipedia, Cities: Skylines (Unity Engine 5) and Fortnite (Unreal Engine 4) offer DirectX support via Apple's Metal API.
 

Joël

Volunteer Moderator
Can you help with this suggestion?

According to Wikipedia, Cities: Skylines (Unity Engine 5) and Fortnite (Unreal Engine 4) offer DirectX support via Apple's Metal API.
Frontier uses their proprietary Cobra engine for their self-published games. I'm not a game developer so I cannot comment on why Cobra does not support Apple's Metal API.
 
Frontier uses their proprietary Cobra engine for their self-published games. I'm not a game developer so I cannot comment on why Cobra does not support Apple's Metal API.

Can you give this suggestion to the game development team? There are many Mac players who like your game.

Thank you.
 

Joël

Volunteer Moderator
Can you give this suggestion to the game development team? There are many Mac players who like your game.

Thank you.
The team has been made aware of your suggestion thanks to your post on here on the forums. :)
 

Robert Maynard

Volunteer Moderator
Elite Dangerous used to have a Mac version - from not long after release in Dec'14 until Dec'18 when the Mac version was discontinued. Frontier cited lack of modern Open-GL support in Mac OS when explaining the reason for the discontinuation.
 

Joël

Volunteer Moderator
Do you have plans to bring Planet Zoo to macOS now?

Thank you.
I am just a volunteer, so I do not speak for Frontier, but based on previous statements by Frontier representatives and also in line with the posts above;
There are currently no plans to bring Planet Zoo to macOS.
 
No don't. they held us back before. Fdev wanted to do more graphically Mac didn't support enough so they dropped them a few versions back.
 
Hey, did you know that the new macOS software has a new feature where you could port a PC game to work for macOS? Hopefully they do this with planet zoo
 
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