What counts what in war

Do we know what counts for what in war?

things like 1 high cz= 3 low cz
1 low Cz = 10 combat bond transactions ( these figures are just for demonstration purposes I have no idea)

are transactions still the winner here or do Czs count more?
 
Two current theories for me:
  • All actions are equivalent contributions; or
  • Some actions are worth more than others, but not enough to be meaningful.
You mean, winning low CZ vs winning high CZ is either equivalent contribution, or difference between those is insignificant. Is this correct?
 
You mean, winning low CZ vs winning high CZ is either equivalent contribution, or difference between those is insignificant. Is this correct?
Correct. Just for the record, by insignificant, I mean:

Faction A: 1 high CZ vs Faction B: 1 low cz will see Faction A win that point...

meanwhile

Faction A: 1 High CZ vs Faction B: 2 low CZs; or
Faction A: 1 High CZ vs Faction B: 1 low CZ plus bonds

... would see Faction B win that point. That's just an example, I won't vouch for those exact figures.

This is just based on experiences where I know I'm in an opposed war and frequent, easy efforts like 10 Low CZs + bonds will win our faction points, while Six High CZs won't.
 
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I'm also pretty sure that winning lots of low CZs and turning in bonds is most time-efficient way of winning the day. But this needs to be tested I guess. %)
 
I'm also pretty sure that winning lots of low CZs and turning in bonds is most time-efficient way of winning the day. But this needs to be tested I guess. %)
Yup.

It feels like it's Bonds = 1, (missions + scenarios probably 1?), Low CZ = 2, Med = 3, High = 4 points.
It should be more like Bonds = 1, Missions = 1, Scenarios = 4, Low CZ = 4, Med = 8, High = 16.
 
Don't have much experience with it, but I did instigate a war in a small population system with no traffic, did one massacre mission at high CZ every day, and won the war in 3 days.
 
Don't have much experience with it, but I did instigate a war in a small population system with no traffic, did one massacre mission at high CZ every day, and won the war in 3 days.
Yeah... it's not completely validated, but there's good evidence to suggest missions now help in a war.
 
Thing is - surely massacre missions involve killing the enemy - so that could be the effect. If it's the 'mission' affecting things wouldn't you have to try if things like base scans can win the day (as they have no kills so it would purely be down to the mission). Hmm, I need to get back into some BGS investigation :)
 
Thing is - surely massacre missions involve killing the enemy - so that could be the effect. If it's the 'mission' affecting things wouldn't you have to try if things like base scans can win the day (as they have no kills so it would purely be down to the mission). Hmm, I need to get back into some BGS investigation :)

Have done exactly that in the past :) I can't vouch for the previous posters claim on massacres, but my tests were with strategic data transfers, surface scans, even boom time missions.

https://forums.frontier.co.uk/threads/missions-might-affect-war-outcome-now.513743/
 
Yup.

It feels like it's Bonds = 1, (missions + scenarios probably 1?), Low CZ = 2, Med = 3, High = 4 points.
It should be more like Bonds = 1, Missions = 1, Scenarios = 4, Low CZ = 4, Med = 8, High = 16.
So all bonds are equal? In other words, I should target Eagles before I target Cutters? I often do that anyway, but you'd think taking down a Cutter would be worth more. Speaking of, the value of the bond flashes up and disappears so quick on my screen that I can't really compare to know if different opponents have different values (like BH).

Also, what about those "side missions" in more advanced CZs? Do I get any brownie points for chasing away a capital ship, for example?
 
So all bonds are equal? In other words, I should target Eagles before I target Cutters? I often do that anyway, but you'd think taking down a Cutter would be worth more. Speaking of, the value of the bond flashes up and disappears so quick on my screen that I can't really compare to know if different opponents have different values (like BH).
This depends massively on what you're talking about when you say "All bonds are equal?"

If you're talking about the cash-reward for destroying a ship in a CZ... it's weird. It's something like "Eagles pay 30k-80k, while a Cutter will pay 30-350k.

If you're talking about winning a CZ, all ships are equal. Clearing, say, a Low-CZ is (something like) 15 kills. It doesn't matter if it's 15 cutters or 15 eagles... it's just number of kills.

If you're talking about the effect on winning the war, as far as I know, all "bonds" are equal in that the BGS is still transactional. Claiming bonds at a station "scores points" provided the value of those bonds is above some minimum threshold (100k?). In other words... if one person claims 150k in bonds in the station for one side, and someone else cashes 1.5m for the other side, both people will have "Scored a point", and if that was the only activity, it would result in a draw for that day.

But if one person cashed 1.5m in a single transaction, and the other person cashed 100k in bonds 10 times (totalling 1m, which is lower value), the first person will have scored 1 point, the second will have scored 10 points, and so they'll have contributed far more to the war effort.

Also, what about those "side missions" in more advanced CZs? Do I get any brownie points for chasing away a capital ship, for example?
They just help you win that CZ... when you complete one it fills the bar in your favour (or your oppositions, if you booch it). They have no other effect.
 
If you're talking about the cash-reward for destroying a ship in a CZ... it's weird. It's something like "Eagles pay 30k-80k, while a Cutter will pay 30-350k.
Never seen Eagle kill can give you 80k. From my experience, spread of CB rewards tend to be really spiky only for the big ships. Most of the times killing dangerous Cutter rewards you with 40-60k, but sometimes the same dangerous Cutter will give you 300k. Dunno why, but this works like that. It may be considered as a bonus I guess.
 
But if one person cashed 1.5m in a single transaction, and the other person cashed 100k in bonds 10 times (totalling 1m, which is lower value), the first person will have scored 1 point, the second will have scored 10 points, and so they'll have contributed far more to the war effort.
Okay, so my habit of going back and cashing in my bonds after winning a single CZ is better for my faction that clearing all of the CZs in one go and cashing in those bonds all at once?
 
Okay, so my habit of going back and cashing in my bonds after winning a single CZ is better for my faction that clearing all of the CZs in one go and cashing in those bonds all at once?
All things being fair, sure.

In reality, it depends heavily on the circumstances.
 
In my experience the order of progress toward wining the day: winning CZs > handing in bonds > doing combat related mission (not sure) & killing enemy faction ships / handing in those bounties (not sure).
 
What I tend to do when unopposed and low effort mode is to win a high CZ one tick and hand in the bonds the next. This seems to work. Of course this is mostly because I like fighting high CZ better.
 
What I tend to do when unopposed and low effort mode is to win a high CZ one tick and hand in the bonds the next. This seems to work. Of course this is mostly because I like fighting high CZ better.
Are these always the same? I've done two since the update, and both times an enemy capital ship dropped in and I had to chase it off. The first time felt epic, the second time felt like Groundhog Day.
 
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