Only if you're on the receiving end.Is that what screening shell does?
Only if you're on the receiving end.Is that what screening shell does?
from the technical side, there are no issues. They can just do the same things as what happend when jumping, when you reaches the middle point between the systems.You can be sure it won't work, as the jump doesn't just load in (or generate) the system bodies etc, it also generates the static skybox. The skybox would need to be dynamic as you travelled across a system if you could move from one system to another in real time.
Sure, but that's not how it currently works. i'm not arguing at all that fdev couldn't, just that they didn't. For entirely sensible reasons as others have mentioned.from the technical side, there are no issues. They can just do the same things as what happend when jumping, when you reaches the middle point between the systems.
The skybox can be generated in a background process and then updated in a blink - with those distances there will be very few differences to notice.
Really? I guess I never tried it.
"That won't work!" - Will Riker, STTNG: A Final Unity, almost every time you try to do something...You can't go from one system to another in supercruise. You reach the marker but there is no star there.
If you want to try (why would you?) Ross 780 and Il Aquarii are somewhat the same travel time from each other as a run to hutton orbital.
Hmm, what would happen if you flew to where the other system should be and then hyperspace jumped to it?
OK, I guess it would magically appear, but I'm not going to try.![]()