Well, that was a bit embarrassing: me vs Elite Anaconda

Have destroyed Elite Anacondas before, and so was looking forward to an easy fight in my newly acquired ASP. It's not fully pimped out yet, but weapon mounts were chock full of the stuff that should make destroying an Elite Anaconda a walk in the park: a couple of fixed beams in the mids, and 4 x dumbfire racks in the small hard points. As I've taken out Elite Anacondas with the same set up in Cobras and Vipers, I thought nothing of my first encounter.

Alas, I was wrong. feeling over-confident, I managed to switch into silent running while sitting right in front of the gal while using beam lasers to lower shields (oops, wrong button). I had some shield cells, after all - what could go wrong? Well, there's not much point in shield cells if you can't use them. She delivered 44pct damage to my light alloy hull in a second or two, and sent me running with the tail between my legs. However, I refused to lose. So I let my shields recharge and returned to the fight. I couldn't get her shields down with 4 pips in WEP, so had to lob a couple of missile volleys to get them down. Once down, I fired everything I had in very, very quick succession. Many, many explosions later I stopped firing. 15pct hull left - and I was out of missiles. What the? So I had to finish her off with my slow-working beams, which she seemed to have developed a sudden resistance to. For a second I thought she was fitted with a mirrored surface hull, but if that was the case, why hadn't my missiles finished her off? Took about 6o seconds to finish her off - was uneventful as her weapons appeared unable to fire.

Back at my home base I cashed in my meager 160k bounty, plus another 20k from a KWS. My repair bill was 85k, and my munitions bill was somewhere around 25-35k. But I learned a lesson; several actually:

1. It is far more lucrative to bounty hunt in a smaller ship
2. The ASPs shields do not seem very strong - of course they're C rated vs my Vipers A, but they don't last long
3. The most valuable lesson of all: don't engage silent running in a head-on engagement :D
4. Combat in a bigger ship is more exhilarating - simply because the risks are greater

On top of all that, I really LIKE wear and tear. I love the fact that there are consequences for my sloppiness!
 
Nice. I'm currently running a Viper with C2 gimbal multicannons and C1 fixed beams. Had an Elite Anaconda get away from me this morning with 0% drives (yeah, he jumped out with no drives), so I'm pretty salty about it.

Do you have better success with the 2 x C1 dumbfires and 2 x C2 fixed beams? Should I be trying that for 'conda hunting, and then swap out the C1 dumbfires for multicannons or something for smaller prey?
 
Nice. I'm currently running a Viper with C2 gimbal multicannons and C1 fixed beams. Had an Elite Anaconda get away from me this morning with 0% drives (yeah, he jumped out with no drives), so I'm pretty salty about it.

Do you have better success with the 2 x C1 dumbfires and 2 x C2 fixed beams? Should I be trying that for 'conda hunting, and then swap out the C1 dumbfires for multicannons or something for smaller prey?

Fixed beams and dumbfire missiles are a lethal combination for big targets, if you don't fight like I did above. MCs are great and relatively inexpensive to operate, but I prefer cannons - even against smaller, faster targets. Just find them more fun, but many prefer MCs. Heat seekers also work, of course.
 
Target power plant - they'll never initiate jump if their hull isn't below 20%, and they'll be exploded long before then.

I prefer quad multicannons - you can hold down the trigger and if you stay in under 1km, shields go in 2 minutes, power plant goes in 30 seconds.
 
Fixed beams and dumbfire missiles are a lethal combination for big targets, if you don't fight like I did above. MCs are great and relatively inexpensive to operate, but I prefer cannons - even against smaller, faster targets. Just find them more fun, but many prefer MCs. Heat seekers also work, of course.

I tried one of these in a Clipper with hefty gimbal mounted large beams and medium cannons.

Terrible, terrible idea. My repair costs were four times higher than my fee.
 
Just today alone I have had 3 vipers, 4 cobras, 2 pythons and 1 Anaconda all jump out of combat with me before I could get the bounty. No I am not a noob and yes I was targeting the FSD. But the AI has been making the decision to jump almost as soon as I get the shields down, or do any reall hull damage. They are very skittish today for some odd reason.
 
Target power plant - they'll never initiate jump if their hull isn't below 20%, and they'll be exploded long before then.

First time I fought him he jumped out at 90% shields - no hull damage at all. While yelling he was going to boil me up. Second time he jumped out at 70% hull, with 0% drives.

I'll try the dumbfires tonight if he keeps escaping...
 
Fixed beams and dumbfire missiles are a lethal combination for big targets, if you don't fight like I did above. MCs are great and relatively inexpensive to operate, but I prefer cannons - even against smaller, faster targets. Just find them more fun, but many prefer MCs. Heat seekers also work, of course.

Actually, Cannons are fun. You kinda need to be very close to ensure a hit against small targets, though, but when they hit... Those explosions are orgasm worthy.

Taking on a big ship with cannons fitted reminds me of watching the new version of Battlestar Galactica, with the Galactica firing Cannons on a Cylon Base Star, and watching the explosions...

Just awesome fun.

they could do with a tad of un-nerfing, though. Like perhaps, a 10-20% increase in muzzle velocity... They behave almos tlike missiles at present.

Z...
 
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Just today alone I have had 3 vipers, 4 cobras, 2 pythons and 1 Anaconda all jump out of combat with me before I could get the bounty. No I am not a noob and yes I was targeting the FSD. But the AI has been making the decision to jump almost as soon as I get the shields down, or do any reall hull damage. They are very skittish today for some odd reason.

I've been seeing a lot of this, too.

Would be nice if Mass Locking would affect enemy vessels...

Z...
 
Just today alone I have had 3 vipers, 4 cobras, 2 pythons and 1 Anaconda all jump out of combat with me before I could get the bounty. No I am not a noob and yes I was targeting the FSD. But the AI has been making the decision to jump almost as soon as I get the shields down, or do any reall hull damage. They are very skittish today for some odd reason.

It feels to me like they've been tweaked - for the better. I jumped into an anarchy nav beacon today, and was immediately scanned and attacked by two red NPCs despite no bounty or goods on board. Later, in that same nav beacon, 3 ships started attacking. Love it!
 
Mind you.. on launch day I got my free eagle, opened up the bulletin board and saw a mission for 130K! So I grabbed it.

Oh that fight did not last long.
 
Actually, Cannons are fun. You kinda need to be very close to ensure a hit against small targets, though, but when they hit... Those explosions are orgasm worthy.

Taking on a big ship with cannons fitted reminds me of watching the new version of Battlestar Galactica, with the Galactica firing Cannons on a Cylon Base Star, and watching the explosions...

Just awesome fun.

they could do with a tad of un-nerfing, though. Like perhaps, a 10-20% increase in muzzle velocity... They behave almos tlike missiles at present.

Z...

Yes! The explosions are the "best bit". My daughter was watching me play a week ago, bounty hunting at a nav point. One NPC made a very unusual sound when he exploded - it sounded like a balloon popping. I haven't been able to replicate that sound, but we both loved it - and of course the "regular" explosions, combined with the oh-so-tragic and slightly somber single church bell chime that can be heard when an enemy is destroyed. I noticed the chime for the first time a couple of weeks ago, despite having played since the start of PB.

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Mind you.. on launch day I got my free eagle, opened up the bulletin board and saw a mission for 130K! So I grabbed it.

Oh that fight did not last long.


Love it! Nothing like going balls-to-the-wall, and then realizing the wall ain't budging.
 
Elite Anaconda should not be an easy mode kill - they need to tweek them further and make them much harder - and the NPC need to be smarter too
 
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