Weird AI behavior? Why was I shot at?

OK, so... this boggles the mind a bit. Note - I'm playing Solo, so there's no chance this is some other player intervening.

Two scenarios which happened relatively recently (in both cases I'm bounty hunting in Brani near the Nav point there):
1. I scan nearby craft for someone who is wanted in the system. Eventually I come across a Sidewinder or Cobra (don't remember) which is wanted, and it's already being engaged by some other NPC (other bounty hunter?). I engage - as soon as I do, the OTHER craft becomes hostile to me (he was clean, BTW), and soon enough, they BOTH attack me. Needless to say, since I've only got my starting Sidewinder I had to run like the wind. However, it's pretty interesting that once that other ship opened fire on me, it wasn't marked as wanted! It was still clean! And NO, I was NOT wanted myself, nor did I have any bounties on my head in any other system (I pay my fines).
2. A very similar situation to the above, except... it was the local SECURITY ships which decided that I am now a threat. At least they had the decency to finish off the actual wanted ship before they turned their ships against mine, and I got the bounty... which paid for the repairs inflicted in part BY THE DAMNED SECURITY!

Anyway, what the hell? Can someone explain what happened in these two cases? I'm making less and less money recently, as the difficulty of enemies is going up considerably (while my ship is still the same as I'm saving up for a Cobra), and with added "issues" like the above it's getting really frustrating.
 
You got attacked by the security ships because your target was allied to local authorities. I hope FD will fix that in the next update. Until then you should check your targets faction in the contacts panel. For example: If you are in a federal system every non federal wanted target is free to kill.

Your first scenario seems to be a bug (the second is just bad design). If you didnt turn "report crimes against me" off, you should write a ticket.
 
This is not broken ai, it is an effect of faction affiliations, if you attack a ship of x faction, regardless if they are wanted or not, it is a hostile act against any members of that faction and they respond. It doesn't flag you as wanted against the faction if you have not committed a criminal act, but you still attacked one of their own, and any of their ships in the area respond, you will lose rep with the respective faction too. Leave, dock somewhere and come back and they will not attack you again, unless you have since become hostile to the entire faction, but attack one of their own again and the same happens.

It is going to be changed so that attacking wanted ships doesn't trigger the faction response.
 
This is not broken ai, it is an effect of faction affiliations, if you attack a ship of x faction, regardless if they are wanted or not, it is a hostile act against any members of that faction and they respond. It doesn't flag you as wanted against the faction if you have not committed a criminal act, but you still attacked one of their own, and any of their ships in the area respond, you will lose rep with the respective faction too. Leave, dock somewhere and come back and they will not attack you again, unless you have since become hostile to the entire faction, but attack one of their own again and the same happens.
Thanks for clarifying. I'll be more careful of who I shoot, in that case.

It is going to be changed so that attacking wanted ships doesn't trigger the faction response.
That's REALLY good news - the above behaviour is really REALLY silly.
 
This is not broken ai, it is an effect of faction affiliations, if you attack a ship of x faction, regardless if they are wanted or not, it is a hostile act against any members of that faction and they respond. It doesn't flag you as wanted against the faction if you have not committed a criminal act, but you still attacked one of their own, and any of their ships in the area respond, you will lose rep with the respective faction too. Leave, dock somewhere and come back and they will not attack you again, unless you have since become hostile to the entire faction, but attack one of their own again and the same happens.

It is going to be changed so that attacking wanted ships doesn't trigger the faction response.

Finally, someone who actually understands how the game works. You sir, give me hope. Have some rep just because I like you. ;)
 
The AI coded to fire on any and all who attack a ship of the same faction, regardless of wanted status.

It is broken.

It is not broken, it is behaving just as it was programmed to, broken would be behaving in a way that was not intended. Was it a poor design choice, sure, but broken, no
 
I'm on the 'broken' bandwagon also.

I can understand why a ship that was previously clean would turn and fire on you if you're in an opposing faction, which is fine, on their head be it. Just make sure you've got 'report crimes against me' switched on, and they'll lose their clean status and you can do whatever you want. I flew around for a long time with this set to off (the security force just gets in the way more often than not), but without this on the 'clean' attacker will never become wanted.

But there is no reason at all for the local security forces to fire on you, opposing faction or not, they should be above this sort of thing. They should only be attacking those with a Wanted status. Just because they don't like you doesn't give the police the right to blow you out of the sky if you haven't committed any crimes to warrant it. It's broken.
 
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OK people... you're arguing about semantics.

I think we ALL agree that this kind of behaviour (intended or not) is NOT going to cut it and should be changed, right? Assuming what Hexcaliber wrote about it being changed is true then I think we can end the discussion right there.
 
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