I haven't done a lot of observation on it, but it's mentioned in the tutorial videos on youtube that the extras can give extra boosts to energy levels etc. BUT if the difference is there then it's a small difference - the biggest factor is that we can't actually tell how much it costs to add those extras and how it affects the prices peeps are willing to pay, and therefore our profit.
as for pickiness, I doubt it tbh - it may affect satisfaction with costs but only minimally based on tests others have done so far!
Ah, seems like an odd/uneeded feature then. Thanks for your help.![]()
[...] the biggest factor is that we can't actually tell how much it costs to add those extras [...]
The monthly running costs of your shops change depending on which extras you offer, so you can see what each extra costs.
This still doesn't answer the question what each extra does (especially since inc reduces you costs), but at least it's one thing we do know.
As far as I can tell there is no "per item" cost. It's just a flat adjustment of the monthly running costs.
There seem to be to categories of extras (concerning their costs): "Ice"(Gulpee) and "everything else".
"Ice"has a base value of -5$, "everything else" is +1.5$.
"A little","some" and "a lot" are just factors x1 / x2 / x3 and all the extras are independent of each other.
There really isn't much to it.