Well that was easier than I expected

I'm currently way out on the Carina Arm, on an anti-clockwise tour around the galaxy. I've been heading for the EOCK PRAU AA-A H31 nebula for the last few weeks in my 19ly Corvette. The Nebula is just the next waypoint on my journey, not a destination in it's own right.

Now this nebula is some way 'south' of the galactic plane, and while travelling through the core of an arm is simple enough at or about the galactic plane, when you are crossing arms, or as I need to do to reach this nebula, travelling well below (or above) the plane, the stars thin out a bit and it makes route plotting a little more of a challenge, which is a lot of the reason why I haven't just gone for a high jump range ship.

To give you a bit of an idea of how the jump range affects route plotting, consider that a normal 1,000ly plot on the galactic plane, in the core of a spiral arm means I can cover that 1kLy in around 50-55 jumps. In a less densely populated area it might take 60-70 jumps to cover 1kLy because the route meanders all over the place to connect the dots.

So I've spent the last day or so traversing 1,500ly or so, broadly diagonally down towards this nebula, but mostly travelling horizontally and finally I am within 1,000ly of the system I bookmarked as a waypoint months ago (I left the bubble before Christmas). I know I'm not going to be able to just plot a route straight there, in this ship, this far out it's more like navigating a maze with lots of dead ends. There are so many systems that the plotter cannot find a route to that when picking a system to work towards, I get the 'plotting failed' more often than not.

So just because I'm close enough to try for the first time, I try to plot a route, fully expecting it to fail & looking forward to a bit of a challenging 1,000lys, using the occasional jumponium to get to my waypoint.

The route plotted virtually instantly, fair enough it's 82 jumps but it's almost disappointing (but also a relief) that the self-imposed challenge I was expecting to have to rage against has just conceded without a struggle :)

The galaxy is full of surprises, even this far out ;)
 
O7 Commander. Much respect. Must be lonely in the void. I did my 5k ly penance for an engineer and it was quite an adjustment when I got back to other pilots and space stations.... Take it easy when you get back to the bubble.
Fly safe Commander. o7
 
I'm calling it the Clownfish Nebula ;)

wHvN3Y8h.jpg
 
If you're in that particular neighbourhood, don't forget to visit X Carinae, a closeby hypergiant (and it's real) with 700 solar radii.
 
I'm currently way out on the Carina Arm, on an anti-clockwise tour around the galaxy. I've been heading for the EOCK PRAU AA-A H31 nebula for the last few weeks in my 19ly Corvette. The Nebula is just the next waypoint on my journey, not a destination in it's own right.

Now this nebula is some way 'south' of the galactic plane, and while travelling through the core of an arm is simple enough at or about the galactic plane, when you are crossing arms, or as I need to do to reach this nebula, travelling well below (or above) the plane, the stars thin out a bit and it makes route plotting a little more of a challenge, which is a lot of the reason why I haven't just gone for a high jump range ship.

To give you a bit of an idea of how the jump range affects route plotting, consider that a normal 1,000ly plot on the galactic plane, in the core of a spiral arm means I can cover that 1kLy in around 50-55 jumps. In a less densely populated area it might take 60-70 jumps to cover 1kLy because the route meanders all over the place to connect the dots.

So I've spent the last day or so traversing 1,500ly or so, broadly diagonally down towards this nebula, but mostly travelling horizontally and finally I am within 1,000ly of the system I bookmarked as a waypoint months ago (I left the bubble before Christmas). I know I'm not going to be able to just plot a route straight there, in this ship, this far out it's more like navigating a maze with lots of dead ends. There are so many systems that the plotter cannot find a route to that when picking a system to work towards, I get the 'plotting failed' more often than not.

So just because I'm close enough to try for the first time, I try to plot a route, fully expecting it to fail & looking forward to a bit of a challenging 1,000lys, using the occasional jumponium to get to my waypoint.

The route plotted virtually instantly, fair enough it's 82 jumps but it's almost disappointing (but also a relief) that the self-imposed challenge I was expecting to have to rage against has just conceded without a struggle :)

The galaxy is full of surprises, even this far out ;)

Just out of curiosity, what is your jump range? You say you're getting 50-55 jumps per 1000LY, that would put you somewhere between 18-20LY range, right?

+Rep for exploring the sparse regions of the galaxy in such a perilously low range ship! Kudos indeed, CMDR!
 
