I agree with most of what you said, although I don't find the game "boring". I think what it mostly lacks is incentive and maybe a personality.
For instance...
I want incentive to read GalNet. I want to hear about specialized NPC's that have huge bounties. I want to flee from murderous rogues through name recognition alone, but also have incentive to wing up and take them down and split the multimillion cr bounty. This is all the more possible with the engineers update!
I want engineers to give more direction as to what I am even doing. I want to know which planets are ripe with the materials I'm sent out to retrieve. I want the engineers to send me on rad missions where I need to steal cargo from a specific NPC, or fixed position. I want less RNG and random instancing.
I want power play to be FUN. I want to actually have a reason to join up with all of this newly introduced risk. It's so off balance right now. I want there to be actual differences between the powers other than this forced philosophical role playing.
Most of all, I want the dang bugs fixed. The ones that have persisted since day one. I really empathize with FD in this regard. I work a job where I constantly have to put projects on standby in order to meet deadlines from new projects, so I know what sort of pressure these wonderful devs must be under (at least, I imagine I do). I just want less "new", and more polish. Get to the new stuff later.
I think ED is a fantastic game, and I have sunk countless hours into both the Xbox and PC version, but if the majority of players spent more time singing its praises, and less time speaking about its flaws, there would almost certainly be less turnover and higher turnout. I can only speak anecdotally, but every one of my friends who used to play ED quit around 40 hours. That's good for a single player game, but not good for a game with a projected lifespan such as Elite proposes. As well, every one of my friends who haven't played it still refuse to because of the widely publicized grind fest.
For instance...
I want incentive to read GalNet. I want to hear about specialized NPC's that have huge bounties. I want to flee from murderous rogues through name recognition alone, but also have incentive to wing up and take them down and split the multimillion cr bounty. This is all the more possible with the engineers update!
I want engineers to give more direction as to what I am even doing. I want to know which planets are ripe with the materials I'm sent out to retrieve. I want the engineers to send me on rad missions where I need to steal cargo from a specific NPC, or fixed position. I want less RNG and random instancing.
I want power play to be FUN. I want to actually have a reason to join up with all of this newly introduced risk. It's so off balance right now. I want there to be actual differences between the powers other than this forced philosophical role playing.
Most of all, I want the dang bugs fixed. The ones that have persisted since day one. I really empathize with FD in this regard. I work a job where I constantly have to put projects on standby in order to meet deadlines from new projects, so I know what sort of pressure these wonderful devs must be under (at least, I imagine I do). I just want less "new", and more polish. Get to the new stuff later.
I think ED is a fantastic game, and I have sunk countless hours into both the Xbox and PC version, but if the majority of players spent more time singing its praises, and less time speaking about its flaws, there would almost certainly be less turnover and higher turnout. I can only speak anecdotally, but every one of my friends who used to play ED quit around 40 hours. That's good for a single player game, but not good for a game with a projected lifespan such as Elite proposes. As well, every one of my friends who haven't played it still refuse to because of the widely publicized grind fest.
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