We need to talk about free updates

Hello Frontier team,

I first wanted to thank you and congratulate you for the incredible work you have done on Jurassic World Evolution 2. This game is truly captivating and I spend countless hours building and managing my parks, admiring the minute details and dinosaur animations, as well as enjoying the various challenges offered.

The recent free updates that accompany the DLCs are a great initiative and show your commitment to the gaming community. However, I would like to share with you my feelings: I have the impression that these updates could bring even more content and improvements. For example, the addition of new features, new behaviors for dinosaurs, or even improvements to general gameplay would be greatly appreciated.
I know JWE3 is scheduled for 2026 but I think a lot can (should) still be done in JWE2.
I understand that content development takes time and resources, but I am convinced that it is possible to do even better and make the gaming experience even richer and more immersive.
To help you out, here are some ideas that would be potentially interesting:

Sincerely,
General gameplay adjustment
- Allow Ranger Jeeps to fire tranquilizer darts (exactly like in the first game)
- Give us back all the enclosure markers from the first game and add new ones!!!
- Allow you to get into the rangers' Jeep in the passenger seat without control (same principle as the gyrosphere and the Jurassic Tour but with the rangers)
- Removal of light reflections on the windows of the underwater observation galleries (JW era) and underwater domes. This is very difficult to observe the lagoon and is also totally unrealistic because, underwater, the sunlight is not strong enough to create such reflections.
- Free dynamic movement inside the attractions. Basically, the first person travel mode but in the attractions, to be able to more easily follow a passing animal or simply to be able to benefit from the internal design of the attraction.
- Improve the “Fit” gene: This genetic modification increases the rate at which the dinosaur recovers stamina AND REDUCES THE RATE OF STAMINA LOST WHILE THE DINOSAUR RUNS.
- Improve the “aggressive” gene: an animal with the “aggressive” gene REALLY is. Really attacks other species, attacks rangers more often, and fights more often.
- Destructible drones: pterosaurs and marine animals can react aggressively to a drone trying to treat or anesthetize them, same principle as the rangers' jeep (imagine pteranodon attacking a drone or a mosasaur devouring the drone if it feels attacked.

- Make the Poisonous Dilophosaurus. You know ? Like in Jurassic Park/World ;). To do this, simply transpose the gameplay from Troodon to Dilophosaurus by copying and pasting. As simple as that.
- Remove the “raptor attack” from all small non-raptor carnivores!
- Make the Tylosaurus finally able to eat sharks! like other large marine predators.
- Make large marine predators capable of attacking the Archelon.
- Make Shonisaurus completely harmless to small marine reptiles.

Change in diet of certain animals:
- Sinosauropteryx, Segisaurus, Moros Intrepidus, and Compsoggnatus: switch from “carnivore” to “carnivore/insectivore”
- All Ornithomimids switch from “herbivore” to Omnivore (herbivore/insectivore, exactly)
- Troodon switch from “carnivore” to Omnivore (carnivore/piscivore/herbivore (likes fruits at ground level). Recent studies in paleontology prove that this animal ate plants, and being an intelligent opportunist, it could also feed on Pisces)
- Tapejara switch from “piscivore to Omnivore (Piscivore/herbivore (likes fruits at ground level)
Interspecies interaction (functional):
- Scavengers and large carnivores:
Scavengers seek the company of large and medium-sized carnivores to feed on the remains of meat stuck between their teeth (as in the JWD prologues between the Giganotosaurus and the Moros Intrepidus). the interaction is functional, this means that it is not just an interaction to look pretty, but that the scavengers REALLY feed, like on a bird feeder. In return, the large carnivore who has his teeth cleaned receives a temporary bonus in resistance to disease. the animation looks like this: The large predator lies down on the ground, opening its mouth and the scavengers come and peck at the remains of food in its mouth. If the scavenger is small enough, several of them may eat from the predator's mouth at the same time.

- Scavengers and Large Herbivores:
The principle is the same as with large carnivores, with the difference that instead of cleaning the teeth of the herbivores, the scavengers eat the ticks and other parasites on the skin of the herbivores. The herbivore lies on the ground and lets scavengers climb on it so that they eat its parasites, like the Red-billed oxpecker with buffalo in Africa. the herbivore thus cleansed also benefits from a temporary disease resistance bonus.
PS: the same principle applies to Jeholopterus. The difference is that dinosaurs do not lie down on the ground to allow them to eat and rid them of parasites/pick their teeth, because they can fly. The Jeholopterus can also rest and sleep on the backs of large animals.
Lagoon Improvement:
Interaction between marine animals and attractions (peaceful and destructive) (new animations):
Curious marine animals can come very close to underwater viewing galleries and underwater domes to observe visitors inside. When uncomfortable, angry marine animals may also attack and break windows.
New attraction: Underwater viewing tunnel. Exactly the same principle as the glass shark tunnels you see in aquariums and zoos. With the possibility of moving freely there in first person.
New types of prey for marine animals:
Some of these prey proposals will be highly valued, appreciated, neutral or ignored by certain animals.
Squid:
Very popular with small marine reptiles (Ichthyosaurus, Plesiosausus, Nothosaurus)
Appreciated by large plesiosaurs (Styxosaurus, Elasmosaurus and Attenborosaurus)

Ammonites:
Highly appreciated by Archelon and Dunkleosteus
Appreciated by large marine predators (Tylosaurus, Liopleurodon and Kronosaurus)
Giant jellyfish:
Very appreciated by Archélon. Ignored by others.
Bull shark:
Highly appreciated by large marine predators (Tylosaurus, Liopleurodon, Kronosaurus, and Dunkleosteus)
Appreciated by marine super predators (Mosasaurus, Megalodon)
PS: Can be dangerous for small marine reptiles and attack them if other smaller prey (tuna, squid, etc.) are not present in the lagoon.
Great white shark alive:
Highly appreciated by marine super predators
Appreciated by large marine predators
PS: Can be dangerous for small marine reptiles and attack them if other smaller prey (tuna, squid, etc.) are not present in the lagoon.
Sardines:
Very popular with small marine reptiles, Shonisaurus and large plesiosaurs.
Appreciated by large marine predators except Dunkleosteus (which I also classify as large marine predators)
Ignored by Archelon, Dunkleosteus and marine super predators (Mosasaurs and Megalodon)
PS: the sardine model is not individual like tuna or other prey, but each model represents a small swarm spinning on itself and moving slowly. Each time a swarm of sardines is released into the lagoon, the swarms join together to form increasingly larger schools. The shoal then forms a single unit with its own health which will decrease as the marine animals come to feed in it (until they disappear) or regenerate if other sardines come to enlarge it.


Thank you again for your dedication and listening.
I invite everyone to participate in this list if you have other interesting ideas to share for free updates.
 
Before the release of Jurassic World: Evolution 3; I would like to see the following changes to the dinosaur cohabitation element in Jurassic World: Evolution 2:

  • Pachycephalosaurids can mutually cohabit with ornithomimids, hadrosaurids, and ceratopsids.
  • Stegosaurs are to be neutral to Dracorex, Stygimoloch, and Pachycephalosaurus.
  • Huayangosaurus and Chungkingosaurus can mutually cohabit
  • Torosaurus and Triceratops being able to mutually cohabit
  • Diplodocus can mutually cohabit with Camarasaurus, Apatosaurus, and Brachiosaurus
  • Camarasaurus and Apatosaurus can mutually cohabit.
 
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