What are you looking for from Elite?

The last few roles are currently making it through the DDF, so I thought it would be a good time to ask what roles we'll play and why.

Obviously you can play the game however you like, but here are the roles Frontier are designing:

There is a fascinating argument (explained more approachably by Extra Credits) that there are eight fundamental desires games can satisfy:

  1. Sensation - Game as sense-pleasure
  2. Fantasy - Game as make-believe
  3. Narrative - Game as drama
  4. Challenge - Game as obstacle course
  5. Fellowship - Game as social framework
  6. Discovery - Game as uncharted territory
  7. Expression - Game as self-discovery
  8. Submission - Game as pastime

So my question is - which of these are you looking for from each role?

Personally, I'll go first either to exploration (for discovery and sensation) or smuggling (for fantasy and narrative). I'm also looking forward to trading (for challenge and narrative); and I expect mining (discovery/expression/submission) and passenger transport (fantasy/narrative/submission) to be nice go-to pastimes. The fellowship of piracy and bounty-hunting sometimes sound like fun to me, but I have to admit I don't expect to play them all that much.

Which roles do you most look forward to, and more importantly what sort of fun do you want Frontier to deliver from each?
 
Can I choose them all? :p I realise I'll probably be gimping myself but I'll probably try and be a jack of all trades... take opportunities as they arise, see where the mission/trade route/exploration takes me and take it from there.
 
The thing that I expect Elite might deliver better than Star Citizen is open-endedness, the sense that I can go anywhere and see things no one else has. I guess that's Exploration.
 
Multi-faceted, open-ended, dynamically assigned, adaptable escapism.

The last few roles are currently making it through the DDF, so I thought it would be a good time to ask what roles we'll play and why.

Obviously you can play the game however you like, but here are the roles Frontier are designing:

There is a fascinating argument (explained more approachably by Extra Credits) that there are eight fundamental desires games can satisfy:

  1. Sensation - Game as sense-pleasure
  2. Fantasy - Game as make-believe
  3. Narrative - Game as drama
  4. Challenge - Game as obstacle course
  5. Fellowship - Game as social framework
  6. Discovery - Game as uncharted territory
  7. Expression - Game as self-discovery
  8. Submission - Game as pastime

So my question is - which of these are you looking for from each role?

Personally, I'll go first either to exploration (for discovery and sensation) or smuggling (for fantasy and narrative). I'm also looking forward to trading (for challenge and narrative); and I expect mining (discovery/expression/submission) and passenger transport (fantasy/narrative/submission) to be nice go-to pastimes. The fellowship of piracy and bounty-hunting sometimes sound like fun to me, but I have to admit I don't expect to play them all that much.

Which roles do you most look forward to, and more importantly what sort of fun do you want Frontier to deliver from each?

Based on the choices and behaviours in the previous games, it's likely I'll find myself on the tail of unsuspecting lonely traders and explorers, but not, as some might distress about, just to be a . I'm still looking for all those aspects of the fantasy immersion- but perhaps not the self-discovery part. Pretty sure who I am as a person won't reflect (one or all of) my commanders online.

Most of those desires you list seem intertwined with one another to a greater or lesser degree, and certainly being a gentleman highwayman might cause some drama in the social framework. For me, the game is meant to be a fantasy pastime in an uncharted territory filled with obstacles.

Part of the beauty of the other games is the morphalogical nature of the experience. I've found myself creating multiple saves at key decision points, falling down one or more of the story wells, or just deciding to randomly point at a star and go. It's a scale of freedom that is rarely achievable in life and it's value to me is thus increased by several orders of magnitude.
 
Watch out for cyber stalkers in Elite Dangerous :eek:

And I think I'll be in the explorer field for a bit, with double reinforced rear shields and extra rear scanning ladar detection equipment.
 
Look out behind you...

Watch out for cyber stalkers in Elite Dangerous :eek:

And I think I'll be in the explorer field for a bit, with double reinforced rear shields and extra rear scanning ladar detection equipment.

I wonder- have you ever watched Jurassic Park? I'm in love with the Volociraptors...
 
As far as the roles go, I'm likely to try every one except Pirate; I can't bring myself to roleplay a criminal, not even against NPCs. My stints with mining, trading, and passenger transport are likely to be short, though, since I tend to get bored from those things.

As for my motivations, mainly discovery - to have as many experiences as the game provides - and challenge.
 
exploration

mining

and expecially planets mining (when it will be available) that i hope will be cool as i am thinking.
 
Exploration intrigues me but it could become boring and repetitive pretty quickly if there isn't enough interesting content out there to write home about. I'll start out as an Explorer and see how it goes.

My fall back profession will be as a Bounty Hunter - provided there are mechanics to chase down famous pirates (player and NPC's) and the use of strategy, tactics, and a bit of guile thrown into the mix is required. Random shoot 'em up encounters don't really interest me.
 
I've thought about this and can't really come up with an answer. Whatever I enjoy the most at the time I'm doing it. I can get bored easily or distracted, so while I may enjoy exploring the great unknown for a while I know I'll get bored of it eventually. Same with trading and fighting.

Having said that, I would think that's Frontiers idea, not the getting bored bit, but rather having so many different things to do and not being tied down to particular 'class' or 'career'. While this certainly isn't unique, I'm hoping the implementation of all the possible activities will be a wonderful smooth blend so you don't feel that jarring effect as some games can ( at least for me personally )

I love the suspense and mystery of the unknown. What's out there? Will I be attacked? The satisfaction of fighting off pirates as I successfully mine an asteroid. The fear of being caught smuggling some illegal thingamijigs. If I can eventually do all of that in one sitting I'll be a happy Nagual.
 
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