Ship Builds & Load Outs We need MUCH great diversity in ship outfitting.

It seems most people who look at this forum are here to pick the best build for any given ship for any given role, but I would suggest people think about greatly increasing the diversity of options in ship outfitting in ED all around. I think if everyone is doing the same exact same thing in outfitting for a role than outfitting is broken. I totally understand that it is easier to balance the game when everything is pretty much the same, which is why ship outfitting is the way it currently is with a handful of modules to accommodate the handful of roles in ED. My problem is that they are all basically identical in function just with different power, size, and weights. I also view the initial release of ED as a basic platform release which was designed to be improved upon through DLC updates. My hope is that the engineering update with crafting and loot will also greatly increase the diversity of outfitting options. I understand I might be late to the conversation which is why this update is already planned as a much needed addition, but I highly doubt it will go far enough. Balancing can be done by either nerfing, boosting, or adding modules/abilities. My hope is that boosting and greater diversity is how Frontier views future balancing rather than nerfing.
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Some of the greatest games I've ever played were mods that took a games boring balancing and threw it out the window by adding huge diversity, and extreme abilities. I would love to see mod tools added for private groups but that's another post. I would love to see outfitting become a huge game of rock/paper/scissors with PVP directly in mind as that seems to be the ultimate endgame and directly carries over to PVE as well. So for every suggestion of adding abilities to the game there should also be a suggestion for how it is countered as well. If everyone is doing the same thing than people should be suggesting how it should be countered. Getting blown up in a creative and awesome way really can be more fun then one or two shoting someone with no challenge.
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I think ED ship abilities and weapons are the same as many games but with the opportunity for many more. You have speed, agility, health, targeting, damage, defense, and counters. This post isn't about any particular suggestion but rather getting people to think much more creatively in their outfitting suggestions in general. I've noticed that far too often suggestions are met by people shooting them down because of how the game currently is rather than how it could be. I might offer the suggestion of looking at how diablo 3 currently handles items with random attributes(within ranges), set pieces that add additional attributes and different levels of rarity. I understand D3 is a PvE game but the item system is extremely addictive for gearing up your character.
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Ship outfitting offers all the limitations needed to have players make real choices about how they want to play the game, adding diversity to outfitting will increase the options for how people choose play. The idea of having modules that can be switched in flight to work a different ways would be nice as well for letting players adapt to a given situation.
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I realize there will be plenty of people who think ED is perfect as is and others that just shoot down ideas because they can't imagine anything better, but I highly encourage people to get more creative with how they view ship outfitting. If there are more extreme abilities that require more extreme outfitting requirements but there is also a counter to them then I say bring it on. Outfitting should be about weighing the pros and cons which means modules should have both pros and cons and a counter to everything so that nothing is the ultimate build. Having an experimental outfitting in CQC would be an amazing way of publically testing all sorts of outfitting ideas, but that's probably another thread as well. Let's make outfitting Rock/paper/scissors, not rock/paper/dynamite so that it is interesting and diverse.
 
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