Deleted member 110222
D
A few weeks ago I commented on the possibility of heavily adjusting how I play this game in order to not end up having five trillion credits in two minutes. (Yes, that last bit was an exaggeration.)
Well I needed a break from ESO last night, so I decided to finally get that new save going and see if my earlier thoughts would make the game enjoyable.
The crucial thing here is that I do not accept missions unless they are essential for progression. So things like unlocking engineers, or receiving materials or cargo not available from other sources. I'll also be looking to note down my mission rewards, specifically the credits, so that I can donate them via the mission board as opportunities arise.
I have no problem with the way reputation is awarded in this game. The only reward mechanic that's truly broken is credits.
Aside from missions, my activity will be focused on direct sourcing. Credits will be made with free-form activities, such as buy-to-sell trading, opportunistic bounty hunting, and looking for salvage items that can be sold/rescued.
Mining is a little trickier to manage. But by focusing on low value ores I can still take part in the activity and not find myself with a billion credits added to my account thirty seconds later. (Again, this is an exaggeration.)
Heck, just to prove that point, my Freewinder is indeed currently equipped with basic mining equipment. I was able to extract a whole ton of Indite last night. That didn't sell for stupid amounts of credits and thus I was very happy and fulfilled by it. When I log in again today, I can leave my current dock carrying a slightly more valuable cargo and make an extra thousand credits over what I could had I not acquired that Indite.
This has taken me about three hours so far, to get to a point where I can equip some C-rated core modules on this mining-spec Sidewinder. And that's only because of the bonus 100k credits from the Pilot's Federation for leaving the starter district.
Most of that 100k is now gone as it is tied up in the modules I've equipped. I logged out after those hours with about 15k Credits to my name.
Due to the increases in pricing of higher rated modules, getting those B-rated and A-rated pieces will take time.
Especially as I'm refusing to use outside tools as well. I identify profits in game. When I need a modules, I have to guess.
When the time to add a new ship to my collection comes, I will have to actively explore the bubble to find a seller. I also won't be selling my ships now. This will slow down progress further as it effectively means that credits used to buy equipment are never going to be available to me for spending again.
Last night's findings have really driven up my motivation to play again. Do not get me wrong. I still think that Frontier has made a mistake by inflating rewards so much.
But it does now seem clear that by not following the herd and chasing the meta, I can enjoy a significantly better experience where choices really do matter. It feels more immersive. More natural. More fun.
I'll be treating module storage differently as well. I'm now considering it an armoury for different weapons. No more engines or bulkheads. No more cargo racks and fuel tanks. Just weapons.
Of course one last thing comes to mind. Whilst I won't be doing missions often, passengers only come in this form. My intention is to only offer simple A-B, station-to-station taxi flights. Tourism and fugitives are for someone else to deal with.
If you've made it this far, this is the end of my post. Thank you.
Well I needed a break from ESO last night, so I decided to finally get that new save going and see if my earlier thoughts would make the game enjoyable.
The crucial thing here is that I do not accept missions unless they are essential for progression. So things like unlocking engineers, or receiving materials or cargo not available from other sources. I'll also be looking to note down my mission rewards, specifically the credits, so that I can donate them via the mission board as opportunities arise.
I have no problem with the way reputation is awarded in this game. The only reward mechanic that's truly broken is credits.
Aside from missions, my activity will be focused on direct sourcing. Credits will be made with free-form activities, such as buy-to-sell trading, opportunistic bounty hunting, and looking for salvage items that can be sold/rescued.
Mining is a little trickier to manage. But by focusing on low value ores I can still take part in the activity and not find myself with a billion credits added to my account thirty seconds later. (Again, this is an exaggeration.)
Heck, just to prove that point, my Freewinder is indeed currently equipped with basic mining equipment. I was able to extract a whole ton of Indite last night. That didn't sell for stupid amounts of credits and thus I was very happy and fulfilled by it. When I log in again today, I can leave my current dock carrying a slightly more valuable cargo and make an extra thousand credits over what I could had I not acquired that Indite.
This has taken me about three hours so far, to get to a point where I can equip some C-rated core modules on this mining-spec Sidewinder. And that's only because of the bonus 100k credits from the Pilot's Federation for leaving the starter district.
Most of that 100k is now gone as it is tied up in the modules I've equipped. I logged out after those hours with about 15k Credits to my name.
Due to the increases in pricing of higher rated modules, getting those B-rated and A-rated pieces will take time.
Especially as I'm refusing to use outside tools as well. I identify profits in game. When I need a modules, I have to guess.
When the time to add a new ship to my collection comes, I will have to actively explore the bubble to find a seller. I also won't be selling my ships now. This will slow down progress further as it effectively means that credits used to buy equipment are never going to be available to me for spending again.
Last night's findings have really driven up my motivation to play again. Do not get me wrong. I still think that Frontier has made a mistake by inflating rewards so much.
But it does now seem clear that by not following the herd and chasing the meta, I can enjoy a significantly better experience where choices really do matter. It feels more immersive. More natural. More fun.
I'll be treating module storage differently as well. I'm now considering it an armoury for different weapons. No more engines or bulkheads. No more cargo racks and fuel tanks. Just weapons.
Of course one last thing comes to mind. Whilst I won't be doing missions often, passengers only come in this form. My intention is to only offer simple A-B, station-to-station taxi flights. Tourism and fugitives are for someone else to deal with.
If you've made it this far, this is the end of my post. Thank you.