what dev updates should look like IMHO:

Dear FD,

please can we have something like this for ED? :))

I am NOT comparing Ed to SC here, nor any content, ONLY the
way development is being presented!

First 10mins:
https://www.youtube.com/watch?v=-c2DogQL95o


would be cool to have more technical insights being presented in a video like this from time to time :)

thanks!

FD gives us a game. SC gives us eye candy. And, a serious waste of resources. I also think you are having a 'the grass is always greener' moment here. They have to create the feeling that those who have bought in, are getting something for their investment. Why else create a psuedo-news set and wear matching polo shirts? After seeing Sandro loose his voice answering our questions directly, I can't see how an over produced video segment can be any more informative.
 
I honestly don't see much added value in a bunch of people frequently sitting down and talking about their milestones. Frontier got massively burned for talking about things early what with this "community" loving their witch-hunts with a fierce passion and ARGing even innocuous sneak peek pictures to the point of discussing Dolphin stats from the blurred image of an Orca (yes, that actually happened), so they understandably reverted to a much more restricted and controlled form of communication when it comes to actual new stuff, known as Sandro "no promises, no ETAs, we're looking into it" Sammarco, and having him sit down every week going "sorry, no" for half an hour seems like not a particularly good use of his time.

RSI have quite massive pressure to rub bellies at this point with deadlines being massively red-shifted in the rear mirror, so maybe that's one way to keep people a bit happier. I for one would love if they'd just shut up, sit down, and finish god damn Squadron 42.

If you want insight, find a foum dev tracker to get directly down to the relevant posts and subscribe to their Youtube channel.
 
I honestly don't see much added value in a bunch of people frequently sitting down and talking about their milestones. Frontier got massively burned for talking about things early what with this "community" loving their witch-hunts with a fierce passion and ARGing even innocuous sneak peek pictures to the point of discussing Dolphin stats from the blurred image of an Orca (yes, that actually happened), so they understandably reverted to a much more restricted and controlled form of communication when it comes to actual new stuff, known as Sandro "no promises, no ETAs, we're looking into it" Sammarco, and having him sit down every week going "sorry, no" for half an hour seems like not a particularly good use of his time.

RSI have quite massive pressure to rub bellies at this point with deadlines being massively red-shifted in the rear mirror, so maybe that's one way to keep people a bit happier. I for one would love if they'd just shut up, sit down, and finish god damn Squadron 42.

If you want insight, find a foum dev tracker to get directly down to the relevant posts and subscribe to their Youtube channel.

There are always two sides to a communication strategy. I fully understand that ED reverted their strategy cause of what comes back from the playerbase sometimes. On the other hand, I think FD would also gain some trust by providing some more information. Surprises and many pages of patchnotes are great, but you emotionally cant connect too well and if FD wants their players to understand them better their strategy is missing something IMHO. It's not about eyecandy stuff every week, but maybe giving a bit more insights into their development process without revealing too much of the little and big secrets they have in the pocket for us.
 
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I am NOT comparing Ed to SC here, nor any content, ONLY the
way development is being presented!
I think a released game with several major patches under its belt and 2.2+ million accounts sold, can teach a few things to a company that's had a buggy and incomplete pre-Alpha for years.
 
Huge credit to the OP for actually phrasing his post in a positive and polite manner that actually makes me want to engage with it rather than reaching for the ignore button. Ok, my thoughts. What i see from the vid is not too different from what we already have. Ok it looks whizzier and better graphics but i suspect it has massively more cash and what appears to be a very large design studio so it jolly well should be. And of course we have had ED to play for more than 2 years now. Im sure i will buy it if and when it ever gets released as a full product and may even enjoy it. In the meantime i am very satisfied with what frontier have produced on my behalf and confident that that will continue for the forseeable future ...
 
thanks for reopening, since this shouldnt be about SC at all.

We all know that ED devs work very hard, given the huge patch notes every update.
But we know very little whats going on behind the scenes, and I would see such inside videos
(not livestream) as a PR tool to tell stories about staff and help transmit a profounder image for technically interested
players. I think it would result in less speculations, more trust and positive anticipation of future releases.
 
There are always two sides to a communication strategy. I fully understand that ED reverted their strategy cause of what comes back from the playerbase sometimes. On the other hand, I think FD would also gain some trust by providing some more information. Surprises and many pages of patchnotes are great, but you emotionally cant connect too well and if FD wants their players to understand them better their strategy is missing something IMHO. It's not about eyecandy stuff every week, but maybe giving a bit more insights into their development process without revealing too much of the little and big secrets they have in the pocket for us.

Personally I think Frontier is currently on the bad middle road. They give some hints and information, comments on discussions here on forums and then people fill rest with logic and how similar stuff have been delivered in other games. Like the ability to use srv in multicrew, seems like obvious thing if fighters can be used in multicrew. Frontier need to say less or be more open and say more. Now they are doing same stuff that Hello games did with No man's sky. They talk a lot but leave all the important stuff out so people compare to how similar features work in other games and draw conclusions. And even Frontiers pr team isn't sure what is and isn't in game, their 2.3 trailer show 2 commanders multicrew in cobra and then cobra lands on planet and launch srv. How players are supposed to set realistic exceptions when their marketing don't even know what features the updates have.
 
Imagine how far they could be if they didn't put out those shiny vids every week and hired some capable developers over there...

That's kind of how I feel about it. Star Citizen literally has a propaganda team and movie studios making this stuff every week.
 
I'd love to hear as much about ED development as possible. I'm not going to make cheap jokes about SC and the current state of affairs, thats not the point of this topic. Something to consider though is that SC relies on people taking monthly subs to produce all this dev info...
 
The lack of information is frustrating at times but I'd rather have to wait to be told about stuff they are definitely able to deliver in the near to long term than just have an endless circle jerk of developer led hype and theory crafting that will inevitably lead to broken promises and unfulfilled expectations like other space themed games seem to have lumbered themselves with.

Whatever information FD give us they're damned if they do and damned if they don't.

Too little and people moan about being treated like mushrooms, and the more they give away people will inevitably theory-craft their panties into a complete mess and then be disappointed that what is actually delivered is not how they imagined their soggy-dream-best-game-ever was going to be.
 

verminstar

Banned
Something like 5 minutes a month, just keeping a community upto date with current and future plans. Its not a huge ask really, and it doesnt even have to be an actual discussion or Q and A session...just a short post just to share a few little things. Something that would take nothing more than several minutes...this hype train thing really isnt working. Not keen on the salt it generates? Compared to what it is now ye mean? Really, how much worse can it get?

Its funny actually...I searched this game out in the first place because of this exact same issue with devs not communicating with their community, apart from a chosen few. Albeit I was there fer almost 6 years, but the perspective I have gained from it is that Ive seen the damage these silence campaigns do over much longer term. By the time those devs started listening, the damage was already done and it was irreversible and they lost a huge number of players. That game was battlestar galactica online, and theres a few here who will know it.

To my perspective, whats happening here right now is just history repeating itself, ergo I am literaly incapable of seeing this as a long term investment. Ive seen it all before...even have a tee shirt somewhere...
 
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That's kind of how I feel about it. Star Citizen literally has a propaganda team and movie studios making this stuff every week.

SC kickstarter started back in 2012? So I guess five years later now they have these update videos showing how the money is "well spent" on new design tools(again), office buildings, pool table,
developers and designers employed at offshored sites, etc. Funny how the ship exterior design in the latter part of the video looks more like an ED lakon ship.
 
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