What are the top things youd like so see changed in VR?

What are the top things you would like to see changed in VR mode in ED?

Personally I would like full controll over cockpit- and textcolors, custom/movable UI elements and in-cockpit galaxymap.

What are yours?

Edit: Listing peoples top wishes

________________________________________

UI

- Full UI/text/panels color control
- Readability of text
- Customizable/movable UI elements
- In-cockpit Galnet
- In-cockpit Galaxy map
- In-cockpit System map
- In-cockpit Outfitter
- In game world scale adjuster

Support for other VR related controllschemes and perhiperals

- Hand tracking/Leap motion support.

Performance/GPU/Stability etc

- SLI/crossfire support. Nvidia Gameworks VR/AMD Liquid VR support.
- General performance enhancements/No stutter

Bugs/annoying things

- Chair headrest and the helmet. Geometry overlapping /colliding
-
A good use for the monitor (between avatars legs)
- Avatar using foot pedals at base of chair

 
Last edited:
UI colour control (seriously, it's practically a must for VR with our pentile displays).

Also I think support for hand tracking and gestures would be awesome. I would buy a Leap Motion in a heartbeat and stick it to the front of my DK2 if I could use it to bring my hands into the game and touch the UI panels in the cockpit. I don't think the motion controllers Oculus/HTC/Valve are coming up with are going to be too useful to us, since our hands are usually glued to a controller already (HOTAS or a gamepad).
 
A few annoying points come to my mind:

* the galaxy map target handling with VR is currently a mess
* the readability of UI fonts/panels without loosing correct color codes for friends/allies/enemies/wings - a separation of concerns would be good i.e: be able to select a specific color for each of these targets (enemies, wing mates, planets, stations, allies, friends ) and a general HUD color which does not interfer with these - also does not falsify the ships shield color from blue to somewhat else... you get the drill.
* the hardware mouse cursor sometimes still glitches on top of the ingame mouse cursor

I'd go with these as they are important, controllers can wait.
 
Last edited:
* the hardware mouse cursor sometimes still glitches on top of the ingame mouse cursor

That will be solved as soon as Frontier use a SDK above 0.7 (SDK 1.0 comes in dec) where extended is gone and the rift isnt seen as a desktop monitor anymore.
 
Last edited:
The galaxy map is the big one for me. Readability is important, but with the supersampling and the color tweaks, it isn't that bad.

Actually, the biggest problem I have right now is the chair headrest and the helmet. In CQC especially, if I look 90 degrees+ up, I imbed my head in the back of the helmet and the chair. Maybe lower the seat headrest a bit, and move the helmet along with my head? Or even better get rid of the helmet in preparation for character customization (except for when the emergency air kicks in.)
 
1. In cockpit Galnet
2. In cockpit System map
3. In cockpit Galaxy map
4. A good use for the monitor between my avatars legs
5. In game world scale adjuster
6. Avatar using foot pedals at base of chair

Actually, the biggest problem I have right now is the chair headrest and the helmet.

I have never even noticed a helmet in E: D at all - my avatar is a headless body... I can't actually recall anytime I have clipped the headrest either and I look behind me quite a lot.
 
Last edited:
I play with an xbox360 controller. It would be nice if the was an option for your pilot to cradle one in their lap instead of grasping on to their HOTAS.
 
This is the biggest one for me (besides general performance improvements). FD should just *ahem* "borrow" the same system used by FlyInside VR: bindable keys to increase, decrease and reset world scale values.

Can you explain alitle more what you mean with world scale values? Whats different from just changing thre IPD? Both makes the world bigger or smaller. is it something that is off right now in ED?
 
Last edited:
Can you explain alitle more what you mean with world scale values? Whats different from just changing thre IPD? Both makes the world bigger or smaller. is it something that is off right now in ED?

Yeah, it basically does the same thing as changing IPD, but much more convenient as you can do it on-the-fly with keys that you set in-game. That way you also wouldn't have to manually change your IPD every time you want to play a different game. For instance, IPD set to 55 is perfect for me in Elite, but when I play Euro Truck Simulator 2 everything is HUGE unless I go into the Oculus Configuration Utility and change my IPD back to its proper value of 68. World Scale (as in FlyInside for Flight Simulator X) lets you adjust as necessary. Honestly, I think every game for the Rift should include it. Sure, you wouldn't use it most of the time, but it would be there if you need it.
 
Yeah, it basically does the same thing as changing IPD, but much more convenient as you can do it on-the-fly with keys that you set in-game. That way you also wouldn't have to manually change your IPD every time you want to play a different game. For instance, IPD set to 55 is perfect for me in Elite, but when I play Euro Truck Simulator 2 everything is HUGE unless I go into the Oculus Configuration Utility and change my IPD back to its proper value of 68. World Scale (as in FlyInside for Flight Simulator X) lets you adjust as necessary. Honestly, I think every game for the Rift should include it. Sure, you wouldn't use it most of the time, but it would be there if you need it.

Great answer, thanks. And I fully agree.
 
Back
Top Bottom