Well, this could've gone better

For the love of God. I finally found all of the pylons and charged them, got the orb up and sat in front of it for 20min while i thought my scanner wasn't, you know, scanning. I t was just not very obviously. I got the plans and am now shooting spire panels for the mats.
Coukld have shot the spire mat panels before all of the pylon raising/ charging, or are they not axctivated until you do all of that stuff ?
Thanks to all who weighed in to help with this, due to my own ineptitude it took me 7 complete go rounds before I finally sorted it out the pylon charging thing, now I'll take my meds and try to forget.
Now get a couple more orbs and do it again .... while it is fresh in your mind
 
... I got the plans and am now shooting spire panels for the mats.
TIP (possibly redundant): The Sentinels give up very useful mats when destroyed, in particular the Guardian Technology Component(s) that can be a little rare when shooting the Destructable Panels. Sentinel Wreckage Components come only from Sentinels, of course, as do the Sentinel Weapon Parts, so be sure to harvest from your Sentinel kills. This is also a reason to lift all pylons before trying to charge them -- you can take on the Sentinels in smaller numbers with no time pressure, and it's easier to gather the remains you will eventually require.
 
Well, it's done. Just left the Tech Broker in my home system and have equipped my aSP-X with the FSD Booster which gained me another 10LY making the ASP a 60LY ride. Prior to embarking on the adventure I did what I thought was a ton of research re running the Guardian Magical Mystery Tour.

I read everything, wached every vid twice at least. I made sure I had equipped the data link scanner. I equipped point defense and an extra SUV bay just in case ( which I never used). I'd already asembled the rest of the mats needed, including ( luckily ) plenty of mats to manufacture SRV ammo, fuel and hull repair.

But being there, on the ground is different than every map I looked at although they were helpful. Looking for the triangles which rise to make the pylons was way tougher than I expected, at least for me.
Here are my still fresh impressions of this adventure;

- be sure to bring a big inventory of raw mats, you will need them to manufacture SRV ammo, fuel and hull repair. And you will need A LOT of ammo, fuel and hull repair.

- if I were to do it again I'd buy a DBX and leave the ASP in the hangar as it's just a wee bit too big to ( easily) find a landing spot. The Guardian site terrain that I was at was rugged enough to make landing near the site ( in order to use the point defense) a tedious and long process.

- I'd suggest getting a buddy to do the Guardian site with. It obviously can be done alone and many here had a lot less trouble with it than I did. But with a commander flying above to act as recon it wouldve been so much easier. I spent a couple of days just trying to locate all of the pylons, memorize their locations, this even with night vision enabled was a PITA.

The FSD Booster appears to add 10LY's to whatever your present FSD range is. Is the Guardian thing worth the effort for 10LY's more ? I don't know, having just completed the thing and already equipped my ASP with the booster it occured to me- is this increase in LY's significant when contemplating a trip to Colonia ? Or the SAG A ?

Maybe it is, I've yet to make the journey but i certainly intend to now. Those of you who have the booster and have been to Colonia, is there a big difference between 50 and 60LY's ?
 
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Well, it's done. Just left the Tech Broker in my home system and have equipped my aSP-X with the FSD Booster which gained me another 10LY making the ASP a 60LY ride. Prior to embarking on the adventure I did what I thought was a ton of research re running the Guardian Magical Mystery Tour.

I read everything, wached every vid twice at least. I made sure I had equipped the data link scanner. I equipped point defense and an extra SUV bay just in case ( which I never used). I'd already asembled the rest of the mats needed, including ( luckily ) plenty of mats to manufacture SRV ammo, fuel and hull repair.

But being there, on the ground is different than every map I looked at although they were helpful. Looking for the triangles which rise to make the pylons was way tougher than I expected, at least for me.
Here are my still fresh impressions of this adventure;

- be sure to bring a big inventory of raw mats, you will need them to manufacture SRV ammo, fuel and hull repair. And you will need A LOT of ammo, fuel and hull repair.

- if I were to do it again I'd buy a DBX and leave the ASP in the hangar as it's just a wee bit too big to ( easily) find a landing spot. The Guardian site terrain that I was at was rugged enough to make landing near the site ( in order to use the point defense) a tedious and long process.

- I'd suggest getting a buddy to do the Guardian site with. It obviously can be done alone and many here had a lot less trouble with it than I did. But with a commander flying above to act as recon it wouldve been so much easier. I spent a couple of days just trying to locate all of the pylons, memorize their locations, this even with night vision enabled was a PITA.

The FSD Booster appears to add 10LY's to whatever your present FSD range is. Is the Guardian thing worth the effort for 10LY's more ? I don't know, having just completed the thing and already equipped my ASP with the booster it occured to me- is this increase in LY's significant when contemplating a trip to Colonia ? Or the SAG A ?

Maybe it is, I've yet to make the journey but i certainly intend to now.
Bet your a lot better in the SRV now. (y)
 
Well, it's done. Just left the Tech Broker in my home system and have equipped my aSP-X with the FSD Booster which gained me another 10LY making the ASP a 60LY ride. Prior to embarking on the adventure I did what I thought was a ton of research re running the Guardian Magical Mystery Tour.

