Powerplay We need systems in place to discourage 5th Columning

(first off, if you don't know what Fifth Column is, here ya go: https://en.wikipedia.org/wiki/Fifth_column)

Why do we need this? Let me start by giving you a scenario.

Let's say this group of wealthy Anaconda, Corvette and Cutter commanders pledges allegiance to Zachary Hudson. Let's also say powerplay has been going well for Zachary Hudson the last few cycles, but since those guys have joined the power, a system with a negative command capitol with an expansion cost under 30 suddenly got a few tens of thousands of preparations sent to it. The existing organized Zachary Hudson backing power players may give it their all to keep that system away from being expanded into, but the resources of those other guys, people often called 5th column (5C for short), are more than enough to get that negative income system over 100,000 preparations.

Let's say this was going on and one of Zach's advisors told him about this. I think if Zach would want to open the gates of hell or worse on Emperor's Dawn, he'd want to do likewise to those 5th column people attacking the federation from the inside.


My situation in the Aisling Duval power is that I've been fighting to try to prevent Kuki An, a -21cc income system, from being on the prep list by switching out my python for a Type-9 Heavy to double my cargo and fast tracking preparation materials left and right. About 100 million credits later, I've personally contributed around 12,000 perparation materials to Nyalayan but it's is still 6000 behind Kuki An. Furthermore, to keep Kuki An off the prep list entirely, Velnambe has also been prepped, but it's about 15,000 behind Kuki An. I don't know about the rest of you folks, including Frontier Development, but I think it's serious crap that a power leader would allow someone to attack their power from the inside and even pay them up to 50 million credits a week to do it.


To fix the problem of allowing 5th column actions to occur within a power, I have a few ideas:

Option 1: Ban commanders from a power for a minimum or two weeks for preparing negative income systems. Displaying the names of commanders that prepare a system at that system's station(s) would also be nice.

This would slow down the occurrence of "prep wars" and help keep out 5th column players. More importantly, it would be proof that leaders like Zachary Hudson wouldn't shake hands with a known traitor.


Option 2: Put penalties in place for not doing power play in open. Example: All power play materials are 50% less effective in open play and 66% less effective in private group play (so delivering 100 materials would only count as 50 or 34 in solo or private play respectively). This could be done by causing playing in solo/private for a few minutes resulting in the materials they have becoming damaged/heavily damaged after a few minutes of playing in solo/private or switching from open to solo/private in space (so you can't just log out and switch to solo to avoid interdiction and still get full credit for playing in open).

Powerplay is heavily, if not completely determined by the players. As such, it should always be possible for players to be able to directly oppose the efforts of other players through actions such as interdiction. You can win a war in real life by going into some "offline mode" where there are no enemy soldiers, you shouldn't be able to do that effectively in Elite Dangerous either.

One side effect would be adding a layer of PvP to Elite Dangerous. This would make powerplay more exciting.

As a negative side effect, a 5C group could hog all the platforms to the only space port in a system and get away with it, but that's part of why playing in solo doesn't completely undo your efforts. As for playing in private, that penalty suggested is higher because 5C efforts can be made even more effective in there (protection from wingmen).



Those are just a few ideas I have off the top of my head. Whatever FD has in mind, we need PowerPlay updated as soon as possible.


Update 1: Here's another idea I came up with:

Option 3: After maintaining rating 5 (or at least 4?) for a period of time, let's say 8 or 10 weeks, you get a special form of nominations that allows your power to drop control systems.

This would allow you to get rid of deficit inducing systems in favor of replacing them with more profitable systems. The counter 5th column application here is, if a bad system gets expanded into (something with a 25cc income or less that actual ends with losing CC due to CC overheads), you could use this special nomination to cut losses incurred by the harmful addition to your power.

FistfulOfSmurf also had a few ideas:

1) Add a new type of PP commodity that can be used to permanently improve an impoverished system's CC generation until it's no longer in the negative. Aid packages, basically. That way 5th columnists can still be disruptive, but they won't be able to permanently cripple a power and it would hopefully make directly contesting systems a more attractive option.

2) Increasing the prep threshold for systems with low CC generation relative to the difference in income generation between the systems being prepared. IE: a system that would incur -20 CC per turn without would require 4x more effort to prepare than one with a positive CC income of 80.
 
Last edited:
I honestly don't know why FD allow the power leaders to even TRY to take loss systems. They clearly know the system will come at a loss; they clearly know how to take a system, hold it, and make it productive; why are they sitting back and just LETTING us bring them deadweight systems? They should be either:

A: making these deadweight systems worth something or cheaper to maintain somehow through investment or development of some sort.

B: not allowing loss systems to be taken, since, you know, that would actually hurt their expansion, and they know this.

C: Stop leaving this choice up to the grunts and start making their own damn decisions on what systems they want to take. You know, like LEADERS.

The 'fifth column' behavior is probably the most toxic element of powerplay, because not only does it give players a completely sustainable way to avoid each other while just farming merits, but it also ensures that the civilized bubble will forever be right where it is. It will NEVER expand as long as the powers have all these saboteurs keeping them in the red every cycle. No one is making any progress; no one is actually competing; and no one is really accomplishing anything.

Powerplay honestly just needs reworked from the ground up.
 
Yeah 5th column "tactics" poison PowerPlay from within. There is absolutely no risk to do it and it's the biggest danger for any faction. Without much possibility to defend against it of course, 5th columnists only strike when the triggers are in their favour, no need to keep their power afloat cycle after cycle.

Your option 1 wouldn't be a good idea imo, it would make weaponized expansions to hurt the economy of rival powers impossible. Pulling PowerPlay in Open would help a lot I believe, unfortunately that is never going to happen probably :(
 
Last edited:
Discourage, maybe not. But we surely need more mechanics to tackle it.

It shouldn't be the most effective way to harm a power. And even if it was, it shouldn't be so easy to pull off.
 
Last edited:
5th column activities are just a method of opposing a power. It might go against your efforts, but that's by design. If FD allows powers to just fortify profitable systems without any risk from 5c, it becomes just another grindfest. Why should you be allowed to strengthen your power unopposed?
 
The problem is that the 5th column aspect of the game is a bad design. The object of a game is to have fun and there is nothing remotely enjoyable about being on the receiving end of this sort of behavior. You are right that under the current structure of PP 5th columnists fill a needed role in opposing the activities of other factions, but there are better ways to do this. Right now 5th columnists are basically turning PP into a boring grind-off that is dragging the game into a stalemate. That needs to change.

I think these ideas would work within the existing framework of the game and should improve gameplay for all concerned. Either one or both together would be effective imo.

1) Add a new type of PP commodity that can be used to permanently improve an impoverished system's CC generation until it's no longer in the negative. Aid packages, basically. That way 5th columnists can still be disruptive, but they won't be able to permanently cripple a power and it would hopefully make directly contesting systems a more attractive option.

2) Increasing the prep threshold for systems with low CC generation relative to the difference in income generation between the systems being prepared. IE: a system that would incur -20 CC per turn without would require 4x more effort to prepare than one with a positive CC income of 80.

Realistically the only changes that you are likely to see in powerplay any time soon are going to have to be additions or modifications of the existing system. Frontier isn't a huge studio and I'm guessing they have already committed the majority of their development resources for this year to following through with the Season 2 features. If you really want to see changes I would suggest trying to get the groups in PP that are already organized together and create a consensus on some ways to improve the existing gameplay in a way that would be simple to implement.
 
5th column activities are just a method of opposing a power. It might go against your efforts, but that's by design. If FD allows powers to just fortify profitable systems without any risk from 5c, it becomes just another grindfest. Why should you be allowed to strengthen your power unopposed?

The main issue here is that, if the 5C is playing in solo or private, there's no way to oppose the opposition. What you say is partially legit, but it includes not being able to take more direct approaches to dealing with 5C players. If power playing was penalized in solo and private play, things would be more balanced, but that's not the case atm...
 
2 SIMPLE solutions combined could fix alot of problems in PP.


1. Add an in-game communication function so that all players interacting in PP can communicate with one another.

2. Show "high scores" for contributors to an objective. Example:

"Cmdr. EtherImp contributed 88% (8888 merits!) of preparation/fort to X system"

3. Open/Solo/Priv balance. :\ (wishful thinking, sorry.)
 
The high scores thing sounds interesting, but it would take away from the shadowy feel of 5c. I think it's just misunderstood. There are a lot of people seeking solutions to 5c because it goes against what they're attempting to accomplish. That's the whole idea. Some of us skulk in the shadows and do things of questionable morals. We like doing that and we can see how effective our efforts are.

Sometimes we win, sometimes we lose, but we always make some difference to the game.

Our enjoyment of the game is exactly as important as those who put on the white hats and wave their power's flag. Come on. I see how important your enjoyment of the game is and I've even advised several of you on how to oppose us since that's what you want to do. Let's just play the game and stop trying to get FD to implement "solutions" to other's enjoyment.
 
  • Like (+1)
Reactions: EUS
Our enjoyment of the game is exactly as important as those who put on the white hats and wave their power's flag. Come on. I see how important your enjoyment of the game is and I've even advised several of you on how to oppose us since that's what you want to do. Let's just play the game and stop trying to get FD to implement "solutions" to other's enjoyment.

For the record, I am against 5th column activity, and I generally steer clear of the debate threads because they always seem to turn toxic. However, AF's statement here is rock solid, so I'll give support where it is due. It certainly fits with my tagline, which is a rule most forumers are all to willing to break for their own benefit.
 
The high scores thing sounds interesting, but it would take away from the shadowy feel of 5c. I think it's just misunderstood. There are a lot of people seeking solutions to 5c because it goes against what they're attempting to accomplish. That's the whole idea. Some of us skulk in the shadows and do things of questionable morals. We like doing that and we can see how effective our efforts are.

Sometimes we win, sometimes we lose, but we always make some difference to the game.

Our enjoyment of the game is exactly as important as those who put on the white hats and wave their power's flag. Come on. I see how important your enjoyment of the game is and I've even advised several of you on how to oppose us since that's what you want to do. Let's just play the game and stop trying to get FD to implement "solutions" to other's enjoyment.


None of my suggestions would stop you from 5th column activity... you would just be exposed for the 5C you do, recognized for it, and you'd have to do it in open.
 
Negative income systems should simply be impossible to prepare or expand to as long as reasonably high profit systems are available. I mean the leaders (and the entire staff of advisers they have according to lore) of their powers are surely not completely stupid to let such an expansion happen, especially when it costs CC to take over and then would continue to make a loss? To give a RL example: Just look at how unwilling the South Korean government is when it comes to unification with NK, the north is so poor that it would be just too expensive to upkeep.
 
Last edited:
IMHO politics (especially galaxy-sized politics) without 5c/backstabbing/spying/rogues, etc. would not be politics.
 
IMHO politics (especially galaxy-sized politics) without 5c/backstabbing/spying/rogues, etc. would not be politics.

Imagine if all of the US soldiers just up and defected to Russia, then took down Russia without Russia being able to do anything about it.
 
I'll see your implausible, if not impossible scenario, and raise you:

Imagine 99% of all bureaucrats continued their jobs just to get ahead for themselves, and not the good of the party/country, and didn't care about anything other than punching in/out for the day.
 
Here's the ticket I sent to FDev about powerplay, bear in mind that the suggestions are mine alone and just that, suggestions.

Letter to FDev about Powerplay :


During cycle 34 we’ve seen activity from a group of players that decided to undermine us from the inside by preparing a system that was bad for our power.
This was not just some small annoyance like a few casual players trying to make a buck and not really understand powerplay, it was a coordinated effort of multiple players with possibly large amounts of credits available to them.


Here are screenshots with timestamp provided by CMDR Silverst showing exactly how big this action was :
https://imgur.com/a/xYtTIhttps://imgur.com/a/xYtTI
You probably have logs that will tell you more about it.
Here are some screenshots of another action we believe to be linked to the player group responsible to the preparation of Kuki An :
http://imgur.com/a/F6AUThttp://imgur.com/a/F6AUT


And they were doing it from private or solo, which meant no way for our power to stop them for acting this way. I have personally (CMDR Elysa Noise) been on a stakeout in the system they were preparing, waiting during the hours when they were the most active and have no seen a single soul except for a lone player that was preparing that system as well because he had no idea how powerplay worked and probably saw it in the top list and thought this was as good a place as any to prepare.


The actions of the previously mentioned group is clearly an example of a game mechanic being abused, Powerplay in its current state is broken.
Furthermore the interaction I had with that player just serves to reinforce one thing, Powerplay needs some big changes, the first and most obvious one is a proper explanation of its mechanics in the game as well as changes to the UI.


Powerplay is also by nature a Multiplayer aspect of the game and as such I believe it should be restricted to open. As it currently stand, there is absolutely nothing we can do against those players who decide to undermine us from inside and do it from private/open.
I might be wrong but you have shown in the past that you have the possibility to have granularity over different aspect of the game (ie planetary landings only available with horizons) so this should be easily feasible and the easiest way to solve (part of) the problem.


We should probably also have access to reports in the systems where preparations are made with the name of those CMDR and the participation they had.


We should be able to put CMDR responsible for those types of actions on trial and label them as traitor to the power. They should not be able to rejoin that specific power for a time (more than 5 days as this would solve absolutely nothing) and be considered KoS when in that Power space.
I believe this could be achieved with the supervision of FDev in order to avoid abuse of the system.


I have nothing against someone deciding to play spy against a powerplay faction in ED and giving secrets to another faction, this type of behaviour however is not this at all.
I also believe that the merit and ranking system is broken as currently, all it takes to get to a higher rating very quickly is a ton of money and in one week you can be rank 5. Rating should probably be also linked to time served with the faction.
I believe as well that the “physical” rewards such as shields and weapons should be removed from Powerplay and instead given to NPC Engineers that you have planned.

This would make it less likely to people to join a faction only for those and have detrimental effect on that faction.
It would also make more sense as currently, it is possible to buy those equipment in any system which does not really make sense in the first place.


The most important step you have to take I believe is to have meetings with the major player factions leaders about the state of Powerplay and the changes that need to be made.
The game would benefit a lot from this.


Regards,
CMDR Elysa Noise
 
Last edited:
Back
Top Bottom