One thing I would like to be a priority for Frontier going forward is to make in-game tools that replace the functionality of third-party tools in a reasonably engaging way. You should be able to find out, in-game, where you can go to buy a given selection of ships and modules along with other modifiers, without just visiting station after station and checking each one.
You should be able to find out, in-game, what the best place to sell or buy a given commodity is out of the markets you have data on (not just the ones within 40ly of you), so you can have reasonable certainty in the data access you've collected in-game and don't feel like you've hamstrung yourself. Collecting access to that market data should itself be more rewarding, with every station you visit to get trade data giving you trading data on their two most valuable trading partners to encourage you to trade between them, and an easily-understandable map-mode that shows you where you do or don't have trade data. You should be able to plot a trade route in the galaxy map, which has all the information like your laden jump range, cargo capacity, ship size, and market data you have access to, and get out the top 5 highest credit-payouts per run for the number of jumps you've selected. Frontier has better access to this info than Inara or EDDB, I refuse to believe it would be somehow more compute intensive for Fdev to do it than them.
You should be able to view all engineer's blueprints from your right screen, mark a selection of them, and have an updating tally of the amount of materials you need to make all engineering upgrades a sure thing, with individual materials having those hints about where to find them (those hints need to be a bit better, also).
You should be able to get hints or directions to interesting already-discovered sites like Guardian ruins, biological/geological sites, barnacles or good canyon runs, along with information about what could be found there (hundreds of CMDRs have been there! It's not secret information). There should be gameplay to access this data that's reasonably fun and rewarding, like data dropped by defeated high level NPCs, given by rescued NPCs, discovered at strange sites (National Treasure/Tomb Raider/Indiana Jones trail of archeological digs leading you to the next when???), passed on by adoring fans or mysterious prospective employers when you succeed in CQC or racing, offered in exchange for their life by a pirate's victim, etc etc. You should be able to let an information broker know you're looking for information on X and make it more likely that you'll get one of those random events for the thing you're looking for.
If Frontier had usable, useful methods of finding information in-game, I think people would rely on third-party tools much less than they do now, and you'd see a lot less "what is the most optimised thing I must do right now as told to me by this webpage" gameplay and more actually fun and engaging gameplay.
P.s. if any of my suggestions are actually implemented and I just haven't run into them yet please let me know I'll have to try and figure out how to run into them.
You should be able to find out, in-game, what the best place to sell or buy a given commodity is out of the markets you have data on (not just the ones within 40ly of you), so you can have reasonable certainty in the data access you've collected in-game and don't feel like you've hamstrung yourself. Collecting access to that market data should itself be more rewarding, with every station you visit to get trade data giving you trading data on their two most valuable trading partners to encourage you to trade between them, and an easily-understandable map-mode that shows you where you do or don't have trade data. You should be able to plot a trade route in the galaxy map, which has all the information like your laden jump range, cargo capacity, ship size, and market data you have access to, and get out the top 5 highest credit-payouts per run for the number of jumps you've selected. Frontier has better access to this info than Inara or EDDB, I refuse to believe it would be somehow more compute intensive for Fdev to do it than them.
You should be able to view all engineer's blueprints from your right screen, mark a selection of them, and have an updating tally of the amount of materials you need to make all engineering upgrades a sure thing, with individual materials having those hints about where to find them (those hints need to be a bit better, also).
You should be able to get hints or directions to interesting already-discovered sites like Guardian ruins, biological/geological sites, barnacles or good canyon runs, along with information about what could be found there (hundreds of CMDRs have been there! It's not secret information). There should be gameplay to access this data that's reasonably fun and rewarding, like data dropped by defeated high level NPCs, given by rescued NPCs, discovered at strange sites (National Treasure/Tomb Raider/Indiana Jones trail of archeological digs leading you to the next when???), passed on by adoring fans or mysterious prospective employers when you succeed in CQC or racing, offered in exchange for their life by a pirate's victim, etc etc. You should be able to let an information broker know you're looking for information on X and make it more likely that you'll get one of those random events for the thing you're looking for.
If Frontier had usable, useful methods of finding information in-game, I think people would rely on third-party tools much less than they do now, and you'd see a lot less "what is the most optimised thing I must do right now as told to me by this webpage" gameplay and more actually fun and engaging gameplay.
P.s. if any of my suggestions are actually implemented and I just haven't run into them yet please let me know I'll have to try and figure out how to run into them.