Just out of curiosity, what is your jump range? You say you're getting 50-55 jumps per 1000LY, that would put you somewhere between 18-20LY range, right?

+Rep for exploring the sparse regions of the galaxy in such a perilously low range ship! Kudos indeed, CMDR!

I can't remember the jump range it left dock with but it was under 20ly fully fuelled. I am currently carrying 60t of scavenged cargo, a lot of that is escape pods so the current jump range is just slightly over 19ly fueled, just over 20 max range.

I'm not carrying an SLF but I have two SRVs equipped (good job too, I lost one already), extra armour, SCB, chaff, point defence & a full complement of engineered weapons along with KWS, manifest & wake scanners, a pair of AFMUs & the obligatory ADS/DSS.

I occasionally wish I had a better jump range or a faster boost speed (around 360m/s atm), but the Corvette has excellent handling both in normal space & supercruise, and enough module space for everything I wanted to equip. The only compromise is jumprange, and I'm not really in a rush ;)
 
Rep to you Sir.... :)

For doing it all in a Corvette....

Thank you (everyone) for the rep, it's good to know taking on a self imposed challenge is appreciated ;) After this waypoint the plan is to meander up the rest of the Carina Arm, hopefully to Beagle Point.

In theory I can make it with jumponium, although I'm not sure how many 20+ly jumps I'll need to make, it's a challenge I'm up for to plot that route. I'd welcome any tips for getting there but at this rate it'll probably be May/June by the time I need to think about that ;)
 
Kudos, Cmdr.
on my last expedition i had time to watch Star Trek again...all 7 Seasons! I loved it! Got it's very own charm.
Fly safe and if you need some cover entering the bubble, let me know!
 
Kudos, Cmdr.
on my last expedition i had time to watch Star Trek again...all 7 Seasons! I loved it! Got it's very own charm.
Fly safe and if you need some cover entering the bubble, let me know!

I've been in that situation before, I'm better equipped this time ;)

My best experience in ED was returning to the bubble to cash in my data following a loop around the core. That sentence alone makes it seem a mundane task but there was a little more to it.

When I started the game I promised myself I would re-earn my Acornsoft badge (see my avatar pic), earned for reaching Elite in the original game. IIRC you had to do it within the first year, & send off a postcard (included in the box) with a code the game supplied.

I started on 13th Jan 2015, and by August was Combat Elite, so I gave myself a stretch target of reaching Triple Elite before the 13th Jan 2016.
By Mid December 2015 I got my Trade Elite & was about half way through Pioneer for Exploration. I had time for one big trip, needed a little over 40mCr and on a previous trip to SagA* I'd earned 30m (mostly honking & scooping) so I knew what it was going to take, and roughly how long it would take.

With hindsight I didn't have to go to such extremes, but I wanted the fastest ship in the game, just to make sure I could get back from wherever I went in time.

I looped around the outer core (the really bright bit), mostly searching for black holes and O&B class stars until I realised that I wasn't sure how much cash I'd earned & if it wasn't enough I needed to allow time for another trip, so I called a friend for help. It's the only time in my ED 'career' I've ever felt I couldn't do something alone, but a lot was riding on this, I had to make it back in one piece, I had to have enough and I couldn't wait.

I was in a 40ly Conda with a 1d distro & a 3a PP. No weapons, minimal shield, fastest ship in the game (this was before engineers) If I got attacked by a single NPC there would be nothing I could do but put four pips to shields & wait for the FSD to charge.

I needed a wingmate. Considering what I had riding on that trip I wanted an armarda but I have a few PvP buddies & one agreed to fly out to an agreed rendezvous system outside the bubble, in a fully equipped PvP Python.

I travelled 10,000ly in the time it took for him to get his solid hunk of metal out to meet me, I'm pretty sure it's the only time I've ever impressed a PvPer with just how much ground it was possible to cover.

We met up in supercruise, winged up & jumped into the destination system where I had left my gunrunner Cobra MkIII (the other fastest ship in the game, weaponless but unkillable) & travelled the most uneventful 500ls, sweat literally pouring off my brow, my wingmate wondering what all the fuss was about ;)

I made it into dock, switched ships & bid my buddy thanks & farewell as I left his Python far behind.

As best experiences go I imagine I'm unlikely to top that.
 
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