Currently weather in game seems more cosmetic than impactful. I love the introduction of sunburn and the need for umbrellas and shade in game play but this could been taken further to have a significant impact on game play and visuals too. I really hope this is worked on for future updates because it seems the tech is there within Cobra. I’m also thinking these updates are worthwhile as storms and lightning would look great in Planet Zoo 2 as well!
So if it rains, guest numbers will be lower for water parks and coasters, with them seeking dark rides or indoor attractions, or coasters having to close in high winds. I think this would really improve things for management players, who would need to be strategic in what they build, so that guests have options in different weather conditions and based on different weather cycles and seasons (I.e. what you build overall would need to adapt to weather specifics in a biome such as frequency of weather types, as well as different one off weather events). As a sandbox player, snow will obviously look great in game as it does in Planet Zoo and a new weather type of storms would bring some awesome new visuals we haven’t seen in a Planet game, with the flash of lightening and rumble of thunder across a park (which could then be used to great effect in PlanZoo2 as well).
All of this would be such a game changer, along with overall visual QoL improvements for weather (e.g. skies going darker when it rains). The introduction of seasons, the passing of time changing, wind improving in game and weather being introduced vs. PlanCo1 makes me think this approach must have been in the pipeline at some point and we’ve also seen what is possible in the JWE franchise too as a wider reference point in Frontier’s work. I really hope this is ironed out, as all the potential is there. It could advance the game even more in many ways.
So if it rains, guest numbers will be lower for water parks and coasters, with them seeking dark rides or indoor attractions, or coasters having to close in high winds. I think this would really improve things for management players, who would need to be strategic in what they build, so that guests have options in different weather conditions and based on different weather cycles and seasons (I.e. what you build overall would need to adapt to weather specifics in a biome such as frequency of weather types, as well as different one off weather events). As a sandbox player, snow will obviously look great in game as it does in Planet Zoo and a new weather type of storms would bring some awesome new visuals we haven’t seen in a Planet game, with the flash of lightening and rumble of thunder across a park (which could then be used to great effect in PlanZoo2 as well).
All of this would be such a game changer, along with overall visual QoL improvements for weather (e.g. skies going darker when it rains). The introduction of seasons, the passing of time changing, wind improving in game and weather being introduced vs. PlanCo1 makes me think this approach must have been in the pipeline at some point and we’ve also seen what is possible in the JWE franchise too as a wider reference point in Frontier’s work. I really hope this is ironed out, as all the potential is there. It could advance the game even more in many ways.