What David Braben wrote 050614 in chat summary

Status
Thread Closed: Not open for further replies.
Brodie = Crafting

"Has any (more) thought been put into Crafting within Elite Dangerous?
I'd love to mine the required resources and then deposit it them into a rented factory along with a blueprint and make my own missiles etc"

There is already a sort of crafting loop in Premium Beta 1 - for example coltan is mined, then taken to be refined into tantalum, then turned into high-tech goods. Down the line mining machines (as featured in Frontier) and similar elements will be introduced, but that will most likely be after the first release.

various) "Can I be found in the Premium Beta, and what is my commander name?"

My commander name is Commander Braben, and yes - I am there from time to time.



irrstern - "Does the solution architecture of the game as a whole take into account a later upgrade of parts (e.g. the engine itself) to make use of the upcoming new hardware/software possibilities?"

Yes - we are planning for things that many don't have yet - Oculus, 3D, 4k etc etc - but yes we will also build in flexibility for the future too.

RobFisher - "Some of the proposals on the DDF are just awesome -- and very ambitious. But doesn't that mean there is soooooo much still to do? Or have you got a lot more in the bag that we haven't seen yet? Can it really be done?"

They are indeed - and the DDF has been great!

I suspect this game will never be completely finished, but that is a good thing. The world will continually move on as we add new content.


Frank - "<puff puff> Am I too late? The game is going to be peppered with tributes. If you could pay homage to only one person, who would it be?"

Well, there is already a tribute that went into Alpha 4 (and is in PB1 too), to the excellent late Colin Pillinger and his Beagle 2 spacecraft - with the station "Beagle 2 Landing".

In Frontier there were plenty of tributes too - for example to the wonderful late Richard Feynman - the planet "Feynman" as the nearest exoplanet to Earth.

Ibastavd - "Two Questions for you:

1. Will there be a rear view added to the game at any point?
2. Will you consider adding a padlock view to the game?
Keep up the fantastic work - we love you! (but not in a man sort of way!)"

We are looking at how best to include a rear view, and certainly it is being considered, especially for the larger ships - but we wanted to see how much it was really needed (oh, and I'm too stupid to know what you mean by a padlock view...).

teamkill "Talking of exploration, do you envisage finding a new system and instantly knowing what planets/moons etc are there or will it remain 'dark' until someone finds them. Also will the discoverer be known throughout the universe. (news feed possibly)?"

Stellar systems that have not been explored will simply show the star or star(s) that can be seen there from a distance, and have a systematic name. Someone will have to explore them AND RETURN for them to become more generally known. They will also be able to stake a claim and name such a system.

Some 'dark' systems will not be shown at all, until someone actively scans that area of space, and makes that information available - and without that information (which will be tradable) it will not be possible to travel through hyperspace to it.

Sloma - "Hi David I hope to see you soon on Twitch answering questions, anyway I have a question: Are you focused atm on Federal / Independent side? Why are we not seeing any Imperial ship designs or any content related to Imperial faction?"

The area of space we chose happens to be a long way from Imperial space, hence the focus of PB1 etc. We have Imperial content too (as in the 'Damocles' video and the Imperial cruiser and Imperial fighters), but that will come as we open up space.

Colonel Kenney - "One interesting question I have. Much of the galaxy will take us a very long time to get to. Are there any plans of implementing any sort of "shortcuts" to different parts of the galaxy such as wormholes? Like something extremely rare but there are some hidden around for us to discover etc? Like how can we explore the center of the galaxy if it would take a year of gameplay to get there etc?"


No, we're not planning to implement shortcuts. For me, one of the attractions is it IS a big achievement to travel a long distance. I like the idea of the occasional meeting of a player far far out in the galaxy as a chance encounter. We do plan to seed things of interest out there too.

Ben Ryder - "Will there be a competition and a trophy for the first people to reach Elite?"

Nice idea! Yes, we certainly should do something - though this would be post-release.

