Weak signal sources alien search house party

So ... I'm still within spitting distance of civilisation, and wondering if I should return to fit a cargohold to my cargoholdless Asp.

Are these weak signal sources I am suddenly seeing all over the place possible alien artefact containing events? Does it make sense to get myself some cargo space and check these out? Or will I be beset upon by Sidewinders with grand delusions of actually being very scary Vipers?
 
There's a big chance you'll be set upon I'd imagine - especially if you actually collect something and have something in your hold. My explorer ASP has no shields, crap thrusters and would be a sitting duck in situations like this.

Fly home, tool up with a good range cheap fighter with good cargo space (Cobra?) and go get them then.
 
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Always good to max out your internals with cargo modules. That way you can set your jump range to what you want, somewhere between max and full (economical) if you so wish.
 
I have my Asp fitted with both weapons and cargohold in the unused slots. Since Unknown Artifacts has been popping up I felt the urge to check out signals in the bubble around Civ-space (is it 1000Ly out that Signal sources appears?)

// G
 
I've read in other threads that WSS are most likely to be ship wreakage with cargo cannisters. Some CMDR said they found Painite in one. The SSS & USS's are more likely to be pirate traps and should be viewed as a risk.
 
Always good to max out your internals with cargo modules. That way you can set your jump range to what you want, somewhere between max and full (economical) if you so wish.
I've seen statements like this many times but I must say so far I'm unconvinced of the need. My cargo points are fitted with B6 fuel scoop and three AFMUs. Fuel is free so why would I want to deliberately lower my maximum jump?

Am I missing some great advantage that I just haven't thought of yet?

:S
 
If you're talking about the Unknown Artefacts, I'm not sure they can be found in WSS. There was some speculation they could be at first, but I think most of the ones reported have come from SSS with heavily armed escorts.

I dropped into a few WSS on my way home from my last trip and grabbed some ancient artifacts, 12 to be exact. Since they are illegal salvage, I had to find an anarchy system to avoid authorities, and one with a black market. I got around 50k for the lot, so not sure it was worth the effort.

That said, if you don't mind the extra effort to sell illegal things, it is a nice change of pace on an exploration trip if you plan to be on the far outskirts of inhabited space (~1000ly).

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I've seen statements like this many times but I must say so far I'm unconvinced of the need. My cargo points are fitted with B6 fuel scoop and three AFMUs. Fuel is free so why would I want to deliberately lower my maximum jump?

Am I missing some great advantage that I just haven't thought of yet?

:S

Unless the Elite shipyard site is wrong, adding cargo bays doesn't affect your jump range at all. It only does when you put cargo in them.
 
Unless the Elite shipyard site is wrong, adding cargo bays doesn't affect your jump range at all. It only does when you put cargo in them.
With cargo bays installed you can use the slider on the Navigation page to manually limit your maximum jump. But my question is: why would I want to?
 

Ian Phillips

Volunteer Moderator
So you can see how far you can get with - say - 16 tonnes of cargo, instead of 20 tonnes. Sometimes that makes the difference in being able to follow a trade route, or not.
 
If you are in a rich sector of space then it's more profitable to jump 20LY than 40LY at a time.
And even more profitable to do smallest possible jumps on economical?

Though I'm currently doing manually plotted single jumps as I am in a rich sector - loads of high metal TCs :D
 
I've seen statements like this many times but I must say so far I'm unconvinced of the need. My cargo points are fitted with B6 fuel scoop and three AFMUs. Fuel is free so why would I want to deliberately lower my maximum jump?

Am I missing some great advantage that I just haven't thought of yet?

:S

In an Asp with its big Fuel Tank, the technique has very limited use. Maybe in the Core so you are not sucking Max Fuel every jump, maybe in some Badlands so you can go further before having to drop off route. It is a very usefull technique for all the sub standard explorer ships though.

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3 AMFUs is probably a bigger waste of space
 
So you can see how far you can get with - say - 16 tonnes of cargo, instead of 20 tonnes. Sometimes that makes the difference in being able to follow a trade route, or not.
Sorry Ian: Explorers forum - we don't follow trade routes ;)

In an Asp with its big Fuel Tank, the technique has very limited use. Maybe in the Core so you are not sucking Max Fuel every jump, maybe in some Badlands so you can go further before having to drop off route. It is a very usefull technique for all the sub standard explorer ships though.
Okay, so not needed in my Asp with my style of play.
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3 AMFUs is probably a bigger waste of space
Cargo space I'll never have a need for versus AFMUs which I have used on both my last two long trips (return from Sag A, return from neutron star layer). Though I'm starting to think AFMUs aren't as useful as I previously thought ... but at least they have no mass!


Thanks for taking the time to reply, I think I've got it sussed now. [Why no thumbup smiley? Eh? Eh?] :D



Edit: My ship head-butted a rocky world while I was typing that post. Oops!
 
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I've seen statements like this many times but I must say so far I'm unconvinced of the need. My cargo points are fitted with B6 fuel scoop and three AFMUs. Fuel is free so why would I want to deliberately lower my maximum jump?

Am I missing some great advantage that I just haven't thought of yet?

:S

If you knock 3-4 ly off your max range you can get a lot more jumps in before you need to refuel.

I can get three 22.5ly jumps out of my Clipper before I need fuel. I can get (I think, at work now so cannot confirm) six 17.5 ly jumps out of the same fuel tank.

If you need to stretch your range, but don't want to switch to economical, this is the best way to do it.
 
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