Weird and pointless offer for selling passengers into slavery.

Deleted member 115407

D
slaver scum

¯\_(ツ)_/¯

I like to imagine that they were in cryo and I sold them off for science experiments, like in Alien Resurrection :)
 
Last edited by a moderator:
A more interesting "Reward" might be

"Cmdr Toff, we represent the...shall we say Enemy? of that business group you have on-board, we are willing to pay Xmillion for them to have a terrible "accident" in the airlock, we shall make payment on confirmation of the unfortunate outcome."

Slavery is not something I can deal with, but industrial espionage I might come to grips with (In the ED world.)

:D
 

Deleted member 115407

D
One could hope that the factions monitors their counter-offer success rate and chops off the head of their financial controller adjusts the offers accordingly.

I did lose rep with the original faction. So there's one thing.
 
It's not so pointless when you aren't running uber-lucrative long SC passengers.

I had a 60k mission turn into about 1M once by taking up a slavery offer.

oh really? that definitely makes sense. So it can happen, that's always something :) unfortunately I have only seen the opposite (also with low paying missions), so it seems a rare encounter for me.
 

Deleted member 115407

D
oh really? that definitely makes sense. So it can happen, that's always something :) unfortunately I have only seen the opposite (also with low paying missions), so it seems a rare encounter for me.

Yeah, I'm not saying that it doesn't make sense in most cases. But it does make sense in some.

Have had it happen a few times, but usually I was more worried about the rep than I was about the additional credits.
 
So I was ferrying 18 tourists for 13 million credits and I get a very offending offer from a bandit to sell them as slaves to him for 200.000cr. To add injury to insult he even wanted me to go to another starport in another system.

The base idea that you can get nasty offers like this I do like and although the concept of selling tourists as slaves sort of scratches an itch I have I don't know how the devs are thinking the offer itself makes sense or is in any way meaningful or useful. Every offer I have had of this sort is mindbogglingly ridiculously measly and unrewarding??

Doesn't that work out to be about average market value for 18 slave's..... If you'd been given the offer for a short range trip with a standard payout would you have acted differently?
 
I don't mind roleplaying, but I do mind whether or not it makes sense and in this case it does not.



Exactly. It's not just the high paying missions (although they make it seem completely absurd) it's also the lower paying missions, they still just pays less for more work + reputation hit.
Agreed: In real life, we would never take the lesser offer.
 
It's kind of ridiculous because the bonuses don't seem to scale with the mission rewards.
I have never accepted an Alternate Destination offer or a Slavery offer. They are kind of pointless.

ABafzQW.jpg


Let's see. I accepted a mission to fly you one jump and about 600k ls, for which you're paying me 10m credits. Frankly I consider that to be generous, but it's the market rate these days. Now you've had a message that you need to go to another station which is seven times the distance (one hour flight time in supercruise) and you're willing to pay me a bonus of 69k credits for it?

Hmmm, let me think.

OK. I'm taking off in five minutes. If you're still on this ship, I'm going to divert to Jackson's Lighthouse and fire you into it.
 
I'm like the transporter: never open the package, never change the deal. No detours. I don't even read what the passengers might say. It works. I guess my reputation must be rock solid :D

o7
 
The only mission wrinkles I always accept are the time bonuses. I like it when they give me 30 minutes to deliver something for a bonus, and I'm only 2 minutes away.

The rest of the offers are, as you say, too small and/or too inconvenient. Kinda like real life, I guess :)
 
Not sure what's so hard about implementing a simple plausibility check for such offers... or an algrotithm which makes sure that the randomly generated offer is better than the original payment, such as "$offer = $original_payment + X"
 
[ Accept passenger mission for 1,000,000cr, 15 passengers ]

Slaver: Commander, it's come to my attention that you are transferring passengers from [STATION_SOURCE] to [STATION_DESTINATION]. I'd like to make you an offer. I represent a particular interest group in the [SYSTEM_NAME] system; about [DISTANCE] light years from your current position; we'd like to offer you 100,000cr for each passenger that you deliver to us, unharmed and unspoiled. Think about it Commander.

Original Mission Payout: 1,000,000 for 15 passengers.
New Mission Payout: 1,500,000 for 15 passengers.
Difference: 500,000

Preferably voiced. Kthx. :)
 
So I was ferrying 18 tourists for 13 million credits and I get a very offending offer from a bandit to sell them as slaves to him for 200.000cr. To add injury to insult he even wanted me to go to another starport in another system.

The base idea that you can get nasty offers like this I do like and although the concept of selling tourists as slaves sort of scratches an itch I have I don't know how the devs are thinking the offer itself makes sense or is in any way meaningful or useful. Every offer I have had of this sort is mindbogglingly ridiculously measly and unrewarding??

Just do it already. You know you want to.
 
Yet another thread which wails about a small detail which is out of wack.

Contrary to what often is suggested in these threads, things like this don't happen because Frontier managers or developers are idiots.

When we're playing this game, there are literally thousands/millions of separate bits of data and formulas and executing scripts swirling around hour virtual existence at any given moment. These data bits and calculations control things such as the state and position of every, ship, station, outpost, accepted mission, where they are positioned and where they are headed just to name a few.

The slavery counter offer value being out of proportion to the original offer is only out of proportion when you have destination stations which are extremely far away from the arrival point. This is because in formulas in the mission script, the distance from the arrival didn't always play a big roll in calculation of the mission reward but now it does. The problem is that when that mission script was adjusted to take into account the distance from arrival, the template/script for the generation of the counter offer mission was not updated as well. A small detail like this is a very easy thing to miss in a game system with thousands of data, formulas, templates and scripts, etc.

You might ask why did the Frontier developer who changed the mission not know to change the counter offer mission too? Well, there's no guarantee that they were the same developer that originally created the mission so they may not have even been aware of the counter offer mission, let alone how it works. Even if they were the same developer, this is a vary complex set of game rules.

Please give the Frontier Developers a break because this amazing game is a lot to manage!

If you're annoyed by small details like this being out of wack, then join lots of us in open the beta starting at the end of the week, watch for threads explaining what needs to be tested, and do more than just fly the newest ship.
 
Last edited:
Back
Top Bottom