Weapon/Module Limitations vs Grind Requirements... Seriously?

OK, I get it, we have a limit on anti-xeno weaponry... and I'm sure this has been brought up in the past, if so, oh well...

With the amount of intolerable grinding and "personal narrative" being pushed to unlock ANYTHING Guardian-Related... I think Guardian Weapons should not be limited with the likes of the other "experimental" weaponry.

It's not like Guardian Weapons do massive amounts of damage compared to fully engineered weaponry of the same type... they just eat away at Thargoids Ships and ALL Shields faster than anything else I've seen.

It took me what feels like, forever, to get 3 classes of Shard Launcher unlocked, along with the XG8 SLF.

We like the immersion... but I honestly think the grind is way too much to smack us in the face with module type limitations.

I know this post will probably get buried... but I figured, while I spent over 2 actual Earth Days grinding out the last bit of my sanity of jumping... and grinding... and jumping... and grinding... and logging... and grinding... get the picture?





Also... just a side feature that you MIGHT look into...

How about for ships that we are actually required to grind for... like the Corvette, Clipper, Cutter, etc... we get a special module type (unique to that ship) that we have to work to unlock... but something USEFUL.

Or... Humans come up with "Swarm Technology" similar to Thargoids, and we get to unlock that module too. ;)
 
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