We need more engineering options for the Fuel Scoop!

Well, two most obvious options:
1) Efficient Cooling: increases heat efficiency (i.e. your ship runs cooler) when fuel scooping at the expense of scooping speed / power draw
2) Fast Scooping: reverse of the above - faster scooping with lower heat efficiency. This, however, needs to be balanced, so it's not useless! Explorers with highly efficient power plants SHOULD be able to make use of this.
3) I REALLY like the star-booster idea Kaocraft wrote about. That's really cool! I don't think that one would need too many downsides too, since it's rather situational to begin with.
4) I also like the idea of having the fuel scoop work on more start types. BUT I also don't think this particular upgrade should have many downsides besides a potential integrity hit, whilst higher levels could allow for even more stars to be scoopable or increase the scoop range for the non-standard stars (I'm also assuming that the scoop speed for non-standard stars would be severely reduced at lvl 1)
 
Altho I have voice attack, I dont use it anymore. I prefer manual after my last docking request was ignored and my fully loaded cutter was converted into a sidewinder.
I hear you and I feel your pain. I love using VA but when it gets confused the results can be catastrophic.
 
I hear you and I feel your pain. I love using VA but when it gets confused the results can be catastrophic.

I compounded my misery by getting confused on rebuy screen. I then ended up in a sidey back in LHS 3447. I flew out in open hoping to be ganked for my stupidity. Typically it must have been a gankers holiday coz I got all the way to Jamesons unscathed. I was ignored. So I failed at that too.
 
Well, two most obvious options:
1) Efficient Cooling: increases heat efficiency (i.e. your ship runs cooler) when fuel scooping at the expense of scooping speed / power draw
2) Fast Scooping: reverse of the above - faster scooping with lower heat efficiency. This, however, needs to be balanced, so it's not useless! Explorers with highly efficient power plants SHOULD be able to make use of this.
3) I REALLY like the star-booster idea Kaocraft wrote about. That's really cool! I don't think that one would need too many downsides too, since it's rather situational to begin with.
4) I also like the idea of having the fuel scoop work on more start types. BUT I also don't think this particular upgrade should have many downsides besides a potential integrity hit, whilst higher levels could allow for even more stars to be scoopable or increase the scoop range for the non-standard stars (I'm also assuming that the scoop speed for non-standard stars would be severely reduced at lvl 1)

I’m thinking a 50% reduction to an 80% reduction based on Star type, due to the low levels of useful stellar matter to collect.
 
4) I also like the idea of having the fuel scoop work on more start types. BUT I also don't think this particular upgrade should have many downsides besides a potential integrity hit, whilst higher levels could allow for even more stars to be scoopable or increase the scoop range for the non-standard stars (I'm also assuming that the scoop speed for non-standard stars would be severely reduced at lvl 1)


I think this should in the the category of need to fuel scoop and this is the only place around.


So I am thinking closer scooping, slower speeed (dependant on start type) and more heat generated (dependant on star type), so not something you would realy on for normal scooping, but as a backup when you get stuck in a brown star field example.




I like the the other suggestion too.
 
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