That's not quite true -- there are some ways of doing weather that would cause that, and they're being used as an excuse not to do it. There are other ways that would be significantly less resource-intensive that could be implemented.I did some research and the only way we can get weather in PC is when Frontier completely rewrites their Cobra game engine which can affect the game on critical levels. Is that what we want then?
And lets look at what most people are really asking for about weather -- realistic rain and snow? Not as important as guest behaivior! Will they avoid certain rides and prefer certain rides when it's raining? Will we be able to toggle which rides are under shelter (benefits being not taxing the game with this decision and giving us more control)? Will guests buy more coffee'n'donuts, more hot coco, more hot tea, when it's cold? Will guests wear warmer clothing when it's cold? Will we be able to set the "it's cold" range (so that arctic parks can be cold all the time)? Will guests buy and use flexi-color umbrellas? Will I be able to sell different colors in different themed areas of the park so I can see at a glance where people are buying 'em? [up]
If Frontier's proprietary game engine, which they have complete control over, has to be retooled to allow for this then so be it. If this causes performance issues on otherwise game-worthy computers then that's the coder's incompetence, not something innate in the nature of the universe. [sulk]
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