Newcomer / Intro What are people doing these days? PVE Combat.

I haven't played the game in a while (not since VO mining was the meta) so I thought I'd dip my toe in and try out the exploration revamp and see what all the fuss about fleet carriers is about.

I've made a billion tritium trading in the last couple of days, but where's the PVE combat?

  • So, no communtiy goals any more. I miss those!
  • I can't find pirate activity threat 5/6/7 any more. Perhaps that's because the new FSS is a tedious 10 minute mini-game that c***-blocks finding the USS of your choice until you 'play' it.
  • HAZREZ seem to be watered down now, much like CNBs
  • Thargoids were fun, but am I missing something or have FDev just completely given up on thargoid development and storyline in the last two years?
  • Conflict zones are slightly more interactive now but there's no reward for interacting any more (couple of zeroes missing off the end of the paycheck) and they end before they get remotely intensive.
Where are people, and what are they doing now?

I've been in Open for 3 days straight and even in systems with 100+ carriers and in popular tritium trading areas, I see half a dozen people afk in an orbital and that's about it.
 
So, no communtiy goals any more. I miss those!
Which is why we make our own.

I can't find pirate activity threat 5/6/7 any more. Perhaps that's because the new FSS is a tedious 10 minute mini-game that c***-blocks finding the USS of your choice until you 'play' it.
Jump into a Nav Beacon, scan it - all USS in system resolved immediately. Of course, that doesn't help with HGEs that are 150 kls out and have a remaining lifetime of 0:52.

Where are people, and what are they doing now?
Personally, I'm over in 36601, filling up my raw mat bins.
 
Special Ops in a HCZ should be at least a bit of fun. HCZ Commanders are not very dangerous, but killing them before they escape can be a challenge.
What kind of build is needed for an HCZ? I completed a MCZ today and very happy about it. My mamba's shields didn't even go down and the spec ops were amazingly tough with phasing weapons. I'm just sad I didn't get a nice payout. Come on, not even half a million credits for an MCZ?
 
What kind of build is needed for an HCZ? I completed a MCZ today and very happy about it. My mamba's shields didn't even go down and the spec ops were amazingly tough with phasing weapons. I'm just sad I didn't get a nice payout. Come on, not even half a million credits for an MCZ?
Difference between MCZ and HCZ is generaly duration and number of scenarios. More ships to kill before the CZ is won, and always 2 scenarios. Not sure if Cap Ships appear in MCZ.

If you want more cash, take a Wing Massacre mission at the same time. (Non Wing missions pay less, and you have to kill more 🤷‍♂️ )
 
Elite these days is all about mining until your eyes bleed and obscenely expensive toys for the top 4% who can afford a fleet carrier.
The rest of us will have to wait until Spacelegs gets released. Probably about another year, then we'll have to pay for it.

As far as I'm concerned Elite is as good as dead at the moment, and as it's taken them two years to produce a whizz bang, all bells and whistles, pile of hype that turned out to be a space port with a FSD for their favoured friends, then I've little faith in the future.

Elite could be a wonderful game, but the devs are obsessed with the grind for credits and slaughtering everything that moves.
What was the first thing you noticed about the Spacelegs trailer ? - oooh look ! - they've got weapons.

The only other thing of note was the miniaturised Anaconda - which probably wasn't su[pposed to be a mini version, but hey! this is Elite - nobody cares anymore, Frontier have lots of other games to sell you now.
 
What kind of build is needed for an HCZ? I completed a MCZ today and very happy about it. My mamba's shields didn't even go down and the spec ops were amazingly tough with phasing weapons. I'm just sad I didn't get a nice payout. Come on, not even half a million credits for an MCZ?
For a High intensity Conflict Zone your Mamba should be fine, ideally it should have a long range punch if you want to go after capitol ships.
The trick with Spec Ops wings is to not shoot the Alpha until you have taken the rest down preferably in reverse order that way they usually don’t support each other, attack the Alpha and all of them will attack you at once.

CZs have never been about the credits per ship the prize money for shooting the other sides navy has always been lower than the reward money for shooting criminals.
 
Thanks for the encouragement! I did my first High CZ today with ease! It was a long battle and shields never went down. I don't even think I fully lost even one ring. Only bad thing was I had to synthesize ammo several times. Small multicannons eat ammo just so fast. I may replace my small multis with pulses.

I feel confident with it. Here is my build, Sure, it's not optimized, has docking and supercruise assist quality of life modules, but it has a great jump and I can use it for it seems any PVE I'd like to attempt in the bubble.
 
