Let me first start by stating that I don't like to cheat. This is the only game I have played in a long time where I will cheat occasionally, I do this because the game cheats also.
So I'm in SC and two different pirates send me messages to indicate they are about to interdict me. One of them does so I submit then the other drops in too, no biggy, this happens all the time. I boost away and jump out again. These two NPCs just keep jumping in and interdicting me. Anyway it goes on and sometimes I get an FSD failure due to their magic ability to fill the bar instantly sometimes; I have to wait for the FSD cooldown which serves no purpose other than to annoy you. This is already annoying and dumb mechanics but here's the best bit - I decided that on the next interdiction I'll fight the mini game. When it happens it took around 1.5 mins to win it then INSTANTLY I get locked into another by the other NPC and have to do that also. So many game mechanics that are not only broken but just seem to serve the only purpose of severely annoying the player.
What prompted me to write this though was why I was forced to combat log. As if all the above isn't annoying enough as it is, I had another incident in the next system where a pirate kept doing the same (only 1 this time). I managed to get within 10MM of the station, literally about to drop and he interdicts me. I submit and boost away and jump again but I somehow start about 10LS away from the station!! My plan was, since I was so close to the station I could jump and then safe disengage before he got behind me again. Anyway, this repeated for 5 times where I kept getting really close then interdicted and it would reset 10LS away again. I'd had enough and combat logged, logged back in and flew to the station. What a joke!
BTW for both these occasions I did not have any missions active, I was just doing my own trade.
So many mechanics like this that just astounds me that the DEVs never once thought "hmm, would this annoy the hell out of the players??, no"
It's a sad day when we have to resort on game exploits to counter the games stupid annoying flaws!
So I'm in SC and two different pirates send me messages to indicate they are about to interdict me. One of them does so I submit then the other drops in too, no biggy, this happens all the time. I boost away and jump out again. These two NPCs just keep jumping in and interdicting me. Anyway it goes on and sometimes I get an FSD failure due to their magic ability to fill the bar instantly sometimes; I have to wait for the FSD cooldown which serves no purpose other than to annoy you. This is already annoying and dumb mechanics but here's the best bit - I decided that on the next interdiction I'll fight the mini game. When it happens it took around 1.5 mins to win it then INSTANTLY I get locked into another by the other NPC and have to do that also. So many game mechanics that are not only broken but just seem to serve the only purpose of severely annoying the player.
What prompted me to write this though was why I was forced to combat log. As if all the above isn't annoying enough as it is, I had another incident in the next system where a pirate kept doing the same (only 1 this time). I managed to get within 10MM of the station, literally about to drop and he interdicts me. I submit and boost away and jump again but I somehow start about 10LS away from the station!! My plan was, since I was so close to the station I could jump and then safe disengage before he got behind me again. Anyway, this repeated for 5 times where I kept getting really close then interdicted and it would reset 10LS away again. I'd had enough and combat logged, logged back in and flew to the station. What a joke!
BTW for both these occasions I did not have any missions active, I was just doing my own trade.
So many mechanics like this that just astounds me that the DEVs never once thought "hmm, would this annoy the hell out of the players??, no"
It's a sad day when we have to resort on game exploits to counter the games stupid annoying flaws!
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