Horizons What constitutes a kill?

There's been a war in Barnard's Star for over a week now, and capital ships have been present the whole time. Naturally, upon discovering this I have been going to the zone as often as possible to rack up the kills. The problem being, I'm not getting credited for over half the kills. The greater problem is, I don't know why. It seems totally random. Sometimes I'll get the first shot on someone, deal most of the damage, then the capital ship or some other Corvette comes along and finishes it off, and I don't get a bond. Other times, I shoot a vulture at 1% after everyone else has been shooting at it (the AI; haven't seen any players here) and get a bond for that. Also of note, this seems to be a much more prominent issue in zones where capital ships are located. So, I'd like to know what the criteria are for actually being credited with the kill, because even my A-Rated Corvette doesn't last very long in a hi-intensity zone without a capital ship, so it's my best method for ranking up to Elite.
 
There's been a war in Barnard's Star for over a week now, and capital ships have been present the whole time. Naturally, upon discovering this I have been going to the zone as often as possible to rack up the kills. The problem being, I'm not getting credited for over half the kills. The greater problem is, I don't know why. It seems totally random. Sometimes I'll get the first shot on someone, deal most of the damage, then the capital ship or some other Corvette comes along and finishes it off, and I don't get a bond. Other times, I shoot a vulture at 1% after everyone else has been shooting at it (the AI; haven't seen any players here) and get a bond for that. Also of note, this seems to be a much more prominent issue in zones where capital ships are located. So, I'd like to know what the criteria are for actually being credited with the kill, because even my A-Rated Corvette doesn't last very long in a hi-intensity zone without a capital ship, so it's my best method for ranking up to Elite.

If you're not in a wing, it is whoever got the last shot on target that gets the credit. It's one reason why I carry a beam laser - I'm nearly guaranteed to be the last one to kill something.
 
Cap Ships kill steal. You need to get the last hit or possibly the last power plant hit to claim the kill. This is because people were leaving turret 'condas next to cap ships and watching movies while their money making machine went to work.
 
There's been a war in Barnard's Star for over a week now, and capital ships have been present the whole time. Naturally, upon discovering this I have been going to the zone as often as possible to rack up the kills. The problem being, I'm not getting credited for over half the kills. The greater problem is, I don't know why. It seems totally random. Sometimes I'll get the first shot on someone, deal most of the damage, then the capital ship or some other Corvette comes along and finishes it off, and I don't get a bond. Other times, I shoot a vulture at 1% after everyone else has been shooting at it (the AI; haven't seen any players here) and get a bond for that. Also of note, this seems to be a much more prominent issue in zones where capital ships are located. So, I'd like to know what the criteria are for actually being credited with the kill, because even my A-Rated Corvette doesn't last very long in a hi-intensity zone without a capital ship, so it's my best method for ranking up to Elite.

I have recently started to jump into high intensity zones with my Corvette and running out of ammo is what forces me to leave. My current set up (with 2 7A SCB, mod HD shield and mod 4 SB boosters) allows me to survive very well. I avoid the fur ball and pick off outliers until the opposition numbers are down then wade in. If it starts to get a little sticky I boost/hi wake, then come back. If I took the time to collect mats for synthesis I could stay for hours.

You should be able to do the same and yes capital ships will keep you from getting kills.
 
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In reply to Mercury7's statement that it's the last shot that gets credited with the kill, I decided to pay a little more attention while in a conflict zone in Slink's Eye. In quite a few instances I received credit for a kill for a target that I had stopped engaging and was under fire by others. Further, I fired at targets that were nearly destroyed, I was literally the last shot before they blew up, and received no credit.

I propose that the program counts hits and their sources and determines if a CMNDR should get credit for the kill. May be a simple majority of hits (50.1%) or over a certain percentage of damage inflicted. Either way I don't believe the last shot gets credit theory is correct.
 
In reply to Mercury7's statement that it's the last shot that gets credited with the kill, I decided to pay a little more attention while in a conflict zone in Slink's Eye. In quite a few instances I received credit for a kill for a target that I had stopped engaging and was under fire by others. Further, I fired at targets that were nearly destroyed, I was literally the last shot before they blew up, and received no credit.

I propose that the program counts hits and their sources and determines if a CMNDR should get credit for the kill. May be a simple majority of hits (50.1%) or over a certain percentage of damage inflicted. Either way I don't believe the last shot gets credit theory is correct.

