Weird Texture Issue with Planets on Rift

Since the last update, running VR medium on the Rift with a GTX970, when passing a planet in super cruise but not in orbital cruise, I can see planetary texture panels popping in/out at the very edge of my FOV.

The weird thing is that I can only see this with both eyes open. If I close one eye or the other, the texture popping goes away.

I have no idea how to record this happening for proof.

Anyone one else seen the same? I guess it is an optimisation thing so the game is not drawing texture panels that are not in my FOV, but they are, just, but only with both eyes open.

Meso
 
It is a known bug due to textures not optimized for VR resolution. It also causes weird shadows on planet's surface and station's exteriors when you move your visual. I digged 3 pages to find a related thread and the above issues have been posted in the bug section. It seems that a programmer chimed in to say they are working on it, or looking at it (to say a la David Braben :D )
 
Me too.
Since basically ever.

It seems that it also ties in somewhat with the lenses and FOV.
I say that cause the rift's lenses seem to focus in a manner that gives you a slight wider FOV when looking straight, which is when I notices these square shadows, but if I then move my eyes to the edge, it vanishes.

Hoping there is a fix in the pipe, cause this is quite jarring at times.

I haven't played much Elite in the vive after getting a rift as well, but I believe it was present there as well.
But that also had the terrible sparklies at the time :\
 
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Junky Juke is right - this is a known problem, for both Rift and Vive (and other HMDs too).
When you look away from the planet, big square chunks are dropped and you can see the space behind etc. Its a Cobra engine issue.The planet texture is being dropped if the centroid of the square chunks falls outside the field of view. If you look so that the centre juuust pips back into the display, it will show up fine.

It seems to happen only with land-able planets. It doesn't happen with gas giants (different shader).

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Me too.

I say that cause the rift's lenses seem to focus in a manner that gives you a slight wider FOV when looking straight, which is when I notices these square shadows, but if I then move my eyes to the edge, it vanishes.

Hoping there is a fix in the pipe, cause this is quite jarring at times.

Its noticeable because you see the flickering quite well in peripheral vision. We are sensitive to motion/at the edges of our vision (could be a lion!).
Also, because your eyes rotate in their sockets as you turn them to glance at the movement, you then can't then see the edge of the display.

Hoping they fix it soon.
 
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Same here!

But whenever it happens, I yell out, "Yatzi" and when I got to bed, there are two shiny quarters waiting on me.

But yeah, it happens to me too.
Except for the quarters part. Shhh...
 
Junky Juke is right - this is a known problem, for both Rift and Vive (and other HMDs too).
When you look away from the planet, big square chunks are dropped and you can see the space behind etc. Its a Cobra engine issue.The planet texture is being dropped if the centroid of the square chunks falls outside the field of view. If you look so that the centre juuust pips back into the display, it will show up fine.

It seems to happen only with land-able planets. It doesn't happen with gas giants (different shader).

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Its noticeable because you see the flickering quite well in peripheral vision. We are sensitive to motion/at the edges of our vision (could be a lion!).
Also, because your eyes rotate in their sockets as you turn them to glance at the movement, you then can't then see the edge of the display.

Hoping they fix it soon.

Thats odd. I have never experienced this issue yet. Is it GPU dependent, or something else? I use an Oculus rift and an AMD Fury.
Maybe my peripheral vision is poor.

What I do get is my FPS on planet surafaces constantly at 45fps, no matter what setting I have them on. This wasn't an issue before ASW was implemented, and turning it off doesn't seem to do anything.
 
Thanks for the responses folks.

Weird thing is that I swear it wasn't there before the last update as I went to Sag A and back in the Rift and didn't notice it.

Here's hoping they get it resolved.

Meso
 
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