Two current theories for me:Any current theories?
You mean, winning low CZ vs winning high CZ is either equivalent contribution, or difference between those is insignificant. Is this correct?Two current theories for me:
- All actions are equivalent contributions; or
- Some actions are worth more than others, but not enough to be meaningful.
Correct. Just for the record, by insignificant, I mean:You mean, winning low CZ vs winning high CZ is either equivalent contribution, or difference between those is insignificant. Is this correct?
Yup.I'm also pretty sure that winning lots of low CZs and turning in bonds is most time-efficient way of winning the day. But this needs to be tested I guess. %)
Yeah... it's not completely validated, but there's good evidence to suggest missions now help in a war.Don't have much experience with it, but I did instigate a war in a small population system with no traffic, did one massacre mission at high CZ every day, and won the war in 3 days.
Thing is - surely massacre missions involve killing the enemy - so that could be the effect. If it's the 'mission' affecting things wouldn't you have to try if things like base scans can win the day (as they have no kills so it would purely be down to the mission). Hmm, I need to get back into some BGS investigation![]()
So all bonds are equal? In other words, I should target Eagles before I target Cutters? I often do that anyway, but you'd think taking down a Cutter would be worth more. Speaking of, the value of the bond flashes up and disappears so quick on my screen that I can't really compare to know if different opponents have different values (like BH).Yup.
It feels like it's Bonds = 1, (missions + scenarios probably 1?), Low CZ = 2, Med = 3, High = 4 points.
It should be more like Bonds = 1, Missions = 1, Scenarios = 4, Low CZ = 4, Med = 8, High = 16.
This depends massively on what you're talking about when you say "All bonds are equal?"So all bonds are equal? In other words, I should target Eagles before I target Cutters? I often do that anyway, but you'd think taking down a Cutter would be worth more. Speaking of, the value of the bond flashes up and disappears so quick on my screen that I can't really compare to know if different opponents have different values (like BH).
They just help you win that CZ... when you complete one it fills the bar in your favour (or your oppositions, if you booch it). They have no other effect.Also, what about those "side missions" in more advanced CZs? Do I get any brownie points for chasing away a capital ship, for example?
Never seen Eagle kill can give you 80k. From my experience, spread of CB rewards tend to be really spiky only for the big ships. Most of the times killing dangerous Cutter rewards you with 40-60k, but sometimes the same dangerous Cutter will give you 300k. Dunno why, but this works like that. It may be considered as a bonus I guess.If you're talking about the cash-reward for destroying a ship in a CZ... it's weird. It's something like "Eagles pay 30k-80k, while a Cutter will pay 30-350k.
Okay, so my habit of going back and cashing in my bonds after winning a single CZ is better for my faction that clearing all of the CZs in one go and cashing in those bonds all at once?But if one person cashed 1.5m in a single transaction, and the other person cashed 100k in bonds 10 times (totalling 1m, which is lower value), the first person will have scored 1 point, the second will have scored 10 points, and so they'll have contributed far more to the war effort.
All things being fair, sure.Okay, so my habit of going back and cashing in my bonds after winning a single CZ is better for my faction that clearing all of the CZs in one go and cashing in those bonds all at once?
Are these always the same? I've done two since the update, and both times an enemy capital ship dropped in and I had to chase it off. The first time felt epic, the second time felt like Groundhog Day.What I tend to do when unopposed and low effort mode is to win a high CZ one tick and hand in the bonds the next. This seems to work. Of course this is mostly because I like fighting high CZ better.