the general idea of favouring pitch and roll with far slower turn speeds than is typical for every other space game ever was set as soon as I got my hand on the design of this thing.
Was there ever any internal debate regarding what flight model to use?
Specifically, did you experiment with the turrents-in-space model in any build, or was the decision made before the first int main; was written, to go for the Spitfire-in-space model?
On a side note, I love the ED dual flight model btw, the way you've managed to seamlessly cater for those who want a more newtonian model (FA off), to those who love an airplane flight model, as well as those who want to dip their toes in the newtonian by using orthogonal thrust. The flying demos by Isinona are really something that inspires. They so clearly convey that although basic ED flying is easy to get into, there is a path for skills growth once past guardrail flying.
PS. do consider using Isinona's videos to put an end to the internet debate about flight models. These vids would kill most of the criticism that ED gets on the subject in "other forums", and perhaps get the number of backers to swell a bit more.