Brodie - "Hello David, Walking around your ship and stations is something many of us are eager to see, but what practical in game function will the ability to move around your ship add to the game (beyond, of course, the awesome sense of immersion it will add).
I understand that Station & Ship exploration is planned for an expansion, is this expansion a certainty or is it dependant upon the profitability of the initial Elite Dangerous release?
You recently tweeted a picture of yourself playing Elite: Dangerous whilst wearing the Oculus DK2, can you please describe this experience, especially in comparison to playing Elite: Dangerous using the Oculus DK1. "


Moving around your ship feels a little pointless on its own, but when it comes to getting out of your ship, boarding other ships, having other players on board your ship, it becomes a lot more interesting - and this feeds in to Station and Ship exploration.

E on Oculus DK2 is great. The resolution is a big step to help with the immersion, as is the extra frame rate. The head-tracking also gives that little extra - you can lean forwards and down to see around the hull of your Lakon Type 9 for example, or lean beyond your chair to look back into the giant bridge deck.

Kroenen - "David - Is there any timescale on when we might start expanding past the 5 systems we have now? I'm sure many if not all are eager to start testing more procedural generated aspects."

This expansion will be gradual. More are coming, but we don't want to go too far too quickly, as we test out the systems.


Trying to answer all the questions is like drinking form a fire hose...

On the padlock view - no, I think it interferes with too many things - but that's not to say something like it couldn't be on a sub-screen (which is how we'd do a rear view anyway).


Quote:
Originally Posted by DevonX View Post
I am very interested to hear more about the planetary landing. What is planned? How much detail will there be on the planets? Are they going to be limited in any way?
Planetary landings won't be a single thing. I think I've said before - it is what is down there that makes planetary landings compelling - and please remember all of this will be after first release of the game.

I imagine we will start with landings on airless moons. You would be able to see heavy industry, craters up close, and ultimately be able to deposit things on the surface (stash cargo or mining machines). Atmospheric worlds are a bigger challenge - whether rocky or gas giant in nature - and a key element there is the atmosphere. They should have rich cloudscapes with lightning, turbulence etc.

The biggest challenge is with what we call 'outdoor worlds'. I would want rich and varied vegetation, wildlife, and so on.

Quote:
Originally Posted by Alphasite View Post
He's there been any thought to having a loot system similar to Diablos, where you can salvage guns of varying stats from destroyed or abandoned ships?

So say some skilled mechanic has invested a lot of time in improving their lasers and now they have a slightly more efficient cooling system, but consequently lower range (you get the point).

It does a lot of good for increasing the longevity of a game by making the random generation slightly more significant, so I hope something like that is on the cards?

Thanks for the great game though!
Yes - we have considered that. We are trying to balance the game, and want to be careful about introducing potentially destabilising elements, and one problem is that weapons are very valuable. The current plan is that damaged (and stolen) weaponry would have a much lower resale value, but that once we had that we could introduce such things into debris from time to time.


Quote:
Originally Posted by Brodie View Post
David, I am lucky enough to have been able to pledge at a level which gives me invites to the Launch Party, I will need several months notice however in order to book the time off work. Do you foresee that we will get a firm date with sufficient notice?

Oh and will you sign my wife's bo00bs? :p
Yes - that is a good point. We will make sure that we do.


Quote:
Originally Posted by David Braben View Post
Yes - that is a good point. We will make sure that we do.
Err - and fortunately I missed that last bit... ;-)

Quote:
Originally Posted by fourty6to3 View Post
In that case...

Thank you for taking the time to answer our questions, David!

Since there seems to be a big disinformation campaign against Elite, claiming that Elite IV (Dangerous) has been in development since 2005.

Can we get, from the horses mouth, the head honcho, the big kahoonah, exactly what has been developed, when, and for how long? My understanding is that most of the development took place after the kickstarter and it was only skunkworks up until then.

Can you end the debate, once and for all?
No problem!

I have wanted to do a sequel for a long time, and there has been 'skunk-works' development, on and off for quite some time, but full on development is mostly since (and somewhat during) the Kickstarter campaign. So you are correct.

Quote:
Originally Posted by Iain M Norman View Post
David, you once talked at the Science museum about how games at the time were in the same place as film was in the 20s/30s. All bombastic spectacle.

How much has the industry changed since, in your opinion? Are we shifting that paradigm yet? Any shining examples?
Games are gradually changing from this. We are starting to see some more thoughtful elements and true emotion in story-based games. Games like "The Last of Us" for example. Construction games like "Minecraft" are outside this too.

