Wear and tear and what dose it affect

If you're talking about the paint scratching off the hull then it's purely aesthetic. There is no normal wear and tear of internal modules unless you screw up and fly into something.
 
If you're talking about the paint scratching off the hull then it's purely aesthetic. There is no normal wear and tear of internal modules unless you screw up and fly into something.

It would be REALLY good to know if anyone ever returned from a significant journey (say over 50kLy return) with NO damage other than worn out paint ;)
 
Structural wear and tear will reduce your hull strength; when it's down to zero, your hull "hitpoints" will be down to 70% IIRC. I'm not sure if it would also affect module "hardness", but it has no functional impact on your ship as long as you aren't taking hull damage.
 
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The "integrity" statistic and the "paint" statistic degrade simultaneously. A trip to Hutton will leave you with 32% integrity and 32% paint left, if you started with 100/100. A recent post highlighted the fact that both drop by 1% for every 100,000 Ls travelled in Supercruise.

As for the OP's question: no, breakdown of integrity does not directly affect modules in terms of directly damaging them. However, it is my understanding that a ship at 0% integrity is much more vulnerable to having modules damaged by random (ie non-targetted) weapons fire. Entering combat with low integrity is a bad idea.

I'm not sure if having low integrity makes it more likely you will suffer damage to modules if your ship suffers from a high-velocity impact (eg. crash-landing on a planet, ramming a station wall, getting rammed by another ship).
 
It would be REALLY good to know if anyone ever returned from a significant journey (say over 50kLy return) with NO damage other than worn out paint ;)


Went to SagA* and back without taking a single % of damage. Never needed an AFMU.


Arrival into SagA*: http://imgur.com/7Fp6kyD

Arrival home: http://imgur.com/YbBGg6b


I had a couple close calls with some hot jumps but made it out before taking damage. Gotta pay attention when out there exploring.
 
I Am heading to SagA. now. I think I will have a few months travel time.

In theory I should be able to fly forever from what I getting from this topic.
 
In theory I should be able to fly forever from what I getting from this topic.

So long as you are careful that is indeed the case. (Some damage is unavoidable if you go neutron jet surfing but nothing that can't be fixed with an AFMU AFAIK and you can always just not do that).
 
Well done - can't argue with the advice :)
You will tell us now you have never taken damage except in combat ...? ;)


Oh god no, lol. When I went to SagA*, Horizons wasn't out yet so I didn't have to worry about crashing into a planet's surface or screwing up an approach. I've taken damage coming in too hot on a planet. Or you know, the occasional run in with a canyon wall in my old Courier.
 
I Am heading to SagA. now. I think I will have a few months travel time.

In theory I should be able to fly forever from what I getting from this topic.

Hmmm: I think some of the posters in this thread are confusing two different things:

1) hull %
- the way I think of this is the current 'health' (hit points for RPG folks) of my ship; starts at 100%
- this appears in your HUD near your shields status
- when someone shoots at you / you run into something that gets through your shields, this is reduced
- when you stop at a space station and repair, this returns to 100%

2) hull integrity
- the way I think of this is a reduction in how many hit points *total* my hull has
- this doesn't appear in your HUD at all as far as I know
- this decreases over time due to wear and tear; even if your integrity is at 0%, your hull can still resist damage, but the total damage it can take is reduced
- you have to go to 'advanced service' in the current UI to restore (repair) hull integrity

The folks who fly to Sag A* with hull 100% probably have significantly reduced hull integrity.



You can have a 100% hull % (no damage) with 0% hull integrity (the hull is really weak). When you stop at a space port and repair, you repair hull % automatically. In the current build, you have to use advanced service to restore hull integrity.
 
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Hmmm: I think some of the posters in this thread are confusing two different things:

1) hull %
- the way I think of this is the current 'health' (hit points for RPG folks) of my ship; starts at 100%
- this appears in your HUD near your shields status
- when someone shoots at you / you run into something that gets through your shields, this is reduced
- when you stop at a space station and repair, this returns to 100%

2) hull integrity
- the way I think of this is a reduction in how many hit points *total* my hull has
- this doesn't appear in your HUD at all as far as I know
- this decreases over time due to wear and tear; even if your integrity is at 0%, your hull can still resist damage, but the total damage it can take is reduced
- you have to go to 'advanced service' in the current UI to restore (repair) hull integrity

The folks who fly to Sag A* with hull 100% probably have significantly reduced hull integrity.



You can have a 100% hull % (no damage) with 0% hull integrity
(the hull is really weak).
When you stop at a space port and repair, you repair hull % automatically. In the current build, you have to use advanced service to restore hull integrity.


All is correct but (the hull is really weak) I believe at 0 Integrity it takes 30% more damage than normal. It makes it weaker but not "really weak"
 
In Station Services, go into "Advanced Maintenance". At the top of the screen (above and outside the box showing your various modules' health), there's an "Integrity" indicator.
On my return from Sag A*, and again after Distant Worlds, it was at 0%
I don't know whether it refers to the ship as a whole, or just the hull, and as far as I could tell, it made no difference (maybe I've just been lucky), but I spent the credits and fixed it anyway.
I regard it like a car's annual service. The car may not be damaged, but it still needs regular maintenance.
 
All is correct but (the hull is really weak) I believe at 0 Integrity it takes 30% more damage than normal. It makes it weaker but not "really weak"

I'll take your word for it, Osser: I've never had my ship below about 80% hull integrity, but then my longest trips so far have only been a few hundred jump / couple thousand Ly journeys.

One of the posts above indicated that most of the hull integrity loss comes from super cruise travel, which makes sense to me. I try to avoid extremely long supercruise journeys when exploring- I generally only scan objects within 10,000 Ls of the main star, for example. I haven't completed the Hutton Orbital run yet :)
 
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Lately I screwed up while landing with my Anaconda on a 4G planet. After that the hull was 70% and the integrity 30%. The hull repair was about 65,000cr and the integrity repair was over 1,000,000cr.
 
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