a 3 day expedition is a fair time investment though don't you think?
Yes, but I preferred that over scrubbing around looking for components.
There is no right/wrong way. Just choose the one you prefer, or mix 'n' match.
It's surprising how much exploration data you can accumulate by just honking systems in the bubble as you go about your business.
If you have room for the surface scanner too, scanning any earth-likes, or water worlds when you are near them is very worthwhile. You don't need to be the first to make good credits.
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The Dweller wants module building. There is no other sign of progress. It clearly says "purchase modules", no other alternatives displayed. Maybe there is some hidden way but isn't displayed. Lack of information would be the case then.
But why progressing? Didn't FD announce that there will be a way to influence the outcome of a mod? Right now I don't see this possibility, nor do I see a much needed module and material storage.
The Engineers patch is more or less a like a car without wheels. Or a car with wheels but without the engine. Anyways, essential features are missing.
The dweller can be improved just by selling stuff to his station.
- Level 1 > 2 needs about 5,000cr trade profit per 1%
- Level 2 > 3 needs about 21,000cr trade profit per 1%
- Level 3 > 4 needs about 80,000cr trade profit per 1%
Currently at 34% in L3. Again, not a single mod created.
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The influence thing is coming 'soon' (TM)