Wetwork Missions Are Incompetently Designed

So I'm trying to grind rep with Alioth Independents to gain access to Alioth, and I noticed a wetwork mission with a 12 million credit reward and a decent rep boost. Naturally, I took it. I get to the system and am told to kill 20 civilian ships of a specified faction. All well and good. Except, the faction is a pirate faction. Wanted targets don't count towards the mission. Every ship that's a part of that faction is labelled as wanted. I went through a number of haz res's and mission target signals and didn't find a single civilian ship to kill. In other words, I was told to kill 20 ships that don't exist. The mission is literally impossible to complete. Now, I get to expect a rep penalty and a fine because no one on Frontier's team has an IQ greater than 60. How the hell is this even an issue? I very much doubt it would take any sort of effort to fix, but somehow I doubt it will be.
 
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Civilian ships can often be found travelling between stations. Go into SC, find a civilian, intercept and pull her from SC and destroy her.

On a personal note: I understand some things are infuriating when they don't work as expected but insulting people doesn't help anybody. Try to be a little more mature by posting after you've calmed down.
 
Civilian ships can often be found travelling between stations. Go into SC, find a civilian, intercept and pull her from SC and destroy her.

On a personal note: I understand some things are infuriating when they don't work as expected but insulting people doesn't help anybody. Try to be a little more mature by posting after you've calmed down.

Calm now. It actually occurs to me that this might be a bug caused by me also having a pirate massacre for the same faction. The message for the mission target signal came from the wetwork mission, but maybe the massacre overrides it. Guess I'll have to complete the pirate mission first and see. Although the mission targets suck for that because only one ship spawns in them. At least, only until I attack that ship, at which point about a dozen spawn in, half of which are instantly hostile for some reason. Sticking to haz res's since I don't like my odds against that many, especially since the first ship is always an anaconda.
 
So I'm trying to grind rep with Alioth Independents to gain access to Alioth, and I noticed a wetwork mission with a 12 million credit reward and a decent rep boost. Naturally, I took it. I get to the system and am told to kill 20 civilian ships of a specified faction. All well and good. Except, the faction is a pirate faction. Wanted targets don't count towards the mission. Every ship that's a part of that faction is labelled as wanted. I went through a number of haz res's and mission target signals and didn't find a single civilian ship to kill. In other words, I was told to kill 20 ships that don't exist. The mission is literally impossible to complete. Now, I get to expect a rep penalty and a fine because no one on Frontier's team has an IQ greater than 60. How the hell is this even an issue? I very much doubt it would take any sort of effort to fix, but somehow I doubt it will be.
I know what you mean, I great idea, but poorly implemented, I have stopped taking them as 75% of the time the targets cannot be found, or do not count.
 
My experience with these is you have to scan the nav beacon to get the right signal source. Then within the signal source, there will not be the full number of targets. Then you have to pop out again and find the same dang source again. Kill targets until you have the full mission load. You'll get wanted, but hey it's nice to have some street cred.
 
12 MCr for 20 ships already hints that the things won't be easy.
Lesson learned: when you see easy peasy mission with magic reward start checking what could be wrong with it.
 
Welp, finally managed to find a civilian mission target. Every one of them was dangerous level, and had ridicoulous levels of armor. Tried killing a diamondback explorer, took 10% damage from a full barrage of multicannon fire before jumping away. So apparently it has better armor and health than a pirate python. Civilians my ass. Devs just don't know how to balance difficulty properly, so they just gave NPCs a full loadout of engineered modules. Because it makes total sense that every single civilian trader would have access to high level engineered modules. I swear, Frontier have literally no idea how to make a balanced game.

Update: Had a fight with a pirate NPC. Competent rating. It had engineered shields and two engineered weapons. What is this bull?
 
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I know what you mean, I great idea, but poorly implemented, I have stopped taking them as 75% of the time the targets cannot be found, or do not count.
Many of the missions are bugged. I also avoid infected vessel missions. I've yet to find a mission target even though the USS is marked as such.
 
Many of the missions are bugged. I also avoid infected vessel missions. I've yet to find a mission target even though the USS is marked as such.

I recently took an infected mission, and while I found lots of wanted ships from the hunted faction, I didn't find one infected ship in my gameplay session. Unfortunately, I didn't get a chance to pursue the mission further because the next day the heatwave hit and I resolutely refused to sit in front of my PC for the next three days. 🔥

This is my biggest gripe with Frontier. I can forgive buggy new content that is part of the last content drop, and I can forgive bugs in edge-case situations, but bugs in core gameplay - i.e., the mission system that is the backbone of the game - should never be there. Missions should work flawlessly, and if ithey don't, they should be hotfixed immediately. I can only imagine what sort of impression a new player receives of the game when he takes a surface hunt mission and encounters a mission description that reads "S####minorfaction:style:name=keyword;". When I come across a bugged mission is usually when I jump ship to Eve Online for a bit because I just find such bugs intolerable. 👎
 
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