The updates during the "Horizons" season of ED brought many cool new assets to the game, many of which I have been looking forward to for a long time:
In addition to that, we still have the awesome capital ships. I love all those assets, I think the 3D artists of ED did a splendid job designing and creating all these awesome locations.
And that's exactly what is such a shame: apart from the station interior variations, I rarely ever come across any of these cool locations if I don't actively seek them out / go looking for them. I know where some capital ships are stationed, but never really have any reason to visit them, because they just statically and meaningless orbit around a planet without any connection to missions or any interesting way to interact with them. I think they - as well as all the other cool stuff the designers created - should be much better integrated into the mission system then they are now, to actively show us the awesome stuff the game has to offer!
How awesome would it be to be send to defend a capital ship that happens to be in a system in the state of war (this should definitely also make capital ships more dynamic, like having a set of 30-50 capital ships for every super power that they actively move around the galaxy and could be tracked and followed by players, instead of the static locations and random Combat Zone appearances they have now).
In a similar way, bounty hunting missions could make use of the CQC inspired structures, since scum tends to hang out around those structures.
Community Goals that have the goal to build new Capital or Megaships should ask us to bring resources to capital shipyards, instead of the normal space station we visit every day anyway.
Right now, we need to follow Galnet news or forum threads and newsletters to know how to see new alien sites or megaships. Why can't this happen more in-game, incorporating those locations into missions as well?
As it is now, there are so many cool places in ED many people will never see, because they are not integrated into the normal gameplay at all or at least not well enough.
What a waste...
- Megaships
- Structures inspired by CQC arenas
- Shipyards
- Several cool variations for station interiors (high tech, tourism, mining etc.)
- Alien crash sites and structures
In addition to that, we still have the awesome capital ships. I love all those assets, I think the 3D artists of ED did a splendid job designing and creating all these awesome locations.
And that's exactly what is such a shame: apart from the station interior variations, I rarely ever come across any of these cool locations if I don't actively seek them out / go looking for them. I know where some capital ships are stationed, but never really have any reason to visit them, because they just statically and meaningless orbit around a planet without any connection to missions or any interesting way to interact with them. I think they - as well as all the other cool stuff the designers created - should be much better integrated into the mission system then they are now, to actively show us the awesome stuff the game has to offer!
How awesome would it be to be send to defend a capital ship that happens to be in a system in the state of war (this should definitely also make capital ships more dynamic, like having a set of 30-50 capital ships for every super power that they actively move around the galaxy and could be tracked and followed by players, instead of the static locations and random Combat Zone appearances they have now).
In a similar way, bounty hunting missions could make use of the CQC inspired structures, since scum tends to hang out around those structures.
Community Goals that have the goal to build new Capital or Megaships should ask us to bring resources to capital shipyards, instead of the normal space station we visit every day anyway.
Right now, we need to follow Galnet news or forum threads and newsletters to know how to see new alien sites or megaships. Why can't this happen more in-game, incorporating those locations into missions as well?
As it is now, there are so many cool places in ED many people will never see, because they are not integrated into the normal gameplay at all or at least not well enough.
What a waste...
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