I haven't played the game in a while (not since VO mining was the meta) so I thought I'd dip my toe in and try out the exploration revamp and see what all the fuss about fleet carriers is about.
I've made a billion tritium trading in the last couple of days, but where's the PVE combat?
I've been in Open for 3 days straight and even in systems with 100+ carriers and in popular tritium trading areas, I see half a dozen people afk in an orbital and that's about it.
I've made a billion tritium trading in the last couple of days, but where's the PVE combat?
- So, no communtiy goals any more. I miss those!
- I can't find pirate activity threat 5/6/7 any more. Perhaps that's because the new FSS is a tedious 10 minute mini-game that c***-blocks finding the USS of your choice until you 'play' it.
- HAZREZ seem to be watered down now, much like CNBs
- Thargoids were fun, but am I missing something or have FDev just completely given up on thargoid development and storyline in the last two years?
- Conflict zones are slightly more interactive now but there's no reward for interacting any more (couple of zeroes missing off the end of the paycheck) and they end before they get remotely intensive.
I've been in Open for 3 days straight and even in systems with 100+ carriers and in popular tritium trading areas, I see half a dozen people afk in an orbital and that's about it.