Hi CMDRs,
most probabely I'll give PVP a try in the next weeks and start with a medium sized ship to keep rebuy costs limited. I've access to all engineers and already fitted my PVE Corvette and Python with several specialties such as corrosive shell MCs and feedback cascade railguns. Both seem to be very effective to shorten fights with other ships. Currently I would plan a ship like this:
- Reactive surface composite hull with G5 thermal resistance
- Armoured powerplant as I consider not to use shield cell banks due to the feedback cascade railgun threat
- With the lack of shield cell banks would you use a prismatic shield generator? Or does such a shield generator use too much energy for a non-overcharged power plant?
- Whatever shield generator used it will be thermal resistant paired with several resistant augmented and/or heavy duty shield boosters
- Are one or two point defences efficient against torpedoes or would you skip such point defences entirely? (cf. below)
- I'll add several heavy duty hull reinforcement packages and one or two module reinforcement packages
- Apart from corrosive shell MCs and feedback cascade railguns - would you recommend reverberating cascade torpedoes or is this a waste of firepower? (cf. above)
- What next weaponwise? Fixed efficient beam lasers for shield stripping or a combination of several railguns and/or plasma accelerators?
- Is at least one scrambled spectrum laser an useful addition? Or is thermal shock useful, too?
- Or something completely different such as a full multicannon loadout? If so, fixed or gimballed?
- If I've missed something else or in case you would do something completely different, please let me know.
Thanks a lot in advance
CMDR Starman 1966
most probabely I'll give PVP a try in the next weeks and start with a medium sized ship to keep rebuy costs limited. I've access to all engineers and already fitted my PVE Corvette and Python with several specialties such as corrosive shell MCs and feedback cascade railguns. Both seem to be very effective to shorten fights with other ships. Currently I would plan a ship like this:
- Reactive surface composite hull with G5 thermal resistance
- Armoured powerplant as I consider not to use shield cell banks due to the feedback cascade railgun threat
- With the lack of shield cell banks would you use a prismatic shield generator? Or does such a shield generator use too much energy for a non-overcharged power plant?
- Whatever shield generator used it will be thermal resistant paired with several resistant augmented and/or heavy duty shield boosters
- Are one or two point defences efficient against torpedoes or would you skip such point defences entirely? (cf. below)
- I'll add several heavy duty hull reinforcement packages and one or two module reinforcement packages
- Apart from corrosive shell MCs and feedback cascade railguns - would you recommend reverberating cascade torpedoes or is this a waste of firepower? (cf. above)
- What next weaponwise? Fixed efficient beam lasers for shield stripping or a combination of several railguns and/or plasma accelerators?
- Is at least one scrambled spectrum laser an useful addition? Or is thermal shock useful, too?
- Or something completely different such as a full multicannon loadout? If so, fixed or gimballed?
- If I've missed something else or in case you would do something completely different, please let me know.
Thanks a lot in advance
CMDR Starman 1966