What are the potential pitfalls of pledging to a Power?

Hey all,

I'm actually quite intrigued by Power Player 2.0. However, as a more casual player at times, I do wonder what pitfalls there are being aligned with a specific power. For example, I'll often wander off elsewhere in the bubble to undertake other activities. Perhaps I'll be doing a CG, Staging at a human-controlled system to go Thargoid hunting nearby. Maybe I'll go mining. Perhaps some trading or some bounty hunting. Any of the many activities the game allows.

Reading here and elsewhere, people are saying - note that I've NOT read any definitive guide on PP 2.0 - that you'll be ATTACKED by ships aligned to other powers and if you fight back you may well incur a bounty. As someone who does quite varied activities all over the bubble, is there a chance that pledging to a power might see me attacked - even if pottering around in a trade / mining / exploration ship - by those aligned with other powers and potentially become WANTED if I fight back? I've done original Power Play activities JUST for the modules. While pledged I was never hassled by those pledged to other powers.

Now, again, I've not read any guides on PP2.0 - nor have I had time to play in a couple of weeks now - but I'd hope that only "core" systems of a Power would be risky to enter when pledged to a rival power. Also, do all powers hate each other or are some less hostile? I'd hope there would be a degree of nuance between the Powers rather than they all hate each other.

Often it can be quite fun to go into things blind and actually experience it directly, learning that way. However, Elite Dangerous has always been a bit unbalanced when it come to information available actually in-game, relying heavily on external information sources to get the full picture. I was concerned that going into PP 2.0 blind might lead to frustration, especially if I can be attacked and become wanted just for straying into the "wrong" system while doing activities totally unrelated to PP.
 
I'd be interested to hear about this stuff too.

Similar situation to Scoob.
If I'm bouncing around the bubble and decide to go mining, will my ship get attacked if I'm pledged?
If I've been bounty-hunting and make a pitstop at a station for repairs, is the station going to blow me out of the sky?
If I get interdicted and the cops show up while I'm in combat, are the cops going to side with my attacker?
What happens if I'm clean but I get scanned by SysDef ships from a different faction?

Basically, if I'm not doing PP-related stuff, am I likely to be treated as a hostile?
 
I was concerned that going into PP 2.0 blind might lead to frustration, especially if I can be attacked and become wanted just for straying into the "wrong" system while doing activities totally unrelated to PP.

As things stand now, no NPCs seem particularly eager to attack you anywhere. Tbh I haven't even been attacked by a single run-of-the-mill 'tasty cargo' pirate for several days now, let alone PP ships.
 
Being destroyed.

What's the likelihood of that? It's a bit of a deal-breaker for me if I'm basically locked-in to all aspects of Power Play because I aligned with a particular power. I.e. I'm mining, "enemy" Power's ships turn up and I'm doing Power Play whether I like it or not. Same with trading or at a CG location. What if I'm bounty hunting and there's another red blip on the radar and...oh, I just "power played" and now I'm wanted. Sounds a bit tiresome if certain gameplay becomes forced on the player due to power-alignment and location.

I'm going to avoid even considering pledging until I know where I stand here. Considering how Crime and Punishment (barely) works currently, it'd surprise me if a CLEAN Commander going about legal activities can be jumped, shot at and punished just for fighting back.

Like I said, I know very little about Power Play. It sounds interesting in isolation but as I don't always want to be Power Playing I need to understand the nuances and pitfalls.
 
Certainly in the pre-release streams the power NPCs turned up and started shooting pretty much wherever they went outside their power's territory. Including on the pad at engineers and in the NFZ at starports.
This got no response from system authority but returning fire quickly made everything hostile.

They seem to have toned it down from there to the point that the majority complaint is the inability to get rank 100 in a day from Rares Trading.
Power NPCs seem fairly ubiquitous but appear fairly simple to avoid if I don't want to interact with them.
Note I haven't yet pledged my Alt yet, that will likely be after Cocijo goes pop.
 
What's the likelihood of that? It's a bit of a deal-breaker for me if I'm basically locked-in to all aspects of Power Play because I aligned with a particular power. I.e. I'm mining, "enemy" Power's ships turn up and I'm doing Power Play whether I like it or not. Same with trading or at a CG location. What if I'm bounty hunting and there's another red blip on the radar and...oh, I just "power played" and now I'm wanted. Sounds a bit tiresome if certain gameplay becomes forced on the player due to power-alignment and location.

I'm going to avoid even considering pledging until I know where I stand here. Considering how Crime and Punishment (barely) works currently, it'd surprise me if a CLEAN Commander going about legal activities can be jumped, shot at and punished just for fighting back.

Like I said, I know very little about Power Play. It sounds interesting in isolation but as I don't always want to be Power Playing I need to understand the nuances and pitfalls.
Powerplay bounties are no more in the game... that means bounty hunters can hunt you, in addition to powerplay hostile security ships.

In general, NPC response is pretty much unrelevant (you don't gain notoriety in killing PP hostile ships, so no ATR after you).

Players pledged with other powers will very likely try to destroy your ship on sight.
 