I read everything, wached every vid twice at least. I made sure I had equipped the data link scanner. I equipped point defense and an extra SUV bay just in case ( which I never used). I'd already asembled the rest of the mats needed, including ( luckily ) plenty of mats to manufacture SRV ammo, fuel and hull repair.

But being there, on the ground is different than every map I looked at although they were helpful. Looking for the triangles which rise to make the pylons was way tougher than I expected, at least for me.
Here are my still fresh impressions of this adventure;

- be sure to bring a big inventory of raw mats, you will need them to manufacture SRV ammo, fuel and hull repair. And you will need A LOT of ammo, fuel and hull repair.

- if I were to do it again I'd buy a DBX and leave the ASP in the hangar as it's just a wee bit too big to ( easily) find a landing spot. The Guardian site terrain that I was at was rugged enough to make landing near the site ( in order to use the point defense) a tedious and long process.

- I'd suggest getting a buddy to do the Guardian site with. It obviously can be done alone and many here had a lot less trouble with it than I did. But with a commander flying above to act as recon it wouldve been so much easier. I spent a couple of days just trying to locate all of the pylons, memorize their locations, this even with night vision enabled was a PITA.

The FSD Booster appears to add 10LY's to whatever your present FSD range is. Is the Guardian thing worth the effort for 10LY's more ? I don't know, having just completed the thing and already equipped my ASP with the booster it occured to me- is this increase in LY's significant when contemplating a trip to Colonia ? Or the SAG A ?

Maybe it is, I've yet to make the journey but i certainly intend to now. Those of you who have the booster and have been to Colonia, is there a big difference between 50 and 60LY's ?
Yes, the booster is well worth it, because you will have it available for any ship you wish to use.

Also, that extra 10 ly when you are neutron star jumping gives you an extra 40ly per jump, so again it's worth it. So your ship jumps approx 240 lyrs on the neutron highway compared with 200 lyrs. Multiplied up over 20,000 lyrs, that's a lot of jumps saved :)

I have one fitted in my Explorer-Clipper .... the boost I get makes the difference between getting stuck where I am because of the paucity of stars, or jumping and making progress ... it's that valuable.
 
Anyone check out the giant funerary-looking site? It's based on a round crater design with tons of obelisks arranged in rows like head stones? It's damn impressive. I keep putting off a visit to the snyueffe region, but when I eventually make it, that's the first ruin I'll revisit.
That is indeed a Guardian Ruin, distinct from the Guardian Structures where the Data Terminals reside. There are three types of Ruin -- Alpha, Beta and Gamma -- and that you described sounds much like an Alpha type. Aside from the beauty and mystery they exude, their only real value is reading the obelisk* codes for the Ram Tah mission out of Meene system. That has been termed a mega-mission and that is a bit of an understatement. Payoff is 110,000,000 if you find all 101 codes on Ram Tah's list, but doing it by just hauling out into the "Guardian Bubble" can lead to the mission getting drawn out unnecessarily. For this one, do all the research you can, and then some!

*Obelisks are the "head stones" you mention, and some will light up as you approach, displaying cryptic graphics for you to collect.
O7DwOPw.png

I call this image "Graveyard Shift"
 
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That is indeed a Guardian Ruin, distinct from the Guardian Structures where the Data Terminals reside. There are three types of Ruin -- Alpha, Beta and Gamma -- and that you described sounds much like an Alpha type. Aside from the beauty and mystery they exude, their only real value is reading the obelisk* codes for the Ram Tah mission out of Meene system. That has been termed a mega-mission and that is a bit of an understatement. Payoff is 110,000,000 if you find all 101 codes on Ram Tah's list, but doing it by just hauling out into the "Guardian Bubble" can lead to the mission getting drawn out unnecessarily. For this one, do all the research you can, and then some!

*Obelisks are the "tombstones" you mention, and some will light up as you approach, displaying cryptic graphics for you to collect
What's landing spots like at these?
I might go have a look in my Conda.
 
I read a little about the guardian stuff before heading out, but really did not have an idea of what I was doing, because I sort of wanted to try and figure out stuff for myself. Needless to say, I was underwhelmed. I had no idea what the relic, urn, casket, etc. were for. I had no idea how to activate anything at first. Again, without reading up on it, the guardian sites can be quite difficult. In fact, the first one I went to I could not get anything to work and finally gave in and read about it and figured out I was not at a structure, but at a guardian site with no machine at it. I then went to a guardian structure, but could not figure outhow to activate the machine after shooting all the pylons, so had to give in and read up a little on that as well.

One thing about them is I did read to look out for the sentinels, but I found sentinels to be the most over-hyped part of guardian sites. They are beyond easy. They move at a snails pace and sometimes just sit in one place, not even firing at you.
 
What's landing spots like at these?
I might go have a look in my Conda.
With very few exceptions, and those easy to solve, you can land within the Guardian Ruins themselves, even in a 'Conda. But take care not to land too close to the rows of obelisks as you need the turret deployed to read them in most cases.
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J's Sojourner on site at a Guardian Ruin
 
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