I recently finished engineering the weapons on my Mamba and noticed that weapon colors aren't working correctly for my small mutlicannon turrets. They have overcharged mods with the corrosive experimental effect and I noticed that the corrosive effect didn't change the default weapon color at all. The corrosive effect should make the rounds a blue/green color, very close to the cyan weapon color, but the weapon color remained the same as default despite having the corrosive effect applied. I confirmed that my corrosive multicannons with legacy mods were in fact a different color from default so it wasn't an issue of the colors being difficult to distinguish from each other.
I wondered if perhaps the corrosive effect had been changed at some point and perhaps the original corrosive mutlicannon color was only retained for legacy mods for some reason. I decided I would just apply the cyan weapon color to the entire ship as that was the closest color to what the corrosive mutlicannon rounds should be. Surprisingly this didn't affect the small multicannons at all, they still remained the default weapon color. This is very unusual as the remainder of the weapons and the engines all show the cyan color correctly but the small multicannons remain stuck in the default weapon color regardless of having the cyan weapon color applied to the entire ship. You can't see the rounds themselves very well from screenshots as the ROF for each weapon is slightly different and it's not possible to capture them all simultaneously but you can clearly see the muzzle flash from all of the weapons against the white/grey color of the hull. The engines and all of the weapons except the small mulitcannons are cyan while the small multicannons remain the default color. Here's a screenshot showing this:
Has anyone else encountered this issue? I posted a bug report on this issue but haven't had any responses so far:
https://forums.frontier.co.uk/showt...plied-Correctely-to-Small-Multicannon-Turrets
I wondered if perhaps the corrosive effect had been changed at some point and perhaps the original corrosive mutlicannon color was only retained for legacy mods for some reason. I decided I would just apply the cyan weapon color to the entire ship as that was the closest color to what the corrosive mutlicannon rounds should be. Surprisingly this didn't affect the small multicannons at all, they still remained the default weapon color. This is very unusual as the remainder of the weapons and the engines all show the cyan color correctly but the small multicannons remain stuck in the default weapon color regardless of having the cyan weapon color applied to the entire ship. You can't see the rounds themselves very well from screenshots as the ROF for each weapon is slightly different and it's not possible to capture them all simultaneously but you can clearly see the muzzle flash from all of the weapons against the white/grey color of the hull. The engines and all of the weapons except the small mulitcannons are cyan while the small multicannons remain the default color. Here's a screenshot showing this:

Has anyone else encountered this issue? I posted a bug report on this issue but haven't had any responses so far:
https://forums.frontier.co.uk/showt...plied-Correctely-to-Small-Multicannon-Turrets