So I'm in the standard beta, and so I've only been able to play the training missions so far (thanks for that though!). The training missions do an excellent job letting you try out the different weapons, but even so, there's more I want to know. It seems like certain weapons are better against shields or against hull, and certainly some are far easier to hit than others.
Pulse Laser: instant single shot, relatively easy to use, but requires precision to hit at a distance. Seems to shred shields pretty well, seems okay against hull? These seem like the standard against which the other weapons are judged?
Beam Laser: Continuous stream of instant energy. The mission where you get this is against an anaconda, so it's really hard to tell how effective these would be. Looks impressive though.
Burst Laser: This is the only gimballed weapon the training missions lets you try, and it seems like it's a mix between the beam and the pulse. Shorts spurts of continuous energy. Didn't seem that effective against shields, but you've only got the one. Also I'm not sure what much gimballing the weapons does for decreasing performance...
Multi-cannon: Rotary barrels of death. Require one to keep track of ammo and to lead the target, and also seem to struggle punching through shields (although you use them against a cobra, so maybe it's just that much tougher?). These just have that awesome feeling, some heft and some punch. I think these are my favorite, mostly for emotional reasons.
Missiles: Expensive (so I've heard) and limited ammo, but otherwise seem like the king of weapons. They certainly blew chunks into the anaconda. On one of the missions they locked on easily, but against the anaconda I had to dumb fire them? Are there unguided versions, or was that just operator error?
Railguns: Blue beams of death. Have to charge before firing, which makes hitting a moving target problematic. I also seem to have issues keeping enough power for a full shot, instead I seem to waste power partially charging. But if you hit, they really feel it.
Am I missing any? Did anyone else have different feelings? Are there any other weapons to be added (like autocannons, rockets, plasma cannons, ion cannons, etc)?
Pulse Laser: instant single shot, relatively easy to use, but requires precision to hit at a distance. Seems to shred shields pretty well, seems okay against hull? These seem like the standard against which the other weapons are judged?
Beam Laser: Continuous stream of instant energy. The mission where you get this is against an anaconda, so it's really hard to tell how effective these would be. Looks impressive though.
Burst Laser: This is the only gimballed weapon the training missions lets you try, and it seems like it's a mix between the beam and the pulse. Shorts spurts of continuous energy. Didn't seem that effective against shields, but you've only got the one. Also I'm not sure what much gimballing the weapons does for decreasing performance...
Multi-cannon: Rotary barrels of death. Require one to keep track of ammo and to lead the target, and also seem to struggle punching through shields (although you use them against a cobra, so maybe it's just that much tougher?). These just have that awesome feeling, some heft and some punch. I think these are my favorite, mostly for emotional reasons.
Missiles: Expensive (so I've heard) and limited ammo, but otherwise seem like the king of weapons. They certainly blew chunks into the anaconda. On one of the missions they locked on easily, but against the anaconda I had to dumb fire them? Are there unguided versions, or was that just operator error?
Railguns: Blue beams of death. Have to charge before firing, which makes hitting a moving target problematic. I also seem to have issues keeping enough power for a full shot, instead I seem to waste power partially charging. But if you hit, they really feel it.
Am I missing any? Did anyone else have different feelings? Are there any other weapons to be added (like autocannons, rockets, plasma cannons, ion cannons, etc)?