Weather Seasons are not Realistic

Hi,

I've started playing this again from scratch as so much better now thanks to patches and DLC. I still don't understand why there are not seasons and weather for those seasons in the game. For instance I am playing Godwin in England and is 26C in November...Kind of takes away the realistic aspect a little. Devs are there any plans to change improve this. Thanks
 
It's been asked before but the problem is the year goes fast and the weather would need to change at the same speed. So like most people I just ignore the date
 
That's fair enough but even so could they not make the temperature a bit more realistic. 26c is November lol. Not that is probably has never happened .... Any a minor complaint in otherwise a great game now
 
The reason the weather in-game isn't tied to the in-game calendar year is because a year is 18 minutes long, and we thought it'd become boring and repetitive for each season to last an average of 4.5 minutes, especially as weather impacts your animals and guests behaviours and needs. Therefore, we decided that each biome would have the temperature and weather you would expect to see randomised instead.

In short: it was a choice.
 
A year is 18 minutes long...I still can't believe somebody made this decision...

To be fair if they had made it twice as long then it would literally take 9 hours for an african elephant to mature and that's assuming the player is using 1:1 speed. For people who have time to play a lot I know that would be reasonable but for casual players that might seem excessive. The issue the dev team have with time in Planet zoo is that some species have life spans of a couple of years and others can live over a hundred and they are trying to cater for multiple play styles including people who want to breed and those using the franchise market where 9 hour elephants would mean even fewer available to buy. I'm not saying they hit on the right solution but I'm not sure there is a simple answer. Lot's of people love Zoo tycoon 2 but I have to say that I found it incredibly slow in both the speed I could get new animals and make any money to improve things and I don't really pay any attention to the actual date in game. So the way they've chosen to do it, now that I can flexibly slow down animal ageing depending on what I'm doing, suits me. I get others might find it frustrating
 
To be fair if they had made it twice as long then it would literally take 9 hours for an african elephant to mature and that's assuming the player is using 1:1 speed. For people who have time to play a lot I know that would be reasonable but for casual players that might seem excessive. The issue the dev team have with time in Planet zoo is that some species have life spans of a couple of years and others can live over a hundred and they are trying to cater for multiple play styles including people who want to breed and those using the franchise market where 9 hour elephants would mean even fewer available to buy. I'm not saying they hit on the right solution but I'm not sure there is a simple answer. Lot's of people love Zoo tycoon 2 but I have to say that I found it incredibly slow in both the speed I could get new animals and make any money to improve things and I don't really pay any attention to the actual date in game. So the way they've chosen to do it, now that I can flexibly slow down animal ageing depending on what I'm doing, suits me. I get others might find it frustrating
I don't think that 9 hours is too much for an animal to mature. I think that this crazy fast time and the many lacking things on the behavior of animals are the reason why many players don't feel a relationship with their animals, so basically PZ became a beautiful landscape editor and builder tool instead of a zoo game. I do agree on the speed needed to make money, it need to be fast while animals time should be slow.
 
I don't think that 9 hours is too much for an animal to mature.
See, for more casual players like myself, 9 hours of game play would likely take a couple weeks to reach (I mainly only get a chance to play on weekends, even then its limited). So I would say the opposite, 9 hours is too long for an animal to mature. So I think when they were determining the gameplay speed, they did consider all player types/styles, since they would want to accommodate the largest audience possible
 
See, for more casual players like myself, 9 hours of game play would likely take a couple weeks to reach (I mainly only get a chance to play on weekends, even then its limited). So I would say the opposite, 9 hours is too long for an animal to mature. So I think when they were determining the gameplay speed, they did consider all player types/styles, since they would want to accommodate the largest audience possible

Hello, I'm probably the most casual player ever these days. 9 hours for an elephant to mature is perfectly reasonable. It would give us time to connect to the baby a little more and adore it more as an adult.
 
See, for more casual players like myself, 9 hours of game play would likely take a couple weeks to reach (I mainly only get a chance to play on weekends, even then its limited). So I would say the opposite, 9 hours is too long for an animal to mature. So I think when they were determining the gameplay speed, they did consider all player types/styles, since they would want to accommodate the largest audience possible
Did you try to adjust the speed of animal dying, born and growing in the settings? Maybe this will help you to find the speed which fits to your kind of gameplay.
 
Did you try to adjust the speed of animal dying, born and growing in the settings? Maybe this will help you to find the speed which fits to your kind of gameplay.
I have, but the 9 hours thing came from someone saying if they doubled the speed of in game years from 18 min to 36 min, it would take this long for an elephant to mature based on 1x speed and 1x animal aging. So that means it still takes 4.5 hours with these settings for an elephant to mature.

They did make changes to animal aging already too, so for people who want to connect with their animals more (I'm admittedly not one of those people), they have the option of slowing that down. So you can already make an elephant mature in 9 hours (or even longer). This was the balance of gameplay and styles that I was talking about. Some players like the animals to take a long time to mature, others don't, Frontier tried to appease them all the best they could.
 
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