We need more variation for interior and settlements

Hi,

Actually, the on-foot gameplay on Star port is quite useless and boring. There is only 4 type of Star port: space port (corilis and orbis have the same) space outpost, on ground space port, and megaship (and not all of them). The only variation for this interior is swap color. Once you visited these 4 types of interiors it’s quickly became boring to navigate from spaceport to spaceport as there are all the same, there is nothing to discover or investigate in it.

It's quite the same for the odyssey settlement. Yes, there is more variation with 28 different settlements, but it remains pretty limited.
As we have a procedural generated galaxy and stars system, we need procedural interiors and settlement to have more things to visit and explore.

It will also made on foot mission more exiting has players needs to plan their action according to the organization of the base. It makes on foot mission kind of odd as there is no planning once you know all kind of architecture because of the lack of variation.

It will also be nice to have more handcrafted unique site like powerplay capitals reflecting the spirit of the powerplay faction. Or hand-crafted notorious lore site

The real rulers of the galaxy since to be Ikea as every human site and furniture’s seams to came from se same shopping center.

I'm curious about what other players feel about that.
Will you enjoy to have every place different, or are you more comfortable to have all the galaxy looks the same to make it easier for farming components?
 
I agree with you, I've been wanting more varied locations since Odyssey came out. Including different styles for the empire, federation, and Alliance. It's sad to travel to colonia and go into the exact same station.

Like you said, I wish they'd gone the procedural route. Even if some don't look great or as good as elaborate hand crafted design, there are plenty of places that look poorly designed in real life. It just adds flavor.

Sadly, that ship sailed long ago and I doubt they'll ever improve it. Maybe they'll open up other parts of stations and THOSE will be procedural.
 
"It will also made on foot mission more exiting has players needs to plan their action according to the organization of the base. It makes on foot mission kind of odd as there is no planning once you know all kind of architecture because of the lack of variation."

I would look at this slightly differently. The limited variation means that intelligence has been gathered and plans made. When you arrive at a settlement, once you know the type, you just pull the plans (stored in memory) out and then proceed.

For example, you have to steal something. You will know where to obtain the security clearance, and where the alarm is located. You should have a good idea of the movement of the NPCs as well. With that knowledge, you scan the npc you need to, you switch off the alarm and grab the item whilst not being spotted according to "the plan".

Steve
 
This!
I rarely get out at stations now because i know it will look exactly the same.
When ED:O was launched it was billed as formulaic so it would be easy for players to know exactly where to go to. Well it's too lazy from the Dev's part imo.

Suggestions:

  • Add 4 more radically different layout options
  • Add boom / bust / war / famine state varient NPCs (soliders, beggars, High Society Imperial types) to give more flavour
  • Add custom hand-crafted stations for PowerPlay HQs or significant locations in the game
 
Weird. I have no idea how they look :/ I just dock in settlement and all I care is direction to my ship since then and enemies on radar. In fact I thought settlements don't repeat at all :D
 
I just want a blue highlighted interior that's well lit for my FC. That would be an ARX purchase, but the options remain extremely limited. That's probably for the same reason station interiors are limited. Whatever the reason is, it's apparently not profitable to expand upon.
 
I'd like some consistency with NPC models between team members in the same instance. What's a curly haired female for me is a scruff looking dude for my wingmate, in the same bar, looking at the same NPC.
 
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