Ships what and how to use silent running?

o7 elite cmdrs ,

what and how to use silent running?


also when hauling in dangerous shipping lanes...
is it better to have lower heat ? levels ?

ty
 
What is Silent running?
It deactivates the shields and closes all of the heat radiators on your ship (the things that glow red/orange/yellow) so that your ship cannot be detected as precisely. However this means it begins to overheat and take damage, so is commonly used in combination with "Heat Sinks" that gather up the heat in your ship and expel that in a single white hot charge.

When to use it?
When you are in "normal" space and other you want to avoid other ships getting a lock on you. I don't think you can engage it in SuperCruise, and you would overheat far to rapidly.
  • When smuggling illegal goods, you can engage silent running to avoid being scanned by police vehicles as you approach a station/port.
  • When in rings/nav beacons and you want to avoid pirates detecting what you are carrying
  • When in combat situations and you want to break your opponents weapons lock

However it is not just a simple switch, its effectiveness increases with distance. Also IIRC, if you boost or are firing on your opponent, you still can be detected.

Sounds boring
It takes quite a bit of practice to get right. It's great for PVP piracy. e.g. I had an absolute blast sneaking up on miners during the Borann LTD rush.
 
For PvP situations: use it only if no emissive experimentals are used (as these are a counter against SR).

Also, useless against hitscan hardpoints (rails etc) because night vision will always allow an oppoent to see you (unfortunately).
 
For PvE situations, it helps you avoid scans. It's like being at 0% heat. You cannot be selected as a target or scanned by another ship unless they are very close to you. It should be noted that once you engage a Human NPC, silent running will not work on them. They don't play by the same rules as human players, and can't be fooled by silent running once they are hostile. Being cold/silent does work on Thargoids oddly enough. As long as you aren't directly in front of them, they will have trouble hitting you.

If you're smuggling or something, I'd say you're better off just using heat sinks than silent running. Dump a sink and don't waste any time getting to the pad, you should be cold plenty long, and you'll still have shields in case you bump into some things.

In PvP it's commonly used as a last-ditch tactic once your shields have gone, and they aren't likely coming back before you die. While silent, players will not be able to easily target you unless they are very close, or you are actively shooting at them. Some builds are based around silent running, and use no shields at all, but they are generally at a severe disadvantage against experienced players in shield-tanked ships. There are a lot of counters for silent running builds.

-Emissive weapon effects
-Corrosive weapon effects
-Hitscan weapons (Rails/Lasers)
-NPC flown fighters and NPC security forces
-Missiles
-Rams

The rams are a big one. With a shield, you can put four pips into SYS and make your shield effectively 2.5% stronger (I think it's closer to 2.75, but close enough). You cannot put pips into hull. Without a shield, your modules are also exposed at all times.

You could also argue that the addition of night vision made it harder on stealth builds, but it was never too hard to pick out ships to begin with. Ship lights, thruster emissions and trails have always been quite visible, even against the dark backdrop of space. Still, it's just one more thing for the pile of counters to stealth. It's still a fun way to fly, but man, you'll really be up against it if you're fighting anyone halfway decent.

You can still boost and remain untargetable while in silent running, but you will generate more heat. Not as much as you would expect from boosting, but it is still noticeable. Boosting at a target may put you in their sensor range, but boosting alone isn't going to make you any more visible. You can be at 3000% heat while in silent running, but to an outside observer, you're still an unresolved contact on sensors.
 
With a shield, you can put four pips into SYS and make your shield effectively 2.5% stronger (I think it's closer to 2.75, but close enough).
Hello there!
I think you meant to say 2.5x not 2.5% stronger, right? As in about 2.5 times stronger, not a mere 2.5 percent (negligible for most ships)...
 
Back
Top Bottom