Wear and tear was interpreted by me to be a very important and key part of the game.
With paint faiding due to the sun.
With dirt being added to the ship during long travels.
With Paint being torn off during combat.
To an extent all of that is present in the game.
But the original versions shown and present in the first betas had sharper edges on the parts that got cut off. it looked realistic and rugged.
Now , on most ships it looks off. it looks like massive circular parts have been pealed off.
The picture I will use is of the vulture.
I am at 34% paintjob.
How it is https://drive.google.com/open?id=0BykzhkSbDriTLXZCVTJJbExSNGs
How I wish it looked https://drive.google.com/open?id=0BykzhkSbDriTVVpwWTVCN2hQb0E
As you can see its not a big thing , but I do wish the damage was more of a thing.
In fact I think one way that could be fixed is if the 1.5 permanent damage decals could come back (Did we ever get a statement on those?)
Its just , when you see that some of the very round removed parts of paint are not only smooth but around the same size as the CMDRs head , in fact bigger than him/her in most cases its odd.
I do think that smaller damage should be found around it. as well as more variations and different types of wear.
Dust from planets
Dust from astroids
Leaks
Impact marks
Paint degredation
Paint fading
Again , its not core to the gameplay but it was/is one of the features that made me think ''this is the game'' and to see it used as nothing more than a token side feature is a shame
With paint faiding due to the sun.
With dirt being added to the ship during long travels.
With Paint being torn off during combat.
To an extent all of that is present in the game.
But the original versions shown and present in the first betas had sharper edges on the parts that got cut off. it looked realistic and rugged.
Now , on most ships it looks off. it looks like massive circular parts have been pealed off.
The picture I will use is of the vulture.
I am at 34% paintjob.
How it is https://drive.google.com/open?id=0BykzhkSbDriTLXZCVTJJbExSNGs
How I wish it looked https://drive.google.com/open?id=0BykzhkSbDriTVVpwWTVCN2hQb0E
As you can see its not a big thing , but I do wish the damage was more of a thing.
In fact I think one way that could be fixed is if the 1.5 permanent damage decals could come back (Did we ever get a statement on those?)
Its just , when you see that some of the very round removed parts of paint are not only smooth but around the same size as the CMDRs head , in fact bigger than him/her in most cases its odd.
I do think that smaller damage should be found around it. as well as more variations and different types of wear.
Dust from planets
Dust from astroids
Leaks
Impact marks
Paint degredation
Paint fading
Again , its not core to the gameplay but it was/is one of the features that made me think ''this is the game'' and to see it used as nothing more than a token side feature is a shame