Spending the last week doing BH CGs and trying different loadouts, i've noted a pronounced inconsistent behaviour in weapons, to the point of making most of them useless in comparison with others.
My ship is a Python. All C with A distributor and jump drive.
I started using this loadout:
2 medium G Beams + 1 large G Beam - Intended use: drop shields on bigh ships and combat small ships
2 Large G Cannons - Intended use: snipe big ship modules.
I was happy with that loadout. It was fun and quite productive. Power drain was ok with beam lasers, but heat was a problem when unloading a full laser capacitor, reaching 98% heat. Cannon rounds dropped enemy powerplants in 3-5 shots and it was sinergetic, in the sense that you can drain your capacitor with lasers and then turn to cannons while the capacitor recharges.
But yesterday I tried something different:
2 medium G pulses + 3 large G pulses.
Result: 7 million in bounties in less than 3 hours. It wipes out ships like they're nothing. I could blow a python's powerplant in a single capacitor charge. In fact I did it in a couple of times: 1 pass, 1 ship. Sidewinders and eagles where vaporized in one pass, even fully shielded ones. It was eye-opening and at the same time quite sad.
Something's wrong in the balancing of weapons/armor/combat when you can kill a ship faster, with less heat generated, without spending ammo, with a weapon that costs 20 times less.
It may be down to the current "problem" of module sniping, I've not tested kill speed against big hulls, but the problem is still there nonetheless. You should NOT be able to kill faster with the cheapest weapon in the game.
My ship is a Python. All C with A distributor and jump drive.
I started using this loadout:
2 medium G Beams + 1 large G Beam - Intended use: drop shields on bigh ships and combat small ships
2 Large G Cannons - Intended use: snipe big ship modules.
I was happy with that loadout. It was fun and quite productive. Power drain was ok with beam lasers, but heat was a problem when unloading a full laser capacitor, reaching 98% heat. Cannon rounds dropped enemy powerplants in 3-5 shots and it was sinergetic, in the sense that you can drain your capacitor with lasers and then turn to cannons while the capacitor recharges.
But yesterday I tried something different:
2 medium G pulses + 3 large G pulses.
Result: 7 million in bounties in less than 3 hours. It wipes out ships like they're nothing. I could blow a python's powerplant in a single capacitor charge. In fact I did it in a couple of times: 1 pass, 1 ship. Sidewinders and eagles where vaporized in one pass, even fully shielded ones. It was eye-opening and at the same time quite sad.
Something's wrong in the balancing of weapons/armor/combat when you can kill a ship faster, with less heat generated, without spending ammo, with a weapon that costs 20 times less.
It may be down to the current "problem" of module sniping, I've not tested kill speed against big hulls, but the problem is still there nonetheless. You should NOT be able to kill faster with the cheapest weapon in the game.