Hey all,

I'm actually quite intrigued by Power Player 2.0. However, as a more casual player at times, I do wonder what pitfalls there are being aligned with a specific power. For example, I'll often wander off elsewhere in the bubble to undertake other activities. Perhaps I'll be doing a CG, Staging at a human-controlled system to go Thargoid hunting nearby. Maybe I'll go mining. Perhaps some trading or some bounty hunting. Any of the many activities the game allows.

Reading here and elsewhere, people are saying - note that I've NOT read any definitive guide on PP 2.0 - that you'll be ATTACKED by ships aligned to other powers and if you fight back you may well incur a bounty. As someone who does quite varied activities all over the bubble, is there a chance that pledging to a power might see me attacked - even if pottering around in a trade / mining / exploration ship - by those aligned with other powers and potentially become WANTED if I fight back? I've done original Power Play activities JUST for the modules. While pledged I was never hassled by those pledged to other powers.

Now, again, I've not read any guides on PP2.0 - nor have I had time to play in a couple of weeks now - but I'd hope that only "core" systems of a Power would be risky to enter when pledged to a rival power. Also, do all powers hate each other or are some less hostile? I'd hope there would be a degree of nuance between the Powers rather than they all hate each other.

Often it can be quite fun to go into things blind and actually experience it directly, learning that way. However, Elite Dangerous has always been a bit unbalanced when it come to information available actually in-game, relying heavily on external information sources to get the full picture. I was concerned that going into PP 2.0 blind might lead to frustration, especially if I can be attacked and become wanted just for straying into the "wrong" system while doing activities totally unrelated to PP.
If your in Solo or a PVE group like Mobius (join us!!) there are no pitfalls at all.
NPCs will randomly attack if your in an opposing power but shouldn't be much of a problem to either avoid or just blow them up.

O7
 
I was concerned that going into PP 2.0 blind might lead to frustration, especially if I can be attacked and become wanted just for straying into the "wrong" system while doing activities totally unrelated to PP.
Technically, yes - but you'd have to do quite a lot to get a bounty as opposed to merely shot at.

Power NPCs only generally show up in
- supercruise
- around stations
- power-specific signal sources
They don't show up in other locations - megaships, RES, installations, etc.

So long as you get in and out of the station reasonably quickly, they won't scan you there (and might not do anything if you're not carrying power cargo, even then); elsewhere they might and they might attack. Still, I've been undermining a system for most of a week now, and never been attacked by a Power NPC when I wasn't already doing PP-specific things. [1] Personally I wish a few more would show up and try to stop me - there's good merits on enemy Agents!

If they do attack and you're in their territory, they will not get bounties for shooting you; you will get a bounty if you return fire. If you kill them, you'll get a larger bounty (and some merits!) - but not notoriety, so you can just hop to a nearby Interstellar Factor and immediately clear it. (Note that if regular system authority or bounty hunters show up, you will get notoriety for killing them - watch your targets)


[1] Enemy Strongholds are apparently more dangerous, but I haven't been testing those yet. They're also - for now - fairly rare.
 
That might not be entirely accurate, I'm seeing them regularly at the Foerster in Xinca.
Ah - sorry, I wasn't specific enough: to me - and apparently to the Power NPCs, too - a dockable megaship like the Foerster is a "station", not a "megaship".

I meant they didn't show up around the non-dockable megaships that move from system to system, can have their datalinks scanned, etc.
 
As things stand now, no NPCs seem particularly eager to attack you anywhere. Tbh I haven't even been attacked by a single run-of-the-mill 'tasty cargo' pirate for several days now, let alone PP ships.

I'm experiencing the exact same thing. I've barely had a sniff from regular pirates. My only hostile encounters with Power NPCs have been those which I have actively sought out, at signal sources and such like. I've yet to be blown up by another PPer.

Honestly, as long as you're not flying a shieldless T9 with a paper hull and/or flying into certain instances, I think most pilots will be just fine. Maybe things get spicier when you rank up with your chosen Power, I'm only just about to hit Rank 3.
 
Thanks for the additional information all. Sounds like they turned things up to look more action-packed in those early streams then. So, power play does replace much of the established crime and punishment system when pledged but with bias. I.e. It's not like a CZ where you can destroy clean ships with impunity because they "picked the wrong side", but rather you can be shot, will get no help but cannot shoot back without penalties, albeit less severe ones. Power > Law it seems, but I guess that's what Power is...

I'm already a member of Mobius, but usually play in a small PG with just a few friends as members. So, any player interactions will be either neutral or cooperative.

I think I'm going to avoid pledging for the moment and see how things unfold. I've been doing mostly Thargoid stuff when I've been on of late - though it's been over two weeks since I've actually played - and would like to ensure I can continue with that without complications.

I read report that the game has been quite unstable of late too. I know when I logged in - to check the game still ran post-update - it took ages before it could connect to the servers. I ended up not getting in-game proper in the end.
 
Finally.
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Goodbye Nakato Kaine, I look forward to never seeing you again. :)
 
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