Interesting... I'm usually in the fight until the end, and not always receiving credit even though I shot at them for a while - that's why I thought it might be the last shot.
 
I don't think the other NPC ships can kill-steal. As far as I'm aware, as long as you get a hit in within a few seconds (not sure exactly) of the target's destruction, you'll get the "kill".

On second thoughts, that's true for bounty-hunting; it could be different for combat zones.
 
It seems if you shoot within the last 5 seconds before it dies, you do NOT get the kill! So there is a window whereby you should have attacked BEFORE it dies, as well as perhaps some time/damage limit, too.
 
If I remember correctly, there has been a change some time ago (at some point last year I think) removing the ability to credit kills to players when assisted by capital ships because of an abuse that has been brought up to attention.

From what I recall having read on the forum, before the change, it was possible to stack massive amounts of combat bonds while being AFK and just using turrets near a friendly capital ship, since this issue has been addressed, a player may not get credit for a kill if a capital ship has done any damage to it.
 
Needing to get the kill shot was removed some time ago; kills are awarded for any ship where you have caused damage to hull or modules reducing their hit points within the last 10 seconds before the targets destruction, modules with 0 hp's remaining do not count as you are not causing damage. However, there is a maximum range at which kills are no longer awarded, iirc it is beyond max weapon range, but could be wrong about that. That said, there is a bug that rears its head once in a while, I believe it happens when there are a lot of cmdrs in the instance, you can be sitting on top of a target, do all the damage and not get the credit.
 
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In reply to Mercury7's statement that it's the last shot that gets credited with the kill, I decided to pay a little more attention while in a conflict zone in Slink's Eye. In quite a few instances I received credit for a kill for a target that I had stopped engaging and was under fire by others. Further, I fired at targets that were nearly destroyed, I was literally the last shot before they blew up, and received no credit.

I propose that the program counts hits and their sources and determines if a CMNDR should get credit for the kill. May be a simple majority of hits (50.1%) or over a certain percentage of damage inflicted. Either way I don't believe the last shot gets credit theory is correct.

I noticed that in bounty hunting, if I get some attack damage in (enough to turn them red on me) so, I guess, ONE shot after today's earlier episode, As long as no other CMDR is shooting, I get the bounty for blowing them up even when I do little. BUT, I also have to stay within a certain range I think. If I am too far away (because they chased me) then by the time that I turn around and come back, the itty bitty guys been all chewing on them and they blow up and I get nothing.

Also, today there was some Kill Stealing CMDR flying around who would follow me and wait until my beams stopped and then swoop in for the kill and take all of the money for it. I grew tired of that and I left after I noticed about 3 kills and no credits. But in the event of yourself and NPCs, it just takes a little damage or shots fired at the bad guy to give you a full bounty when the chihuahuas all attack his legs and blow him up.

Yeah, I was out and about again last night and I saw that if I can turn them RED and it is only NPCs, I typically get the bounty no matter how much damage I do.

I rammed some guy HARD and lowered my shields a bit but there was no WANTED sign on my back. I wonder if you can RAM police now?

Someone said once on reddit I think that it was not fair that a cop can run into you and you are labeled WANTED and then get shot up. I have had several cops hit me, one was in the anaconda, but I have made the point of cutting all throttle when I am in the middle of the thick and let everyone fly around/by me and then I will pick up speed and attack again when it is clear.

But as for humans, I think the Kill Shot gets the loot and if no humans are around, you just gotta scratch their paint a bit to make them mad and then hang around for the payout...

I am impatient though and I will keep in the fight because I want the practice. As long as there is no at CMDR trying to run into my beams anyways... I think though that I will practice my ramming techniques a bit. Ramming so far has had no effect but I bet for those guys that like to do that LOF business, you can ram them hard and make them hit a cop or good guy :)
 
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Another CMDR can kill steal but an NPC can not (with the exception of the capital ships for the reasons stated by others above)

Personally I think the ship getting the killshot should get it and NPCs should be able to steal kills to prevent using NPCs to farm. After all that is why capital ships were given the ability to steal kills
 
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Another CMDR can kill steal but an NPC can not (with the exception of the capital ships for the reasons stated by others above)

Personally I think the ship getting the killshot should get it and NPCs should be able to steal kills to prevent using NPCs to farm. After all that is why capital ships were given the ability to steal kills

Well, that's how it used to work and I was fine with it. But then some starting complaining that it was unfair that NPCs could kill steal.
 
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