What could be done to make me use engineering

I generally don't use engineering, except a bit of FSD modification and such things. The alienation that I feel whenever I see the barter economy standing in the way is just too large.

What could be done to make me use engineering? Here's a list of options that come to my mind.

  • Replace the silly "materials" with special currencies, one per engineer, that can be earned by doing missions for that engineer and maybe a few other instances, each depending on the engineer in question. That way, I can easily see if I have enough for any stuff that engineer offers. (This is something other games do with much acceptance and thus success.)
  • Alternatively, add all the modules with all the experimental effects and modifications to certain stations for them to be purchased with credits. Lots of credits, sure. I wouldn't mind, I can earn credits any way I like, whereas not only do I need to do certain unwanted things to earn materials, but I will always have to check the various different things I need for this or that. Bookeeping may be a realistic part of future private spaceship operation, but I really don't want it in a game.
  • Maybe take the violations of physical laws out of engineering. Just an example: healing lasers should not heal more than they could otherwise do damage, and should not magically know when do one or the other. Damage increases should come at a relevant tradeoff - otherwise, why would anybody build the non-max damage ones? Yeah, yhea "it's a game". But as it stands, engineering in its present state makes it a bad one - both at the input and at the output side of engineering.

Well, I am sure this will all be ignored by the devs and they will stick to the system they have, one I am not going to use – I play for fun, not for some metric. But I had to get this off my chest.

Feel free to add your own perspectives.
 
I win.jpg

If you press this you get all your engineering material for free
 
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If you press this you get all your engineering material for free
A funny thing is: In PvE, engineering itself is that WIn-button. Grind once, be a god forever, huh.

I am glad there are so many people who like it and are having fun with it (though at this point, that may be a case of survivor bias). As I explained: Myself, I want to play a spaceship game, not a bookkeeping and barter economy simulation.
 
A funny thing is: In PvE, engineering itself is that WIn-button. Grind once, be a god forever, huh.

I am glad there are so many people who like it and are having fun with it (though at this point, that may be a case of survivor bias). As I explained: Myself, I want to play a spaceship game, not a bookkeeping and barter economy simulation.
The thing is, it's really neither of those things. For the most part, it's just a matter of playing the game, and picking up things as they come along. If you see a high-grade emissions signal, stop and grab it real quick. If you see a wake, scan it real quick. If you kill an enemy, pick up the remains real quick.

That's all I do, and whenever I want to engineer something, I almost always have more than enough materials to do it.

If they want to change engineering, all they really need to do is add features that incentivize Gathering the materials that are already available.
 
A funny thing is: In PvE, engineering itself is that WIn-button. Grind once, be a god forever, huh.

I am glad there are so many people who like it and are having fun with it (though at this point, that may be a case of survivor bias). As I explained: Myself, I want to play a spaceship game, not a bookkeeping and barter economy simulation.
I agree, PvE should have more challenging ramps. It's not even clear you need engineering much of the time.
 
A funny thing is: In PvE, engineering itself is that WIn-button. Grind once, be a god forever, huh.

I am glad there are so many people who like it and are having fun with it (though at this point, that may be a case of survivor bias). As I explained: Myself, I want to play a spaceship game, not a bookkeeping and barter economy simulation.
It was never just a spaceship game though. I advise you don't look at Odyssey, you might be outraged.
 
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