Weapon impressions

So I'm in the standard beta, and so I've only been able to play the training missions so far (thanks for that though!). The training missions do an excellent job letting you try out the different weapons, but even so, there's more I want to know. It seems like certain weapons are better against shields or against hull, and certainly some are far easier to hit than others.

Pulse Laser: instant single shot, relatively easy to use, but requires precision to hit at a distance. Seems to shred shields pretty well, seems okay against hull? These seem like the standard against which the other weapons are judged?

Beam Laser: Continuous stream of instant energy. The mission where you get this is against an anaconda, so it's really hard to tell how effective these would be. Looks impressive though.

Burst Laser: This is the only gimballed weapon the training missions lets you try, and it seems like it's a mix between the beam and the pulse. Shorts spurts of continuous energy. Didn't seem that effective against shields, but you've only got the one. Also I'm not sure what much gimballing the weapons does for decreasing performance...

Multi-cannon: Rotary barrels of death. Require one to keep track of ammo and to lead the target, and also seem to struggle punching through shields (although you use them against a cobra, so maybe it's just that much tougher?). These just have that awesome feeling, some heft and some punch. I think these are my favorite, mostly for emotional reasons.

Missiles: Expensive (so I've heard) and limited ammo, but otherwise seem like the king of weapons. They certainly blew chunks into the anaconda. On one of the missions they locked on easily, but against the anaconda I had to dumb fire them? Are there unguided versions, or was that just operator error?

Railguns: Blue beams of death. Have to charge before firing, which makes hitting a moving target problematic. I also seem to have issues keeping enough power for a full shot, instead I seem to waste power partially charging. But if you hit, they really feel it.

Am I missing any? Did anyone else have different feelings? Are there any other weapons to be added (like autocannons, rockets, plasma cannons, ion cannons, etc)?
 
Lasers = Energy Weapon - Good against shields

Cannons and Missiles = Impact weapons - Good against hulls


But... there are also different hulls which work better against one form or weapon of the other!
 
I've personally been using a loadout of 5 pule lasers and 3 class 4 missile launchers on my Anaconda to great effect. The missiles actually pack quite a punch against shields.

I've given gimballed beam lasers a try but the tracking just isn't good enough against smaller ships in my experience to make them worth using.
 
I've personally been using a loadout of 5 pule lasers and 3 class 4 missile launchers on my Anaconda to great effect. The missiles actually pack quite a punch against shields.

I've given gimballed beam lasers a try but the tracking just isn't good enough against smaller ships in my experience to make them worth using.

Actually it is a waste of missiles to launch them in order to take out the shields. Missiles are especially good against the hull and bad against shields. It is the number of missile launchers that makes them powerful against the shields. Also C4 missile launchers are unguided, which means they are good against large targets only and useless against small and manoeuvrable ones.

And Anaconda has C8 plasma accelerator, which is great against both shields and hull and I think it is much better than C4 missile launcher.
 
Actually it is a waste of missiles to launch them in order to take out the shields. Missiles are especially good against the hull and bad against shields. It is the number of missile launchers that makes them powerful against the shields. Also C4 missile launchers are unguided, which means they are good against large targets only and useless against small and manoeuvrable ones.

And Anaconda has C8 plasma accelerator, which is great against both shields and hull and I think it is much better than C4 missile launcher.

I'm speaking from experience, I've had great success using missile launchers to destroy ships of all kinds. Also C4 missile launchers are heat seeking, C2 are unguided.

I'm not a fan of the plasma accelerator because the projectile is slow moving, unguided, relies on ammunition, and takes up a hardpoint that is in my opinion much better served with a C4 launcher. Also the price is way too steep for the performance and adds much to your insurance cost. The only two major cons I can think of surrounding C4 launchers is the price to refill (30k Cr for 3 launchers) and the amount of heat they generate. The cost isn't a concern if you leaf yourself a nice nest egg and trade regularly (which you should be doing when flying an expensive ship) and you can easily solve the heat problem with a HSL.
 
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I'm speaking from experience, I've had great success using missile launchers to destroy ships of all kinds. Also C4 missile launchers are heat seeking, C2 are unguided. Have you even used them before?

Aha! There are unguided missiles! I'm not a complete fool.
 
I'm speaking from experience, I've had great success using missile launchers to destroy ships of all kinds. Also C4 missile launchers are heat seeking, C2 are unguided. Have you even used them before?

I'm not a fan of the plasma accelerator because the projectile is slow moving, carries ammunition, and takes up a hardpoint that is in my opinion much better served with a C4 launcher. Also the price is way too steep for the performance and adds much to your insurance cost.

C2 are definitely guided missiles and I have them equipped on my Cobra. As for C4 missile launchers, these were unguided in A4 and PB1 and yes, I have used them on my Anaconda during A4 and PB1. But I do not like Anaconda and prefer Cobra for its superior speed and manoeuvrability.

Class 4 missiles are unguided - Fixed (Premium Beta 1.0)
 
C2 are definitely guided missiles and I have them equipped on my Cobra. As for C4 missile launchers, these were unguided in A4 and PB1 and yes, I have used them on my Anaconda during A4 and PB1. But I do not like Anaconda and prefer Cobra for its superior speed and manoeuvrability.

I was aware, I didn't know we were discussing a previous build of the game. I'm talking about the weapons on the Anaconda as they currently are which in the case of C4 launchers, would be heat seeking.
 
I was aware, I didn't know we were discussing a previous build of the game. I'm talking about the weapons on the Anaconda as they currently are which in the case of C4 launchers, would be heat seeking.

This probably means that they were fixed in PB2. And I did not fly Anaconda because I do not like it.

As for C2 unguided, it seems to me that you were wrong about them.

And now C4 missile launchers raise balancing issues. Do they still have 24/6 ammunition?
 
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So there are heat seaking and unguided missiles... Maybe they will take a page from independence war and add super cruise interdicting missiles, something that could mass lock a target for a short period of time.

Does flushing coolant or running silent stop a heatseaking missile from tracking?
 
So there are heat seaking and unguided missiles... Maybe they will take a page from independence war and add super cruise interdicting missiles, something that could mass lock a target for a short period of time.

Does flushing coolant or running silent stop a heatseaking missile from tracking?

Silent run prevents the enemy from locking on to your ship. As long as it is possible to get a lock the missiles will be guided towards you.
 
This probably means that they were fixed in PB2. And I did not fly Anaconda because I do not like it.

As for C2 unguided, it seems to me that you were wrong about them.

And now C4 missile launchers raise balancing issues. Do they still have 24/6 ammunition?

I was confusing the C2 rack with the "small missile" rack, yes it seems the C2 is still guided.

C4 racks are 16/6 now. The assumption with them is that you will always be using more than one, which is what makes them effective against shields. I never base combat data from missiles based on just one rack as I don't see the benefit of that, at least on larger ships.
 
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