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What kind of build is needed for an HCZ? I completed a MCZ today and very happy about it. My mamba's shields didn't even go down and the spec ops were amazingly tough with phasing weapons. I'm just sad I didn't get a nice payout. Come on, not even half a million credits for an MCZ?
I went in with my 'wing assassination' PVE beam conda which is about 3K of bi-weaves and 3K of HRPs. Everything is an efficient beam apart from a C4 corrosive multicannon and small FC rail to stop Cutters that shield-bank. The Captain was an interesting new thing for me and I'm not convinced it would be easy without an FC rail because that guy seemed to have way too many SCBs to not be cheating and I almost didn't snipe the powerplant in time once I'd dropped the shields.

Elite these days is all about mining until your eyes bleed and obscenely expensive toys for the top 4% who can afford a fleet carrier.
The rest of us will have to wait until Spacelegs gets released. Probably about another year, then we'll have to pay for it.

Gotta admit, payouts for combat in this game are embarassing. It's the only activity in game with any risk whatsoever and the risk-reward ratio is so f***ed up it's like the devs are intentionally trying to stop people doing any combat - despite the fact that the only thing that really costs money is building a weapons platform.

VO mining is still 50-100M/hour.
Trititum trading is still 200M/hour.

Meanwhile, ALD bounty-hunting in a pristine-reserved HAZREZ in a system that's ALD-infulenced with ALD at galactic rank 3 or better and my ALD rank at 2 or better and using a KWS on every target can net me maybe 50M/hour at best. The amount of conditions in that last sentence required to get just 50M/hour is ridiculous, and that's a good hour where plenty of high-value wanted ships are spawning, which is NOT the norm.

My other go-to used to be to pick up about 5 wing assassination missions from a system that I've maxed reputation with and combined with elite combat rank for the mission reward multiplier. A good session of say 5 Wing assassinations and a few drop-in pirate assassinations used to be something I could do in an hour (that was the time window for the assassinations anyway) and 50M for all that work required some luck with the mission boards, so again - NOT the norm.

When you can load up a T-9 with Tritium and sell it for 30M profit a single 3-minute hop away, that still makes an hour of exceptionally lucky, best-case, combat with fully-maxed out ranks and reputations a complete joke because it can't even compare to 10 minutes of 'trading' which - thanks to docking computers and supercruise assist can now be done almost non-interactively making it an easy billion whilst watching an afternoon of netflix.

As far as I'm concerned Elite is as good as dead at the moment, and as it's taken them two years to produce a whizz bang, all bells and whistles, pile of hype that turned out to be a space port with a FSD for their favoured friends, then I've little faith in the future.
I could buy two fleet carriers with my current assets, but I'm simply not interested, so no fleet carriers for me. I fail to see the point in them and other than a way to throw away several billion (with the added upkeep) they just seem like a total failure of an idea.
 
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Thanks for the encouragement! I did my first High CZ today with ease! It was a long battle and shields never went down. I don't even think I fully lost even one ring. Only bad thing was I had to synthesize ammo several times. Small multicannons eat ammo just so fast. I may replace my small multis with pulses.

I feel confident with it. Here is my build, Sure, it's not optimized, has docking and supercruise assist quality of life modules, but it has a great jump and I can use it for it seems any PVE I'd like to attempt in the bubble.
Consider going for just a single MC (Huge Overcharged corrosive shell) and making everything else a beam so that you're not continually restocking ammo. PVE is mostly about getting through the shields, because once those are down powerplant sniping rapidly results in a kill. I also wouldn't do HCZs or any kind of heavily-engineered target takedown without a feedback cascade rail either. It's the difference between a quick kill and grinding your way through several minutes of shield banks.

Other than that it seems like a pretty solid build. Personally I find that the instant-hit stuff that is harder to dodge is thermal (rails + lasers), whilst the stuff with a travel time is all kinetic or explosive, and you're far less likely to take that damage unless you're facetanking - that means my preferred bi-weave build is more thermally resistant - something like this: https://s.orbis.zone/7ch8
 
You've got it backwards - the devs need to knock a couple of zeros off mining and tritium trading.
Aint that the truth.

I have a Cutter doing 768T single-hop tritiums. It's not what it was last week but I'm still making 29M credits for a single-hop trip that takes under 3 minutes.

Making money like this almost makes fleet carriers seem acceptably-priced, which is absurd. Regardless of where the balancing is, I shouldn't be able to make more money in three minutes than I can in an hour of any other other gameplay type.

Whatever the value FDev decide on, whether it's 10M/hour or 50M/hour - it should be possible to earn that doing all main career modes - combat, exploration, trading, and missions.
 
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