If you're talking about the paint scratching off the hull then it's purely aesthetic. There is no normal wear and tear of internal modules unless you screw up and fly into something.
It would be REALLY good to know if anyone ever returned from a significant journey (say over 50kLy return) with NO damage other than worn out paint![]()
Went to SagA* and back without taking a single % of damage. Never needed an AFMU.
Arrival into SagA*: http://imgur.com/7Fp6kyD
Arrival home: http://imgur.com/YbBGg6b
I had a couple close calls with some hot jumps but made it out before taking damage. Gotta pay attention when out there exploring.
In theory I should be able to fly forever from what I getting from this topic.
Well done - can't argue with the advice
You will tell us now you have never taken damage except in combat ...?![]()
Well done - can't argue with the advice
You will tell us now you have never taken damage except in combat ...?![]()
I Am heading to SagA. now. I think I will have a few months travel time.
In theory I should be able to fly forever from what I getting from this topic.
Hmmm: I think some of the posters in this thread are confusing two different things:
1) hull %
- the way I think of this is the current 'health' (hit points for RPG folks) of my ship; starts at 100%
- this appears in your HUD near your shields status
- when someone shoots at you / you run into something that gets through your shields, this is reduced
- when you stop at a space station and repair, this returns to 100%
2) hull integrity
- the way I think of this is a reduction in how many hit points *total* my hull has
- this doesn't appear in your HUD at all as far as I know
- this decreases over time due to wear and tear; even if your integrity is at 0%, your hull can still resist damage, but the total damage it can take is reduced
- you have to go to 'advanced service' in the current UI to restore (repair) hull integrity
The folks who fly to Sag A* with hull 100% probably have significantly reduced hull integrity.
You can have a 100% hull % (no damage) with 0% hull integrityWhen you stop at a space port and repair, you repair hull % automatically. In the current build, you have to use advanced service to restore hull integrity.(the hull is really weak).
All is correct but (the hull is really weak) I believe at 0 Integrity it takes 30% more damage than normal. It makes it weaker but not "really weak"