Quote:
Originally Posted by lolligerjoj View Post
As it's currently not noticable in premium beta, will the gravity model in supercruise that allows things like slingshot-maneuvers around massive bodies still be implemented, as proposed in the DDF-thread on In-System-Travel? That bit was what hooked me to the game initially, and I would be kinda sad if that's something you decided to throw out.

I think that feature could be key to make supercruise more than the linear travel it kinda is right now, assuming you don't turn flight assist off. I saw a number of posts feeling bored when supercruising, I guess those would be satisfied if you would elaborate on gravity.
I also see this as huge potential towards immersion, as many of us probably always feel somewhat uncomfortable linearly traveling through space, when all of today's space travel is nothing but using gravity of our planets as efficiently as possible. There just needs to be one hint of it, nothing complicated, so we don't accidentally scare off the other bigger part of the community.
Yes - that was something I like too. I think it does do this a little, but it needs to be accentuated.

Quote:
Originally Posted by Vikinger View Post
Il take the opportunity to say:

Thank you Mr Braben for giving the Elite to use for nearly 30 years ago.

That game was the one that got me into playing games and I still think its one of the best games that ever have been created.

Iam close to 50 years now and ive been following your company Frontier for many, many years and hoped that someday (before I get to old) to se a new Elite game.

And whit the development of ED its certainly close the circle for me

So a heartfull Thank you Mr. Braben
You're welcome - and thank you to all those others who have passed on thanks too. It is much appreciated.


Now, we have a game to write, and E3 to prepare for, so I'm afraid I have to stop.

If you're at E3, feel free to drop in to our meeting room - room 501B.

Hopefully we will see some of you there. I will do a live Q & A again - either here or as a Twitch stream.

Thank you all, and see you in Premium Beta again (I'm Commander Braben).
 
Thanks for this summary.

David Braben was very kind to come here and to answer to our questions.
This is not a thing you can easily see anywhere.

Thanks to him and to the Frontier Devs.
 
Top Post
+1
You have relieved me of an hours work trying to capture everything DB said amongst the other posts on that thread :rolleyes:
A better way utilizing THE man's time on a Q&A has to be on the cards?

and... with all due respect... why couldn't someone at FD 'cut-n-paste' what Mr Braben said as quick as you have done?

edit: oh ******..they did:eek::eek::eek:
http://forums.frontier.co.uk/showthread.php?t=20371

damn that search feature:eek::eek::eek:
 
Last edited:
Great stuff.
I am particularly happy with his vision for planetary atmospheres and surfaces - it sounds like he really wants to go to a new level with that, not just put something out there to "tick the box".
 
Top Post
+1
You have relieved me of an hours work trying to capture everything DB said amongst the other posts on that thread :rolleyes:
A better way utilizing THE man's time on a Q&A has to be on the cards?

and... with all due respect... why couldn't someone at FD 'cut-n-paste' what Mr Braben said as quick as you have done?

edit: oh ******..they did:eek::eek::eek:
http://forums.frontier.co.uk/showthread.php?t=20371

damn that search feature:eek::eek::eek:

that made me smile. I hope they used sticky paste
 
Just a heads up to the OP: The way you posted the date in the title, i.e. "050614" is very ambiguous across different languages. It's not even a format I have ever seen before. I suppose you want to use something more universal, for which I recommend the hyphenated ISO-style format, i.e. 2014-06-05 (ISO time format always goes from biggest to lowest component), which has the added advantage that a simple lexicographical sort is also a sort by date.:)
 
Appreciate the overview. I really love some of the answers. The part about dark systems sounds really cool. And I liked the part about there not being shortcuts between systems.
 
Just a heads up to the OP: The way you posted the date in the title, i.e. "050614" is very ambiguous across different languages. It's not even a format I have ever seen before. I suppose you want to use something more universal, for which I recommend the hyphenated ISO-style format, i.e. 2014-06-05 (ISO time format always goes from biggest to lowest component), which has the added advantage that a simple lexicographical sort is also a sort by date.:)

Thanks. Yes its a very British thing I think. Days come before months before years. Just a bit quirky.

I'll keep it in mind when I use dates in the future.

Thanks Mephane

i should know better. Used to work at BSI
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Hi everyone.

Yes we did put all David's posts together for you all in a summary. As there is already a thread. feel free to discuss it in their.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom