Engineers We need to be able to view every blueprint we have access to remotely

My Corvette has a jump range of 12LY. Making 20 jumps out to Farseer to see if I can craft anything is tedious. I shouldn't have to rely on notepads and spreadsheets to keep track of these things. Please consider allowing us to view every blueprint we have access to through the engineer menu (perhaps replace the tacked on -heh- pinned blueprint mechanic).

Thanks!
 
Agreed 100%, I have no idea why we can't view the entire list for engineers we know wherever we are to be honest, one of those cases where I can't understand why FD implemented it how it is currently. I have to write everything on a notepad but I still miss a big chunk of recipes because i'm not willing to write out the shopping list for every mod+rank :p
 
My Corvette has a jump range of 12LY. Making 20 jumps out to Farseer to see if I can craft anything is tedious. I shouldn't have to rely on notepads and spreadsheets to keep track of these things. Please consider allowing us to view every blueprint we have access to through the engineer menu (perhaps replace the tacked on -heh- pinned blueprint mechanic).

Thanks!

+1 rep

That's always been a weakness in ED. We end up using 3rd party information to play the game, when that info should be in-game.

Very similar to going to the Shipyard screen and being able to see all your ships in other locations, buy not being able to get their statistics, buy/sell, or do any outfitting from the screen. I would much rather see some of this kind of thing added to the game as opposed to just getting "new shiny" that's bugged and needs tweaking after release.

Off now to go look for passenger missions in my Orca...
 
Yes please. Gathering materials as you play and upgrading according to what you have, as many suggest is the intended way to go about it, isn't very well enabled by the game when it only gives you a focus on 1 BP per engineer.
 
We end up using 3rd party information to play the game, when that info should be in-game.

I believe that Frontier sees this more as a "feature."

Some games have robust communities, others not so much. With ED, it's basically a requirement that you partake in the community. You could lurk, but eventually you will be sucked in to participate.

Even though it's annoying at times, the community behind ED is something pretty darn impressive. If all of the stuff the community provided was indeed ingame, I think the overall community would be much weaker. People complain that they have to scour forums and reddit for answers, but I think, to Frontier, that's the goal.

Not sure what the net is overall, since the requirement to spend precious game time...outside of the game... annoys some people.
 
This made me think; do you actually need to be in the ship you want mods for if you're just gathering info on what an engineer wants? Can't you see all available blueprints, whatever ship you arrive in?
 
I believe that Frontier sees this more as a "feature."

Some games have robust communities, others not so much. With ED, it's basically a requirement that you partake in the community. You could lurk, but eventually you will be sucked in to participate.

Even though it's annoying at times, the community behind ED is something pretty darn impressive. If all of the stuff the community provided was indeed ingame, I think the overall community would be much weaker. People complain that they have to scour forums and reddit for answers, but I think, to Frontier, that's the goal.

Not sure what the net is overall, since the requirement to spend precious game time...outside of the game... annoys some people.

The problem is ED does not have a large community. ED is TINY compared to other Major online games and lets be clear Frontier's goal is to make money. noone wants to waste time looking over reddit posts vs actually playing the game.
 
If you're constantly having to rely on third party information and alt tabbing very often, you're either playing EVE or a game that needs more information in the UI
 
If how long it took to get galaxy map bookmarks, not any time soon. For the record Bookmarks are one of the best things yet.
 
This made me think; do you actually need to be in the ship you want mods for if you're just gathering info on what an engineer wants? Can't you see all available blueprints, whatever ship you arrive in?

Yes, you can. The engineer has a "view all available" tab or something with a similar name.
 
i came here to wirte something similar to OP but OP already nailed it. it could become also somekind of self gathered ingame wiki of things!
 
i came here to wirte something similar to OP but OP already nailed it. it could become also somekind of self gathered ingame wiki of things!
You have seen the links in the sticky right. Because that is exactly what the op in the main link has done. Hail Qohen Leth.
 
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I mentioned the player having the full list of blue prints available in game (like the synthesis menu we have already) in the beta forum when it was running, but people got distracted by the whole mod RNG thing and it got lost. Unless you have a thread that is over 15-20 pages long these QoL things get overlooked. Maybe the OP should make a poll on the main elite dangerous forum to draw attention to it.
 
Worst part about pinning is that it's not even reliable. Feli has already three times now gone "oh you had something pinned? sucks to be you"...

I think the pinned recipe get's cleared when you modify ANY module. Even if you had a FSD Range 5 pinned and modded Low Emission Powerplant 1...
 
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