I think due to increase in speed of getting money, access to A modules and better ships is quicker.. therefore game becomes easier.
The combat at early parts of the game is hard or feels more differcult. People are skipping this due to the rapid speed of making wealth.
Sad really, these are some of the best parts
The game becomes easier faster. Having 500bn in the bank doesn't make the game easier than having 500m. It's just faster to get to your chosen activity.
I don't advocate get rich quick schemes, definitely not those available on day one for any new player; blasting through the early game in a day or two is detrimental to the experience in my opinion. But I've played through the early game with a new commander recently and the overwhelming impression I got is that earning credits is scaling up really well doing missions. They still don't earn as much as my main because my main is Elite, but they're earning millions now as opposed to tens of thousands on day one, which I think is perfect.
The problem is all that good progression structure got skipped by a number of new players because YouTube showed them you could skip it. Their perception of the game is skewed, likely indefinitely, by that.
The op has it spot on. And now things at the "top end" are getting closer together too. Still work to do but fdev said they are continuing with it.
But if you were to ask me to describe the difference between the early game when I started playing (beta/gamma) - where the best way of earning credits was ABA trade and that was only, top end, 6-7m credits per hour (everything else was trash, less than 500k/h) - to now...?
The word I'd use is not "easier". Yes, it's easier in a lot of ways but that's not the first adjective I'd think of. Probably not even in the top 5 list of adjectives. And I'd say it's easier only because fdev have improved the new player experience immeasurably since then and that's not a bad thing.
Earning millions at launch wasn't "hard". It just took more time. The fact that only one activity made it possible was not a good thing.