I was thinking it would be interesting to have a new energy weapon whose damage output is based on number of installed components on your ship.
For example, "emitters" could be equipped to hardpoints, and maybe there could also be "amplifier" and "capacitor" components which could be equipped to internal slots or utilities and modify things like area of effect, range, power draw, etc.
My thought is that the weapon could cause rapid heat buildup in the target(s), and that heat rise could multiply based on number of installed array components in the attacking ship.
Maybe this could work with corrosive damage also, or some kind of overall DPS that randomly applies to modules and hull.
Thoughts?
For example, "emitters" could be equipped to hardpoints, and maybe there could also be "amplifier" and "capacitor" components which could be equipped to internal slots or utilities and modify things like area of effect, range, power draw, etc.
My thought is that the weapon could cause rapid heat buildup in the target(s), and that heat rise could multiply based on number of installed array components in the attacking ship.
Maybe this could work with corrosive damage also, or some kind of overall DPS that randomly applies to modules and hull.
Thoughts?