Weren't we supposed to be able to jump to a secondary Star in a system in 1.3....? Am I just doing it wrong?

Weren't we supposed to be able to jump to a secondary Star in a system in 1.3....? Am I just doing it wrong?

I thought I saw it said some place, that we could select which sun we want to jump to now?

It sure isn't working for me...

I bring up system map, click the sun and then click the 'set route to here' icon
 
is this ever going to be implemented? It would certainly make certain systems (*cough*Alpha Centauri*cough*) a lot more pleasant to fly in.

iirc, it was mentioned that the FSD locks on to the biggest mass in the system, namely the primary star of the system, so presumably this will never happen.

*** ninjad by the ninja master Brookes :rolleyes: ***
 
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is this ever going to be implemented? It would certainly make certain systems (*cough*Alpha Centauri*cough*) a lot more pleasant to fly in.

Nevermind, my question was answered as I was writing...

- - - Updated - - -

It's not immediately planned.

Michael

That's a rather evasive answer :). Is it something you guys intend to do eventually, or you're still having internal discussions about whether to do it at all? (or perhaps how to solve the problem).
 
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It wasn't going to be in - there was some mention of eventually introducing a 'micro-jump' feature, that would allow you to jump to other stars in the same system, but it wasn't going to be implemented in 1.3 - it was just under consideration.

I like the idea of the micro-jump, and how it could fit in with the lore. From a huge distance (from another system), your FSD can only lock onto the biggest mass in-system, i.e. the star with the highest mass (the default jump-in point at the moment). All the other masses are 'blurred' and rendered unresolvable by the mass of the biggest.

Once you're in-system, the other signatures aren't as blurry, and it can resolve other very large masses (the other stars of the system) in close proximity, and engage in something between hyperspace and supercruise by locking onto them and doing the 'micro-jump' - then you can go on to fly to the planets orbiting that other star.

It's a great-sounding idea.

Erk, feel a bit redundant now a dev has actually clarified :)
 
It would be great to be able to choose which star to jump to with limits. Like, in known space you go to system map and select which star, but only if they are a certain distance from each other, say more than 200000ls or something like that. You would also need to be jumping from an outside system to do so. This would also be an interesting concept for exploration, except you would have to jump in, honk the scanner, jump out, then back in to get to the other star. The frame shift drive probably has technical limitations to why that isn't possible, but still, fun idea. Maybe some exploration based power could get an advanced FSD that has this ability at some point.
Which now has me thinking of a power using this tech to establish itself more than 1000 ly outside of civilized space at both a primary and secondary star and building a power base from there.
 
Originally Posted by n13L5
I thought I saw it said some place, that we could select which sun we want to jump to now?

It sure isn't working for me...



I'm afraid not.

Michael

No, you're not - you were against it, as I recall, because "Space is big". ;)


I tend to agree with you.
 
Originally Posted by n13L5
I thought I saw it said some place, that we could select which sun we want to jump to now?

It sure isn't working for me...





No, you're not - you were against it, as I recall, because "Space is big". ;)


I tend to agree with you.

You can select specific bodies (including suns) and stations from the system map as destinations now - it adds that to your route, so that when you arrive in the last system at the jump-in point, it automatically selects the body/station without you having to look through your navigation tab. It doesn't let you jump directly there.
 
I believe that last we heard it was a point of discussion on the dev/design team. Some are for it some are against it. I wonder how heated those kind of discussions get. I know dev discussions with my team and stakeholders usually end up with someone angrily putting unrecognizable glyphs on the white board and someone's coffee getting spilled due to violent table pounding. Oh the life of a IT BA, arbiter between the unreasonable.

Anyway, I wouldn't expect a change or decision until their top priority/revenue generating backlog items are worked through.
 
It's not immediately planned.

Michael

I must say, Michael. Fabulous that you are taking the time to engage and update/answer on the forums. Very much the way forward in shaping and providing guidance and leadership to the community.

Is Ed back from holiday yet?
 
I'm afraid not.

Michael

Ah, too bad, I misread.. much thanks for the answer though!

I wish you'd write a LOT more basic player tools along those lines before grafting other mini games onto Elite.

First, Elite's foundations of space flight should become really full featured and polished, so it becomes one solid, glowing beam of awesome!

After that, you can graft Roller-coaster Tycoon, Tetris and a Spore clone onto it for all I care... :D My Anaconda threatened by giant space amoeba who consider its hydrogen filled fuel tanks a wonderful snack. And my only way to save my ship is to win a cockpit based tetris clone mini-game, and then following a winding and bent helium trail in space, that lets me shake them off.
 
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What would be awesome is a kind of ultra cruise :D It would fast travel from different stars in systems (direct from star A to star B) and would look like the hyperspace effect used in the capital ship battle video from a while back :D
 
Put me in the camp of thinking it's high time you should be able to jump to any significant body in a system. I know this would break the SC feel for a lot of people - but I think there are more players for whom this is just an irritation. If the maximum accuracy was a couple of hundred ls then you don't completely remove the need to SC around a bit (and this have the chance to chase someone down and interdict them), and you'd still need to SC around to investigate those USS points, Crime Sweeps, Combat Zones, RES, exploration, etc. It would definitely speed up the game play for those who prefer it that way *cough*XBox players *cough*
 
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