Well for us denizens of the Forbidden Zone, our time is coming

PoV: Transition at FDEV

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I think they'll be a touch lighter handed :D But I do wonder how things will shake out- for example if Powers are devolved into star systems somehow (like factions) 1:1.

I just hope Archon has a roving pirate megaship base and becomes the Civ like raiding barbarian / burger van.

Well the plan should contemplate a goal first of all, which is: players' engagement.

I just hope we get a more dynamic environment and a gameplay which contemplates direct players attrition vs. pure grind business.
 
Powerplay 2.0 is in the delightful position of being able to be all things to all people at the moment. It's just when Frontier actually start having to implement the reality that the trouble starts :)
 
Well the plan should contemplate a goal first of all, which is: players' engagement.

I just hope we get a more dynamic environment and a gameplay which contemplates direct players attrition vs. pure grind business.
^^^
This.

Frontier far too often makes decisions that disengages me. They keep filling in the depth of gameplay I enjoy to sate the demands of the Veruca Salts of the community, who then quit after building their monuments to Ozymandias.

I was attracted to PowerPlay because it added a strategic layer to consider for my day-to-day activities, which amounted to BGS manipulation. Any desire to earn merits, though, was killed by the lack of variety in activities: either ABA cargo hauling, or combat farming. Then Frontier killed my interest in BGS manipulation by transforming it from a Byzantine exchange of influence and reputation among competing factions to achieve your goals, to a straight out influence grind.

I don’t expect much for myself from PowerPlay 2.0. I just hope that that PowerPlay versions of normal missions will be a thing.
 
So i will be massively surprised if this is a huge shake up, but what would you folks realistically want to see in the update?
I know we have gone over it a hundred times but lets be realistic, i cant see huge changes to PvP or open only content etc.

For me i would like:
Ranks harder to attain, but they don't decay, its a pain having to regrind back to Rank 5 every time im out in the bubble for a few weeks
Remove all modules from PP to stop faction hoping
Can we please for the love of the Gods remove the endless clicking for filling up the cargo hold? i don't mind being charged 6.5mill to queue jump getting those pesky Dissidents into the Cutter but can it be done in one go?

O7
 
So i will be massively surprised if this is a huge shake up, but what would you folks realistically want to see in the update?
I know we have gone over it a hundred times but lets be realistic, i cant see huge changes to PvP or open only content etc.

For me i would like:
Ranks harder to attain, but they don't decay, its a pain having to regrind back to Rank 5 every time im out in the bubble for a few weeks
Remove all modules from PP to stop faction hoping
Can we please for the love of the Gods remove the endless clicking for filling up the cargo hold? i don't mind being charged 6.5mill to queue jump getting those pesky Dissidents into the Cutter but can it be done in one go?

O7
I have a feeling this is a ground up rework that will draw on BGS missions / activities to replace the shoot / haul v1 aspect. I also suspect that starting over would be easier than salvaging what exists due to it being so old. I mean you have a spanky 4.X BGS updated several times that does everything, a super spanky Goid war sim, they'll do PP so soon after doing all that because its similar. Plus its 5C proof, 100%.

I also suspect it will be more decentralised in that Powers territories are not ruled by maths and proximity to a capital- so that people can work places and not trip each other up. After all, it should be that all positive action should improve your power.
 
So i will be massively surprised if this is a huge shake up, but what would you folks realistically want to see in the update?
I know we have gone over it a hundred times but lets be realistic, i cant see huge changes to PvP or open only content etc.

For me i would like:
Ranks harder to attain, but they don't decay, its a pain having to regrind back to Rank 5 every time im out in the bubble for a few weeks
Remove all modules from PP to stop faction hoping
Can we please for the love of the Gods remove the endless clicking for filling up the cargo hold? i don't mind being charged 6.5mill to queue jump getting those pesky Dissidents into the Cutter but can it be done in one go?

O7

Merit hauling might remain as a relic of the prior system, but it will no longer be the only(or even the best) way to achieve progress.

I hope to see a system whereby playing the game in accordance with a faction's ethos will directly help that faction, whether or not you're pledged to that power. IE, if you do piracy, that helps Archon Delaine, regardless of whether you're pledged to him. This will result in Powers having influence where their type of players play, rather than a more arbitrary system.

I hope to see Powerplay modules uncoupled from pledging. Ideally, you'll still be able to buy Powerplay modules from a faction you're pledged to, but you should also be able to earn a currency that allows you to buy modules directly from power-specific tech brokers. IE, if you go into Delaine space and do piracy, you will gain Delaine merits, which can then be spent on Cytoscramblers. This would allow you to buy and sell cytoscrambers without needing to stockpile them in a spare ship.

Lastly, I hope to see a system that encourages players to play REGARDLESS of where their power currently stands in the galactic rankings. Right now, there is zero reason for the bottom half of powers to even bother, because they gain nothing until they reach the top 3, and getting there is impossible. Playing the weakest factions should give the MOST opportunity, not the least.

Oh, and of course, I hope for a deeper layer of sensible strategic gameplay; stuff that can be understood by the layman but which offers deep thinking for those who are interested in that sort of thing.
 
Right now, there is zero reason for the bottom half of powers to even bother, because they gain nothing until they reach the top 3, and getting there is impossible. Playing the weakest factions should give the MOST opportunity, not the least.
I actually got into playing Utopia as they were low down the pecking order, more interesting and no pressure to compete with the big 3, but i see your point.
And i agree it would be great if different powers had different gameplay to effect their standing.

O7
 
I think I've always had a vision of a feature where alliances and enmities are never that clear cut, and interactions between powers are nuanced, because the galaxy and wielding influence within it is a complex thing. No idea how you'd simulate that properly but something that reflected the never-simple nature of real world politics would be interesting.

Also, actions that explicitly benefit more than one power and leverage the repective ethos and personality of each would be interesting. E.g. I want to attack those guys but I couldn't be seen to be doing that, but Delaine might....
 
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